Add setting for whether to allow converting town road to non-house types
See: 51e22617
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@@ -496,6 +496,7 @@ struct ConstructionSettings {
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bool build_object_area_permitted; ///< whether building objects by area is permitted
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Year no_expire_objects_after; ///< do not expire objects after this year
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bool ignore_object_intro_dates; ///< allow players to build objects before their introduction dates (does not include during map generation)
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bool convert_town_road_no_houses; ///< allow converting town roads to a type which does not allow houses
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uint32 terraform_per_64k_frames; ///< how many tile heights may, over a long period, be terraformed per 65536 frames?
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uint16 terraform_frame_burst; ///< how many tile heights may, over a short period, be terraformed?
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