Allow use of GetTownRoadType result in HasRoadTypeAvail for towns
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		@@ -144,7 +144,13 @@ bool HasRoadTypeAvail(const CompanyID company, RoadType roadtype)
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{
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					{
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	if (company == OWNER_DEITY || company == OWNER_TOWN || _game_mode == GM_EDITOR || _generating_world) {
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						if (company == OWNER_DEITY || company == OWNER_TOWN || _game_mode == GM_EDITOR || _generating_world) {
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		const RoadTypeInfo *rti = GetRoadTypeInfo(roadtype);
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							const RoadTypeInfo *rti = GetRoadTypeInfo(roadtype);
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		return rti->label != 0 && (rti->flags & ROTFB_HIDDEN) == 0;
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							if (rti->label == 0) return false;
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							bool available = (rti->flags & ROTFB_HIDDEN) == 0;
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							if (!available && (company == OWNER_TOWN || _game_mode == GM_EDITOR || _generating_world)) {
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								if (roadtype == GetTownRoadType()) return true;
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							}
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							return available;
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	} else {
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						} else {
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		const Company *c = Company::GetIfValid(company);
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							const Company *c = Company::GetIfValid(company);
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		if (c == nullptr) return false;
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							if (c == nullptr) return false;
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