(svn r6503) -Codechange: added a function to tell what vehicles a depot contains

This will ensure that you can always get the same list when checking for vehicles in a depot (no need to duplicate code for each place, that needs such a list)
   Since the vehicles are only looped once for each redraw, drawing speed is around twice as fast (measured to be 114%-121% faster depending on the number of vehicles in the game)
This commit is contained in:
bjarni
2006-09-24 15:01:02 +00:00
parent 98ba395277
commit b0101164e4
7 changed files with 256 additions and 193 deletions

View File

@@ -661,9 +661,10 @@ void ShowAircraftViewWindow(const Vehicle *v)
static void DrawAircraftDepotWindow(Window *w)
{
Vehicle **vl = WP(w, traindepot_d).vehicle_list;
TileIndex tile = w->window_number;
Vehicle *v;
int num,x,y;
int x, y, max;
uint16 num = WP(w, traindepot_d).engine_count;
/* setup disabled buttons */
@@ -671,15 +672,6 @@ static void DrawAircraftDepotWindow(Window *w)
IsTileOwner(tile, _local_player) ? 0 : ((1<<4) | (1<<7) | (1<<8));
/* determine amount of items for scroller */
num = 0;
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_Aircraft &&
v->subtype <= 2 &&
v->vehstatus & VS_HIDDEN &&
v->tile == tile) {
num++;
}
}
SetVScrollCount(w, (num + w->hscroll.cap - 1) / w->hscroll.cap);
SetDParam(0, GetStationIndex(tile));
@@ -688,33 +680,29 @@ static void DrawAircraftDepotWindow(Window *w)
x = 2;
y = 15;
num = w->vscroll.pos * w->hscroll.cap;
max = min(WP(w, traindepot_d).engine_count, num + (w->vscroll.cap * w->hscroll.cap));
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_Aircraft &&
v->subtype <= 2 &&
v->vehstatus&VS_HIDDEN &&
v->tile == tile &&
--num < 0 && num >= -w->vscroll.cap * w->hscroll.cap) {
for (; num < max; num++) {
const Vehicle *v = vl[num];
DrawAircraftImage(v, x+12, y, WP(w,traindepot_d).sel);
DrawAircraftImage(v, x + 12, y, WP(w,traindepot_d).sel);
SetDParam(0, v->unitnumber);
DrawString(x, y+2, (uint16)(v->max_age-366) >= v->age ? STR_00E2 : STR_00E3, 0);
SetDParam(0, v->unitnumber);
DrawString(x, y + 2, (uint16)(v->max_age-366) >= v->age ? STR_00E2 : STR_00E3, 0);
DrawSprite((v->vehstatus & VS_STOPPED) ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, x, y + 12);
DrawSprite((v->vehstatus & VS_STOPPED) ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, x, y + 12);
if ((x+=74) == 2 + 74 * w->hscroll.cap) {
x = 2;
y += 24;
}
if ((x += 74) == 2 + 74 * w->hscroll.cap) {
x = 2;
y += 24;
}
}
}
static int GetVehicleFromAircraftDepotWndPt(const Window *w, int x, int y, Vehicle **veh) {
static int GetVehicleFromAircraftDepotWndPt(const Window *w, int x, int y, Vehicle **veh)
{
Vehicle **vl = WP(w, traindepot_d).vehicle_list;
uint xt,row,xm,ym;
Vehicle *v;
TileIndex tile;
int pos;
xt = x / 74;
@@ -728,23 +716,17 @@ static int GetVehicleFromAircraftDepotWndPt(const Window *w, int x, int y, Vehic
pos = (row + w->vscroll.pos) * w->hscroll.cap + xt;
tile = w->window_number;
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_Aircraft && v->subtype <= 2 &&
v->vehstatus & VS_HIDDEN && v->tile == tile &&
--pos < 0) {
*veh = v;
if (xm >= 12) return 0;
if (ym <= 12) return -1; /* show window */
return -2; /* start stop */
}
}
return 1; /* outside */
if (WP(w, traindepot_d).engine_count <= pos) return 1; // empty block, so no vehicle is selected
*veh = vl[pos];
if (xm >= 12) return 0; // drag vehicle
if (ym <= 12) return -1; // show window
return -2; // start stop
}
static void AircraftDepotClickAircraft(Window *w, int x, int y)
{
Vehicle *v;
Vehicle *v = NULL;
int mode = GetVehicleFromAircraftDepotWndPt(w, x, y, &v);
// share / copy orders
@@ -805,7 +787,13 @@ static void ClonePlaceObj(const Window *w)
static void AircraftDepotWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_CREATE:
WP(w, traindepot_d).vehicle_list = NULL;
WP(w, traindepot_d).engine_list_length = 0;
break;
case WE_PAINT:
BuildDepotVehicleList(VEH_Aircraft, w->window_number, &WP(w, traindepot_d).vehicle_list, &WP(w, traindepot_d).engine_list_length, &WP(w, traindepot_d).engine_count, NULL, NULL, NULL);
DrawAircraftDepotWindow(w);
break;
@@ -858,6 +846,7 @@ static void AircraftDepotWndProc(Window *w, WindowEvent *e)
case WE_DESTROY:
DeleteWindowById(WC_BUILD_VEHICLE, w->window_number);
free((void*)WP(w, traindepot_d).vehicle_list);
break;
case WE_DRAGDROP: