(svn r14730) -Codechange: remove the need for networkclientsockets and networkclientinfo structs to be in a contiguous piece of memory and put them in a pool.

-Note: 255 should really be enough for now... making it any more means network protocol bumps.
This commit is contained in:
rubidium
2008-12-23 20:52:27 +00:00
parent 94dd23aaf8
commit afddfcb2b1
9 changed files with 89 additions and 135 deletions

View File

@@ -16,30 +16,25 @@
#include "tcp.h"
#include "table/strings.h"
#include "../../oldpool_func.h"
/** Very ugly temporary hack !!! */
void NetworkClientSocket::Initialize()
/** Make very sure the preconditions given in network_type.h are actually followed */
assert_compile(MAX_CLIENT_SLOTS == (MAX_CLIENT_SLOTS >> NCI_BITS_PER_POOL_BLOCK) << NCI_BITS_PER_POOL_BLOCK);
assert_compile(MAX_CLIENT_SLOTS > MAX_CLIENTS);
typedef ClientIndex NetworkClientSocketID;
DEFINE_OLD_POOL_GENERIC(NetworkClientSocket, NetworkClientSocket);
NetworkClientSocket::NetworkClientSocket(ClientID client_id)
{
this->sock = INVALID_SOCKET;
this->client_id = INVALID_CLIENT_ID;
this->last_frame = 0;
this->last_frame_server = 0;
this->lag_test = 0;
this->client_id = client_id;
this->status = STATUS_INACTIVE;
this->has_quit = false;
this->writable = false;
this->packet_queue = NULL;
this->packet_recv = NULL;
this->command_queue = NULL;
}
void NetworkClientSocket::Destroy()
NetworkClientSocket::~NetworkClientSocket()
{
closesocket(this->sock);
if (this->sock != INVALID_SOCKET) closesocket(this->sock);
this->writable = false;
this->has_quit = true;
@@ -57,6 +52,10 @@ void NetworkClientSocket::Destroy()
free(this->command_queue);
this->command_queue = p;
}
this->sock = INVALID_SOCKET;
this->client_id = INVALID_CLIENT_ID;
this->status = STATUS_INACTIVE;
}
/**