Fix: Crash when failing to load a game into a dedicated server at startup
Using the -g switch
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@@ -2189,6 +2189,7 @@ void GameLoop()
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if (_switch_mode != SM_NONE && !HasModalProgress()) {
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SwitchToMode(_switch_mode);
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_switch_mode = SM_NONE;
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if (_exit_game) return;
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}
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IncreaseSpriteLRU();
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