(svn r20662) -Codechange: implement object animation

This commit is contained in:
rubidium
2010-08-28 18:51:47 +00:00
parent 43eadd4595
commit b06ad652c9
5 changed files with 84 additions and 6 deletions

View File

@@ -13,12 +13,11 @@
#include "company_base.h"
#include "company_func.h"
#include "core/mem_func.hpp"
#include "date_func.h"
#include "debug.h"
#include "landscape.h"
#include "newgrf.h"
#include "newgrf_class_func.h"
#include "newgrf_object.h"
#include "newgrf_sound.h"
#include "newgrf_spritegroup.h"
#include "newgrf_town.h"
#include "object_base.h"
@@ -27,6 +26,7 @@
#include "town.h"
#include "viewport_func.h"
#include "water.h"
#include "newgrf_animation_base.h"
/** The override manager for our objects. */
ObjectOverrideManager _object_mngr(NEW_OBJECT_OFFSET, NUM_OBJECTS, INVALID_OBJECT_TYPE);
@@ -475,3 +475,53 @@ void DrawNewObjectTileInGUI(int x, int y, const ObjectSpec *spec)
DrawNewGRFTileSeqInGUI(x, y, dts, 0, palette);
}
/** Helper class for animation control. */
struct ObjectAnimationBase : public AnimationBase<ObjectAnimationBase, ObjectSpec, Object, GetObjectCallback> {
static const CallbackID cb_animation_speed = CBID_OBJECT_ANIMATION_SPEED;
static const CallbackID cb_animation_next_frame = CBID_OBJECT_ANIMATION_NEXT_FRAME;
static const ObjectCallbackMask cbm_animation_speed = CBM_OBJ_ANIMATION_SPEED;
static const ObjectCallbackMask cbm_animation_next_frame = CBM_OBJ_ANIMATION_NEXT_FRAME;
};
/**
* Handle the animation of the object tile.
* @param tile The tile to animate.
*/
void AnimateNewObjectTile(TileIndex tile)
{
const ObjectSpec *spec = ObjectSpec::GetByTile(tile);
if (spec == NULL || !(spec->flags & OBJECT_FLAG_ANIMATION)) return;
ObjectAnimationBase::AnimateTile(spec, Object::GetByTile(tile), tile, (spec->flags & OBJECT_FLAG_ANIM_RANDOM_BITS) != 0);
}
/**
* Trigger the update of animation on a single tile.
* @param o The object that got triggered.
* @param tile The location of the triggered tile.
* @param trigger The trigger that is triggered.
* @param spec The spec associated with the object.
*/
void TriggerObjectTileAnimation(const Object *o, TileIndex tile, ObjectAnimationTrigger trigger, const ObjectSpec *spec)
{
if (!HasBit(spec->animation.triggers, trigger)) return;
ObjectAnimationBase::ChangeAnimationFrame(CBID_OBJECT_ANIMATION_START_STOP, spec, o, tile, Random(), trigger);
}
/**
* Trigger the update of animation on a whole object.
* @param o The object that got triggered.
* @param trigger The trigger that is triggered.
* @param spec The spec associated with the object.
*/
void TriggerObjectAnimation(const Object *o, ObjectAnimationTrigger trigger, const ObjectSpec *spec)
{
if (!HasBit(spec->animation.triggers, trigger)) return;
TILE_AREA_LOOP(tile, o->location) {
TriggerObjectTileAnimation(o, tile, trigger, spec);
}
}