(svn r15998) -Codechange: some coding style updates

This commit is contained in:
rubidium
2009-04-09 01:16:15 +00:00
parent 6f2ce87c5e
commit b0113af67c
2 changed files with 9 additions and 14 deletions

View File

@@ -102,10 +102,8 @@ NetworkGameList *NetworkGameListAddItem(NetworkAddress address)
* @param remove pointer to the item to be removed */
void NetworkGameListRemoveItem(NetworkGameList *remove)
{
NetworkGameList *item, *prev_item;
prev_item = NULL;
for (item = _network_game_list; item != NULL; item = item->next) {
NetworkGameList *prev_item = NULL;
for (NetworkGameList *item = _network_game_list; item != NULL; item = item->next) {
if (remove == item) {
if (prev_item == NULL) {
_network_game_list = remove->next;
@@ -127,7 +125,7 @@ void NetworkGameListRemoveItem(NetworkGameList *remove)
}
enum {
MAX_GAME_LIST_REQUERY_COUNT = 5, ///< How often do we requery in number of times per server?
MAX_GAME_LIST_REQUERY_COUNT = 10, ///< How often do we requery in number of times per server?
REQUERY_EVERY_X_GAMELOOPS = 60, ///< How often do we requery in time?
REFRESH_GAMEINFO_X_REQUERIES = 50, ///< Refresh the game info itself after REFRESH_GAMEINFO_X_REQUERIES * REQUERY_EVERY_X_GAMELOOPS game loops
};