(svn r18986) -Fix (r18803): Make building long roads fail for AIs if there is an obstacle in the way.

This commit is contained in:
terkhen
2010-02-02 21:25:01 +00:00
parent 8d4773be94
commit b02a522038
3 changed files with 10 additions and 2 deletions

View File

@@ -471,7 +471,7 @@ static bool NeighbourHasReachableRoad(::RoadTypes rts, TileIndex start_tile, Dia
EnforcePrecondition(false, !one_way || AIObject::GetRoadType() == ::ROADTYPE_ROAD);
EnforcePrecondition(false, IsRoadTypeAvailable(GetCurrentRoadType()));
return AIObject::DoCommand(start, end, (::TileY(start) != ::TileY(end) ? 4 : 0) | (((start < end) == !full) ? 1 : 2) | (AIObject::GetRoadType() << 3) | ((one_way ? 1 : 0) << 5), CMD_BUILD_LONG_ROAD);
return AIObject::DoCommand(start, end, (::TileY(start) != ::TileY(end) ? 4 : 0) | (((start < end) == !full) ? 1 : 2) | (AIObject::GetRoadType() << 3) | ((one_way ? 1 : 0) << 5) | 1 << 6, CMD_BUILD_LONG_ROAD);
}
/* static */ bool AIRoad::BuildRoad(TileIndex start, TileIndex end)