(svn r6503) -Codechange: added a function to tell what vehicles a depot contains
This will ensure that you can always get the same list when checking for vehicles in a depot (no need to duplicate code for each place, that needs such a list) Since the vehicles are only looped once for each redraw, drawing speed is around twice as fast (measured to be 114%-121% faster depending on the number of vehicles in the game)
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@@ -661,9 +661,10 @@ void ShowAircraftViewWindow(const Vehicle *v)
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static void DrawAircraftDepotWindow(Window *w)
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{
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Vehicle **vl = WP(w, traindepot_d).vehicle_list;
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TileIndex tile = w->window_number;
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Vehicle *v;
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int num,x,y;
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int x, y, max;
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uint16 num = WP(w, traindepot_d).engine_count;
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/* setup disabled buttons */
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@@ -671,15 +672,6 @@ static void DrawAircraftDepotWindow(Window *w)
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IsTileOwner(tile, _local_player) ? 0 : ((1<<4) | (1<<7) | (1<<8));
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/* determine amount of items for scroller */
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num = 0;
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FOR_ALL_VEHICLES(v) {
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if (v->type == VEH_Aircraft &&
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v->subtype <= 2 &&
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v->vehstatus & VS_HIDDEN &&
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v->tile == tile) {
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num++;
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}
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}
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SetVScrollCount(w, (num + w->hscroll.cap - 1) / w->hscroll.cap);
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SetDParam(0, GetStationIndex(tile));
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@@ -688,33 +680,29 @@ static void DrawAircraftDepotWindow(Window *w)
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x = 2;
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y = 15;
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num = w->vscroll.pos * w->hscroll.cap;
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max = min(WP(w, traindepot_d).engine_count, num + (w->vscroll.cap * w->hscroll.cap));
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FOR_ALL_VEHICLES(v) {
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if (v->type == VEH_Aircraft &&
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v->subtype <= 2 &&
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v->vehstatus&VS_HIDDEN &&
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v->tile == tile &&
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--num < 0 && num >= -w->vscroll.cap * w->hscroll.cap) {
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for (; num < max; num++) {
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const Vehicle *v = vl[num];
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DrawAircraftImage(v, x+12, y, WP(w,traindepot_d).sel);
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DrawAircraftImage(v, x + 12, y, WP(w,traindepot_d).sel);
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SetDParam(0, v->unitnumber);
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DrawString(x, y+2, (uint16)(v->max_age-366) >= v->age ? STR_00E2 : STR_00E3, 0);
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SetDParam(0, v->unitnumber);
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DrawString(x, y + 2, (uint16)(v->max_age-366) >= v->age ? STR_00E2 : STR_00E3, 0);
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DrawSprite((v->vehstatus & VS_STOPPED) ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, x, y + 12);
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DrawSprite((v->vehstatus & VS_STOPPED) ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, x, y + 12);
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if ((x+=74) == 2 + 74 * w->hscroll.cap) {
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x = 2;
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y += 24;
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}
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if ((x += 74) == 2 + 74 * w->hscroll.cap) {
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x = 2;
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y += 24;
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}
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}
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}
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static int GetVehicleFromAircraftDepotWndPt(const Window *w, int x, int y, Vehicle **veh) {
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static int GetVehicleFromAircraftDepotWndPt(const Window *w, int x, int y, Vehicle **veh)
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{
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Vehicle **vl = WP(w, traindepot_d).vehicle_list;
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uint xt,row,xm,ym;
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Vehicle *v;
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TileIndex tile;
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int pos;
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xt = x / 74;
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@@ -728,23 +716,17 @@ static int GetVehicleFromAircraftDepotWndPt(const Window *w, int x, int y, Vehic
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pos = (row + w->vscroll.pos) * w->hscroll.cap + xt;
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tile = w->window_number;
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FOR_ALL_VEHICLES(v) {
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if (v->type == VEH_Aircraft && v->subtype <= 2 &&
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v->vehstatus & VS_HIDDEN && v->tile == tile &&
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--pos < 0) {
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*veh = v;
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if (xm >= 12) return 0;
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if (ym <= 12) return -1; /* show window */
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return -2; /* start stop */
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}
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}
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return 1; /* outside */
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if (WP(w, traindepot_d).engine_count <= pos) return 1; // empty block, so no vehicle is selected
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*veh = vl[pos];
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if (xm >= 12) return 0; // drag vehicle
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if (ym <= 12) return -1; // show window
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return -2; // start stop
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}
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static void AircraftDepotClickAircraft(Window *w, int x, int y)
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{
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Vehicle *v;
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Vehicle *v = NULL;
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int mode = GetVehicleFromAircraftDepotWndPt(w, x, y, &v);
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// share / copy orders
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@@ -805,7 +787,13 @@ static void ClonePlaceObj(const Window *w)
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static void AircraftDepotWndProc(Window *w, WindowEvent *e)
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{
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switch (e->event) {
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case WE_CREATE:
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WP(w, traindepot_d).vehicle_list = NULL;
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WP(w, traindepot_d).engine_list_length = 0;
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break;
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case WE_PAINT:
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BuildDepotVehicleList(VEH_Aircraft, w->window_number, &WP(w, traindepot_d).vehicle_list, &WP(w, traindepot_d).engine_list_length, &WP(w, traindepot_d).engine_count, NULL, NULL, NULL);
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DrawAircraftDepotWindow(w);
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break;
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@@ -858,6 +846,7 @@ static void AircraftDepotWndProc(Window *w, WindowEvent *e)
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case WE_DESTROY:
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DeleteWindowById(WC_BUILD_VEHICLE, w->window_number);
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free((void*)WP(w, traindepot_d).vehicle_list);
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break;
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case WE_DRAGDROP:
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