Codechange: move windows common to AI and GS out of ai_gui

This commit is contained in:
glx22
2023-02-04 04:17:55 +01:00
committed by Loïc Guilloux
parent 78e3c93a25
commit b080f24bd8
26 changed files with 1391 additions and 1374 deletions

View File

@@ -12,10 +12,6 @@
#include "../core/string_compare_type.hpp"
#include "game_scanner.hpp"
#include <map>
/** A list that maps AI names to their AIInfo object. */
typedef std::map<const char *, class ScriptInfo *, StringCompare> ScriptInfoList;
#include "../script/api/script_event_types.hpp"

View File

@@ -96,7 +96,7 @@
cur_company.Restore();
InvalidateWindowData(WC_AI_DEBUG, 0, -1);
InvalidateWindowData(WC_SCRIPT_DEBUG, 0, -1);
}
/* static */ void Game::Uninitialize(bool keepConfig)
@@ -201,9 +201,9 @@
Game::scanner_library->RescanDir();
ResetConfig();
InvalidateWindowData(WC_AI_LIST, 0, 1);
SetWindowClassesDirty(WC_AI_DEBUG);
InvalidateWindowClassesData(WC_AI_SETTINGS);
InvalidateWindowData(WC_SCRIPT_LIST, 0, 1);
SetWindowClassesDirty(WC_SCRIPT_DEBUG);
InvalidateWindowClassesData(WC_SCRIPT_SETTINGS);
InvalidateWindowClassesData(WC_GAME_OPTIONS);
}

View File

@@ -8,39 +8,20 @@
/** @file game_gui.cpp %Window for configuring the Game Script */
#include "../stdafx.h"
#include "../table/sprites.h"
#include "../error.h"
#include "../settings_gui.h"
#include "../querystring_gui.h"
#include "../stringfilter_type.h"
#include "../company_base.h"
#include "../company_gui.h"
#include "../strings_func.h"
#include "../window_func.h"
#include "../window_type.h"
#include "../gfx_func.h"
#include "../command_func.h"
#include "../network/network.h"
#include "../settings_func.h"
#include "../network/network_content.h"
#include "../textfile_gui.h"
#include "../widgets/dropdown_type.h"
#include "../widgets/dropdown_func.h"
#include "../hotkeys.h"
#include "../core/geometry_func.hpp"
#include "../guitimer_func.h"
#include "../company_cmd.h"
#include "../misc_cmd.h"
#include "game.hpp"
#include "game_gui.hpp"
#include "../ai/ai_config.hpp"
#include "../ai/ai_gui.hpp"
#include "../widgets/game_widget.h"
#include "game_config.hpp"
#include "game_info.hpp"
#include "../script/script_gui.h"
#include "../table/strings.h"
#include "../game/game.hpp"
#include "../game/game_config.hpp"
#include "../game/game_info.hpp"
#include "../game/game_instance.hpp"
#include "../safeguards.h"
@@ -125,7 +106,7 @@ struct GSConfigWindow : public Window {
void Close() override
{
CloseWindowByClass(WC_AI_LIST);
CloseWindowByClass(WC_SCRIPT_LIST);
this->Window::Close();
}
@@ -267,12 +248,12 @@ struct GSConfigWindow : public Window {
switch (widget) {
case WID_GSC_GSLIST: {
this->InvalidateData();
if (click_count > 1 && _game_mode != GM_NORMAL) ShowAIListWindow((CompanyID)OWNER_DEITY);
if (click_count > 1 && _game_mode != GM_NORMAL) ShowScriptListWindow((CompanyID)OWNER_DEITY);
break;
}
case WID_GSC_CHANGE: // choose other Game Script
ShowAIListWindow((CompanyID)OWNER_DEITY);
ShowScriptListWindow((CompanyID)OWNER_DEITY);
break;
case WID_GSC_CONTENT_DOWNLOAD:

View File

@@ -14,7 +14,7 @@
#include "../script/script_storage.hpp"
#include "../script/script_cmd.h"
#include "../ai/ai_gui.hpp"
#include "../script/script_gui.h"
#include "game_config.hpp"
#include "game_info.hpp"
#include "game_instance.hpp"
@@ -67,7 +67,7 @@ void GameInstance::Died()
{
ScriptInstance::Died();
ShowAIDebugWindow(OWNER_DEITY);
ShowScriptDebugWindow(OWNER_DEITY);
const GameInfo *info = Game::GetInfo();
if (info != nullptr) {