(svn r14491) -Documentation: updates/additions of doxygen docs (Alberth)
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@@ -2,6 +2,8 @@
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/** @file landscape.cpp Functions related to the landscape (slopes etc.). */
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/** @defgroup SnowLineGroup Snowline functions and data structures */
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#include "stdafx.h"
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#include "openttd.h"
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#include "bridge_map.h"
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@@ -44,18 +46,21 @@ extern const TileTypeProcs
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_tile_type_tunnelbridge_procs,
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_tile_type_unmovable_procs;
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/** Tile callback functions for each type of tile.
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* @ingroup TileCallbackGroup
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* @see TileType */
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const TileTypeProcs * const _tile_type_procs[16] = {
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&_tile_type_clear_procs,
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&_tile_type_rail_procs,
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&_tile_type_road_procs,
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&_tile_type_town_procs,
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&_tile_type_trees_procs,
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&_tile_type_station_procs,
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&_tile_type_water_procs,
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&_tile_type_dummy_procs,
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&_tile_type_industry_procs,
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&_tile_type_tunnelbridge_procs,
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&_tile_type_unmovable_procs,
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&_tile_type_clear_procs, ///< Callback functions for MP_CLEAR tiles
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&_tile_type_rail_procs, ///< Callback functions for MP_RAILWAY tiles
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&_tile_type_road_procs, ///< Callback functions for MP_ROAD tiles
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&_tile_type_town_procs, ///< Callback functions for MP_HOUSE tiles
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&_tile_type_trees_procs, ///< Callback functions for MP_TREES tiles
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&_tile_type_station_procs, ///< Callback functions for MP_STATION tiles
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&_tile_type_water_procs, ///< Callback functions for MP_WATER tiles
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&_tile_type_dummy_procs, ///< Callback functions for MP_VOID tiles
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&_tile_type_industry_procs, ///< Callback functions for MP_INDUSTRY tiles
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&_tile_type_tunnelbridge_procs, ///< Callback functions for MP_TUNNELBRIDGE tiles
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&_tile_type_unmovable_procs, ///< Callback functions for MP_UNMOVABLE tiles
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};
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/* landscape slope => sprite */
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@@ -64,6 +69,13 @@ const byte _tileh_to_sprite[32] = {
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0, 0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 17, 0, 15, 18, 0,
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};
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/**
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* Description of the snow line throughout the year.
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*
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* If it is \c NULL, a static snowline height is used, as set by \c _settings_game.game_creation.snow_line.
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* Otherwise it points to a table loaded from a newGRF file, that describes the variable snowline
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* @ingroup SnowLineGroup
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* @see GetSnowLine() GameCreationSettings */
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SnowLine *_snow_line = NULL;
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/**
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@@ -360,7 +372,11 @@ static bool HasFoundationNE(TileIndex tile, Slope slope_here, uint z_here)
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return (z_N_here > z_N) || (z_E_here > z_E);
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}
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/**
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* Draw foundation \a f at tile \a ti. Updates \a ti.
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* @param ti Tile to draw foundation on
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* @param f Foundation to draw
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*/
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void DrawFoundation(TileInfo *ti, Foundation f)
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{
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if (!IsFoundation(f)) return;
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@@ -508,6 +524,7 @@ void GetTileDesc(TileIndex tile, TileDesc *td)
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/**
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* Has a snow line table already been loaded.
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* @return true if the table has been loaded already.
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* @ingroup SnowLineGroup
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*/
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bool IsSnowLineSet(void)
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{
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@@ -517,6 +534,7 @@ bool IsSnowLineSet(void)
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/**
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* Set a variable snow line, as loaded from a newgrf file.
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* @param table the 12 * 32 byte table containing the snowline for each day
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* @ingroup SnowLineGroup
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*/
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void SetSnowLine(byte table[SNOW_LINE_MONTHS][SNOW_LINE_DAYS])
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{
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@@ -533,6 +551,7 @@ void SetSnowLine(byte table[SNOW_LINE_MONTHS][SNOW_LINE_DAYS])
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/**
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* Get the current snow line, either variable or static.
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* @return the snow line height.
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* @ingroup SnowLineGroup
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*/
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byte GetSnowLine(void)
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{
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@@ -546,6 +565,7 @@ byte GetSnowLine(void)
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/**
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* Get the highest possible snow line height, either variable or static.
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* @return the highest snow line height.
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* @ingroup SnowLineGroup
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*/
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byte HighestSnowLine(void)
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{
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@@ -554,6 +574,7 @@ byte HighestSnowLine(void)
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/**
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* Clear the variable snow line table and free the memory.
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* @ingroup SnowLineGroup
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*/
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void ClearSnowLine(void)
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{
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