(svn r20815) -Revert (r20814): wrong patch at wrong time...

This commit is contained in:
rubidium
2010-09-16 16:31:38 +00:00
parent 9a0a753d96
commit b01c63cd23
4 changed files with 23 additions and 28 deletions

View File

@@ -3190,13 +3190,7 @@ void ModifyStationRatingAround(TileIndex tile, Owner owner, int amount, uint rad
static void UpdateStationWaiting(Station *st, CargoID type, uint amount, SourceType source_type, SourceID source_id)
{
amount += st->goods[type].amount_fract;
st->goods[type].amount_fract = GB(amount, 0, 8);
/* No new "real" cargo item yet. */
if (amount <= UINT8_MAX) return;
st->goods[type].cargo.Append(new CargoPacket(st->index, st->xy, amount >> 8, source_type, source_id));
st->goods[type].cargo.Append(new CargoPacket(st->index, st->xy, amount, source_type, source_id));
SetBit(st->goods[type].acceptance_pickup, GoodsEntry::PICKUP);
TriggerStationAnimation(st, st->xy, SAT_NEW_CARGO, type);
@@ -3334,14 +3328,11 @@ uint MoveGoodsToStation(CargoID type, uint amount, SourceType source_type, Sourc
/* no stations around at all? */
if (st1 == NULL) return 0;
/* From now we'll calculate with fractal cargo amounts.
* First determine how much cargo we really have. */
amount *= best_rating1 + 1;
if (st2 == NULL) {
/* only one station around */
UpdateStationWaiting(st1, type, amount, source_type, source_id);
return amount >> 8;
uint moved = amount * best_rating1 / 256 + 1;
UpdateStationWaiting(st1, type, moved, source_type, source_id);
return moved;
}
/* several stations around, the best two (highest rating) are in st1 and st2 */
@@ -3349,19 +3340,26 @@ uint MoveGoodsToStation(CargoID type, uint amount, SourceType source_type, Sourc
assert(st2 != NULL);
assert(best_rating1 != 0 || best_rating2 != 0);
/* Then determine the amount the worst station gets. We do it this way as the
* best should get a bonus, which in this case is the rounding difference from
* this calculation. In reality that will mean the bonus will be pretty low.
* Nevertheless, the best station should always get the most cargo regardless
* of rounding issues. */
uint worst_cargo = amount * best_rating2 / (best_rating1 + best_rating2);
assert(worst_cargo < (amount - worst_cargo));
/* the 2nd highest one gets a penalty */
best_rating2 >>= 1;
/* And then send the cargo to the stations! */
UpdateStationWaiting(st1, type, amount - worst_cargo, source_type, source_id);
UpdateStationWaiting(st2, type, worst_cargo, source_type, source_id);
/* amount given to station 1 */
uint t = (best_rating1 * (amount + 1)) / (best_rating1 + best_rating2);
return amount >> 8;
uint moved = 0;
if (t != 0) {
moved = t * best_rating1 / 256 + 1;
amount -= t;
UpdateStationWaiting(st1, type, moved, source_type, source_id);
}
if (amount != 0) {
amount = amount * best_rating2 / 256 + 1;
moved += amount;
UpdateStationWaiting(st2, type, amount, source_type, source_id);
}
return moved;
}
void BuildOilRig(TileIndex tile)