(svn r15998) -Codechange: some coding style updates
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@@ -102,10 +102,8 @@ NetworkGameList *NetworkGameListAddItem(NetworkAddress address)
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* @param remove pointer to the item to be removed */
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void NetworkGameListRemoveItem(NetworkGameList *remove)
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{
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NetworkGameList *item, *prev_item;
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prev_item = NULL;
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for (item = _network_game_list; item != NULL; item = item->next) {
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NetworkGameList *prev_item = NULL;
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for (NetworkGameList *item = _network_game_list; item != NULL; item = item->next) {
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if (remove == item) {
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if (prev_item == NULL) {
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_network_game_list = remove->next;
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@@ -127,7 +125,7 @@ void NetworkGameListRemoveItem(NetworkGameList *remove)
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}
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enum {
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MAX_GAME_LIST_REQUERY_COUNT = 5, ///< How often do we requery in number of times per server?
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MAX_GAME_LIST_REQUERY_COUNT = 10, ///< How often do we requery in number of times per server?
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REQUERY_EVERY_X_GAMELOOPS = 60, ///< How often do we requery in time?
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REFRESH_GAMEINFO_X_REQUERIES = 50, ///< Refresh the game info itself after REFRESH_GAMEINFO_X_REQUERIES * REQUERY_EVERY_X_GAMELOOPS game loops
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};
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