(svn r14730) -Codechange: remove the need for networkclientsockets and networkclientinfo structs to be in a contiguous piece of memory and put them in a pool.
-Note: 255 should really be enough for now... making it any more means network protocol bumps.
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@@ -8,8 +8,11 @@
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#ifdef ENABLE_NETWORK
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#include "network_type.h"
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#include "../oldpool.h"
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struct NetworkClientInfo {
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DECLARE_OLD_POOL(NetworkClientInfo, NetworkClientInfo, NCI_BITS_PER_POOL_BLOCK, MAX_CLIENT_SLOTS >> NCI_BITS_PER_POOL_BLOCK);
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struct NetworkClientInfo : PoolItem<NetworkClientInfo, ClientIndex, &_NetworkClientInfo_pool> {
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ClientID client_id; ///< Client identifier (same as ClientState->client_id)
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char client_name[NETWORK_CLIENT_NAME_LENGTH]; ///< Name of the client
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byte client_lang; ///< The language of the client
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@@ -18,21 +21,18 @@ struct NetworkClientInfo {
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Date join_date; ///< Gamedate the client has joined
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char unique_id[NETWORK_UNIQUE_ID_LENGTH]; ///< Every play sends an unique id so we can indentify him
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NetworkClientInfo(ClientID client_id = INVALID_CLIENT_ID) : client_id(client_id) {}
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~NetworkClientInfo() { client_id = INVALID_CLIENT_ID; }
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inline bool IsValid() const { return client_id != INVALID_CLIENT_ID; }
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};
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static NetworkClientInfo *GetNetworkClientInfo(int ci)
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{
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extern NetworkClientInfo _network_client_info[MAX_CLIENT_SLOTS];
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return &_network_client_info[ci];
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}
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static inline bool IsValidNetworkClientInfoIndex(ClientIndex index)
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{
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return (uint)index < MAX_CLIENT_SLOTS && GetNetworkClientInfo(index)->IsValid();
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return (uint)index < GetNetworkClientInfoPoolSize() && GetNetworkClientInfo(index)->IsValid();
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}
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#define FOR_ALL_CLIENT_INFOS_FROM(d, start) for (ci = GetNetworkClientInfo(start); ci != GetNetworkClientInfo(MAX_CLIENT_SLOTS); ci++) if (ci->IsValid())
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#define FOR_ALL_CLIENT_INFOS_FROM(d, start) for (d = GetNetworkClientInfo(start); d != NULL; d = (d->index + 1U < GetNetworkClientInfoPoolSize()) ? GetNetworkClientInfo(d->index + 1U) : NULL) if (d->IsValid())
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#define FOR_ALL_CLIENT_INFOS(d) FOR_ALL_CLIENT_INFOS_FROM(d, 0)
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#endif /* ENABLE_NETWORK */
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