Re-order various structs to reduce holes/padding
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@@ -140,21 +140,19 @@ enum RoadVehicleFlags {
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* Buses, trucks and trams belong to this class.
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*/
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struct RoadVehicle FINAL : public GroundVehicle<RoadVehicle, VEH_ROAD> {
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std::unique_ptr<RoadVehPathCache> cached_path; ///< Cached path.
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byte state; ///< @see RoadVehicleStates
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byte frame;
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uint16_t blocked_ctr;
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byte overtaking; ///< Set to #RVSB_DRIVE_SIDE when overtaking, otherwise 0.
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byte overtaking_ctr; ///< The length of the current overtake attempt.
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std::unique_ptr<RoadVehPathCache> cached_path; ///< Cached path.
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RoadTypes compatible_roadtypes; ///< Roadtypes this consist is powered on.
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uint16_t crashed_ctr; ///< Animation counter when the vehicle has crashed. @see RoadVehIsCrashed
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byte reverse_ctr;
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byte critical_breakdown_count; ///< Counter for the number of critical breakdowns since last service
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uint8_t rvflags; ///< Road vehicle flags
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RoadType roadtype; ///< Roadtype of this vehicle.
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RoadTypes compatible_roadtypes; ///< Roadtypes this consist is powered on.
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byte critical_breakdown_count; ///< Counter for the number of critical breakdowns since last service
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uint8_t rvflags; ///< Road vehicle flags
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/** We don't want GCC to zero our struct! It already is zeroed and has an index! */
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RoadVehicle() : GroundVehicleBase() {}
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