Codechange: Don't store tree counter in the map array (#10018)
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@@ -2334,8 +2334,7 @@ bool AfterLoadGame()
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if (IsTileType(t, MP_TREES)) {
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uint density = GB(_m[t].m2, 6, 2);
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uint ground = GB(_m[t].m2, 4, 2);
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uint counter = GB(_m[t].m2, 0, 4);
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_m[t].m2 = ground << 6 | density << 4 | counter;
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_m[t].m2 = ground << 6 | density << 4;
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}
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}
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}
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@@ -3190,6 +3189,15 @@ bool AfterLoadGame()
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}
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}
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if (IsSavegameVersionBeforeOrAt(SLV_MULTITRACK_LEVEL_CROSSINGS)) {
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/* Reset unused tree counters to reduce the savegame size. */
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for (TileIndex t = 0; t < map_size; t++) {
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if (IsTileType(t, MP_TREES)) {
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SB(_m[t].m2, 0, 4, 0);
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}
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}
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}
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/* Refresh all level crossings to bar adjacent crossing tiles, if needed. */
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for (TileIndex tile = 0; tile < Map::Size(); tile++) {
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if (IsLevelCrossingTile(tile)) UpdateLevelCrossing(tile, false);
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