(svn r14807) -Codechange: use INVALID_TILE instead of 0 to mark invalid depots, industries, towns and waypoints
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@@ -554,7 +554,7 @@ public:
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while (i < this->towns.Length()) {
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const Town *t = this->towns[i];
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assert(t->xy);
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assert(t->xy != INVALID_TILE);
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SetDParam(0, t->index);
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SetDParam(1, t->population);
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@@ -601,7 +601,7 @@ public:
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if (id_v >= this->towns.Length()) return; // click out of town bounds
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const Town *t = this->towns[id_v];
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assert(t->xy);
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assert(t->xy != INVALID_TILE);
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if (_ctrl_pressed) {
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ShowExtraViewPortWindow(t->xy);
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} else {
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