(svn r23354) -Codechange: move all src/ai/api/ai_*.[hc]pp files to src/script/api/script_* (Rubidium)
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src/script/api/script_station.hpp
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src/script/api/script_station.hpp
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file script_station.hpp Everything to query and build stations. */
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#ifndef SCRIPT_STATION_HPP
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#define SCRIPT_STATION_HPP
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#include "script_road.hpp"
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#include "script_basestation.hpp"
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/**
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* Class that handles all station related functions.
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*/
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class AIStation : public AIBaseStation {
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public:
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/**
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* All station related error messages.
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*/
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enum ErrorMessages {
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/** Base for station related errors */
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ERR_STATION_BASE = AIError::ERR_CAT_STATION << AIError::ERR_CAT_BIT_SIZE,
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/** The station is build too close to another station, airport or dock */
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ERR_STATION_TOO_CLOSE_TO_ANOTHER_STATION, // [STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT, STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION, STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK]
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/** There are too many stations, airports and docks in the game */
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ERR_STATION_TOO_MANY_STATIONS, // [STR_ERROR_TOO_MANY_STATIONS_LOADING, STR_ERROR_TOO_MANY_TRUCK_STOPS, STR_ERROR_TOO_MANY_BUS_STOPS]
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/** There are too many stations, airports of docks in a town */
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ERR_STATION_TOO_MANY_STATIONS_IN_TOWN, // [STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT]
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};
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/**
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* Type of stations known in the game.
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*/
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enum StationType {
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/* Values are important, as they represent the internal state of the game. */
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STATION_TRAIN = 0x01, ///< Train station
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STATION_TRUCK_STOP = 0x02, ///< Truck station
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STATION_BUS_STOP = 0x04, ///< Bus station
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STATION_AIRPORT = 0x08, ///< Airport
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STATION_DOCK = 0x10, ///< Dock
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STATION_ANY = 0x1F, ///< All station types
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};
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/**
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* Checks whether the given station is valid and owned by you.
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* @param station_id The station to check.
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* @return True if and only if the station is valid.
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*/
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static bool IsValidStation(StationID station_id);
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/**
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* Get the StationID of a tile, if there is a station.
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* @param tile The tile to find the stationID of
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* @return StationID of the station.
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* @post Use IsValidStation() to see if the station is valid.
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*/
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static StationID GetStationID(TileIndex tile);
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/**
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* See how much cargo there is waiting on a station.
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* @param station_id The station to get the cargo-waiting of.
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* @param cargo_id The cargo to get the cargo-waiting of.
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* @pre IsValidStation(station_id).
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* @pre IsValidCargo(cargo_id).
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* @return The amount of units waiting at the station.
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*/
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static int32 GetCargoWaiting(StationID station_id, CargoID cargo_id);
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/**
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* See how high the rating is of a cargo on a station.
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* @param station_id The station to get the cargo-rating of.
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* @param cargo_id The cargo to get the cargo-rating of.
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* @pre IsValidStation(station_id).
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* @pre IsValidCargo(cargo_id).
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* @return The rating in percent of the cargo on the station.
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*/
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static int32 GetCargoRating(StationID station_id, CargoID cargo_id);
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/**
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* Get the coverage radius of this type of station.
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* @param station_type The type of station.
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* @return The radius in tiles.
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*/
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static int32 GetCoverageRadius(AIStation::StationType station_type);
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/**
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* Get the manhattan distance from the tile to the AIStation::GetLocation()
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* of the station.
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* @param station_id The station to get the distance to.
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* @param tile The tile to get the distance to.
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* @pre IsValidStation(station_id).
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* @return The distance between station and tile.
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*/
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static int32 GetDistanceManhattanToTile(StationID station_id, TileIndex tile);
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/**
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* Get the square distance from the tile to the AIStation::GetLocation()
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* of the station.
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* @param station_id The station to get the distance to.
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* @param tile The tile to get the distance to.
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* @pre IsValidStation(station_id).
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* @return The distance between station and tile.
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*/
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static int32 GetDistanceSquareToTile(StationID station_id, TileIndex tile);
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/**
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* Find out if this station is within the rating influence of a town.
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* The service quality of stations with signs within this radius
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* influences the rating of the town.
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* @param station_id The station to check.
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* @param town_id The town to check.
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* @return True if the tile is within the rating influence of the town.
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*/
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static bool IsWithinTownInfluence(StationID station_id, TownID town_id);
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/**
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* Check if any part of the station contains a station of the type
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* StationType
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* @param station_id The station to look at.
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* @param station_type The StationType to look for.
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* @return True if the station has a station part of the type StationType.
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*/
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static bool HasStationType(StationID station_id, StationType station_type);
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/**
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* Check if any part of the station contains a station of the type
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* RoadType.
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* @param station_id The station to look at.
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* @param road_type The RoadType to look for.
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* @return True if the station has a station part of the type RoadType.
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*/
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static bool HasRoadType(StationID station_id, AIRoad::RoadType road_type);
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/**
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* Get the town that was nearest to the given station when the station was built.
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* @param station_id The station to look at.
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* @return The TownID of the town whose center tile was closest to the station
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* at the time the station was built.
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* @note There is no guarantee that the station is even near the returned town
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* nor that the returns town is closest to the station now. A station that was
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* 'walked' to the other end of the map will still return the same town. Also,
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* towns grow, towns change. So don't depend on this value too much.
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*/
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static TownID GetNearestTown(StationID station_id);
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};
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DECLARE_ENUM_AS_BIT_SET(AIStation::StationType)
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#endif /* SCRIPT_STATION_HPP */
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