Codechange: move windows common to AI and GS out of ai_gui
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		@@ -96,7 +96,7 @@
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	cur_company.Restore();
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	InvalidateWindowData(WC_AI_DEBUG, 0, -1);
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	InvalidateWindowData(WC_SCRIPT_DEBUG, 0, -1);
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}
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/* static */ void Game::Uninitialize(bool keepConfig)
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@@ -201,9 +201,9 @@
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	Game::scanner_library->RescanDir();
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	ResetConfig();
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	InvalidateWindowData(WC_AI_LIST, 0, 1);
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	SetWindowClassesDirty(WC_AI_DEBUG);
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	InvalidateWindowClassesData(WC_AI_SETTINGS);
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	InvalidateWindowData(WC_SCRIPT_LIST, 0, 1);
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	SetWindowClassesDirty(WC_SCRIPT_DEBUG);
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	InvalidateWindowClassesData(WC_SCRIPT_SETTINGS);
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	InvalidateWindowClassesData(WC_GAME_OPTIONS);
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}
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