(svn r14730) -Codechange: remove the need for networkclientsockets and networkclientinfo structs to be in a contiguous piece of memory and put them in a pool.

-Note: 255 should really be enough for now... making it any more means network protocol bumps.
This commit is contained in:
rubidium
2008-12-23 20:52:27 +00:00
parent 94dd23aaf8
commit afddfcb2b1
9 changed files with 89 additions and 135 deletions

View File

@@ -8,8 +8,11 @@
#ifdef ENABLE_NETWORK
#include "network_type.h"
#include "../oldpool.h"
struct NetworkClientInfo {
DECLARE_OLD_POOL(NetworkClientInfo, NetworkClientInfo, NCI_BITS_PER_POOL_BLOCK, MAX_CLIENT_SLOTS >> NCI_BITS_PER_POOL_BLOCK);
struct NetworkClientInfo : PoolItem<NetworkClientInfo, ClientIndex, &_NetworkClientInfo_pool> {
ClientID client_id; ///< Client identifier (same as ClientState->client_id)
char client_name[NETWORK_CLIENT_NAME_LENGTH]; ///< Name of the client
byte client_lang; ///< The language of the client
@@ -18,21 +21,18 @@ struct NetworkClientInfo {
Date join_date; ///< Gamedate the client has joined
char unique_id[NETWORK_UNIQUE_ID_LENGTH]; ///< Every play sends an unique id so we can indentify him
NetworkClientInfo(ClientID client_id = INVALID_CLIENT_ID) : client_id(client_id) {}
~NetworkClientInfo() { client_id = INVALID_CLIENT_ID; }
inline bool IsValid() const { return client_id != INVALID_CLIENT_ID; }
};
static NetworkClientInfo *GetNetworkClientInfo(int ci)
{
extern NetworkClientInfo _network_client_info[MAX_CLIENT_SLOTS];
return &_network_client_info[ci];
}
static inline bool IsValidNetworkClientInfoIndex(ClientIndex index)
{
return (uint)index < MAX_CLIENT_SLOTS && GetNetworkClientInfo(index)->IsValid();
return (uint)index < GetNetworkClientInfoPoolSize() && GetNetworkClientInfo(index)->IsValid();
}
#define FOR_ALL_CLIENT_INFOS_FROM(d, start) for (ci = GetNetworkClientInfo(start); ci != GetNetworkClientInfo(MAX_CLIENT_SLOTS); ci++) if (ci->IsValid())
#define FOR_ALL_CLIENT_INFOS_FROM(d, start) for (d = GetNetworkClientInfo(start); d != NULL; d = (d->index + 1U < GetNetworkClientInfoPoolSize()) ? GetNetworkClientInfo(d->index + 1U) : NULL) if (d->IsValid())
#define FOR_ALL_CLIENT_INFOS(d) FOR_ALL_CLIENT_INFOS_FROM(d, 0)
#endif /* ENABLE_NETWORK */