(svn r14807) -Codechange: use INVALID_TILE instead of 0 to mark invalid depots, industries, towns and waypoints

This commit is contained in:
smatz
2009-01-03 16:06:58 +00:00
parent 7a2adef859
commit b00e510140
15 changed files with 42 additions and 32 deletions

View File

@@ -16,10 +16,10 @@ struct Depot : PoolItem<Depot, DepotID, &_Depot_pool> {
TileIndex xy;
TownID town_index;
Depot(TileIndex xy = 0) : xy(xy) {}
Depot(TileIndex xy = INVALID_TILE) : xy(xy) {}
~Depot();
inline bool IsValid() const { return this->xy != 0; }
inline bool IsValid() const { return this->xy != INVALID_TILE; }
};
static inline bool IsValidDepotID(DepotID index)