(svn r9779) -Feature: Add the possiblity to choose different road patterns for towns to use.
Possible patterns are : No Road (not available in scenario editor) Original (for the nostalgics) Better Roads (same as original, but based on distance of 2 tiles instead of one) 2x2 grids 3x3 grids Patch by skiddl13
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@@ -1174,6 +1174,24 @@ static int32 EngineRenewMoneyUpdate(int32 p1)
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DoCommandP(0, 2, _patches.autorenew_money, NULL, CMD_SET_AUTOREPLACE);
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return 0;
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}
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/**
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* Check for right TownLayout usage in editor mode.
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* The No Road mode is not desirable since towns have to be
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* able to grow. If a user desires to have a town with no road,
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* he can easily remove them himself. This would create less confusion
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* @param p1 unused
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* @return always 0
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*/
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static int32 CheckTownLayout(int32 p1)
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{
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if (_patches.town_layout == TL_NO_ROADS && _game_mode == GM_EDITOR) {
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ShowErrorMessage(INVALID_STRING_ID, STR_CONFIG_PATCHES_TOWN_LAYOUT_INVALID, 0, 0);
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_patches.town_layout = TL_ORIGINAL;
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}
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return 0;
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}
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/** Conversion callback for _gameopt_settings.landscape
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* It converts (or try) between old values and the new ones,
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* without loosing initial setting of the user
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@@ -1334,6 +1352,7 @@ const SettingDesc _patch_settings[] = {
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SDT_BOOL(Patches, always_small_airport, 0, 0, false, STR_CONFIG_PATCHES_SMALL_AIRPORTS, NULL),
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SDT_VAR(Patches, drag_signals_density,SLE_UINT8,S, 0, 4, 1, 20, 0, STR_CONFIG_PATCHES_DRAG_SIGNALS_DENSITY,NULL),
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SDT_VAR(Patches, semaphore_build_before,SLE_INT32, S, NC, 1975, MIN_YEAR, MAX_YEAR, 1, STR_CONFIG_PATCHES_SEMAPHORE_BUILD_BEFORE_DATE, NULL),
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SDT_CONDVAR(Patches, town_layout, SLE_UINT8, 59, SL_MAX_VERSION, 0, MS, TL_ORIGINAL, TL_NO_ROADS, NUM_TLS - 1, 1, STR_CONFIG_PATCHES_TOWN_LAYOUT, CheckTownLayout),
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/***************************************************************************/
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/* Vehicle section of the GUI-configure patches window */
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