(svn r14807) -Codechange: use INVALID_TILE instead of 0 to mark invalid depots, industries, towns and waypoints

This commit is contained in:
smatz
2009-01-03 16:06:58 +00:00
parent 7a2adef859
commit b00e510140
15 changed files with 42 additions and 32 deletions

View File

@@ -179,12 +179,12 @@ struct Town : PoolItem<Town, TownID, &_Town_pool> {
/**
* Creates a new town
*/
Town(TileIndex tile = 0);
Town(TileIndex tile = INVALID_TILE);
/** Destroy the town */
~Town();
inline bool IsValid() const { return this->xy != 0; }
inline bool IsValid() const { return this->xy != INVALID_TILE; }
void InitializeLayout();