Codechange: move windows common to AI and GS out of ai_gui

This commit is contained in:
glx22
2023-02-04 04:17:55 +01:00
committed by Loïc Guilloux
parent 78e3c93a25
commit b080f24bd8
26 changed files with 1391 additions and 1374 deletions

View File

@@ -18,7 +18,7 @@
#include "../script_info.hpp"
#include "../script_instance.hpp"
#include "script_log.hpp"
#include "../../ai/ai_gui.hpp"
#include "../script_gui.h"
#include "../../settings_type.h"
#include "../../network/network.h"
#include "../../misc_cmd.h"
@@ -57,7 +57,7 @@
/* Inform script developer that their script has been paused and
* needs manual action to continue. */
ShowAIDebugWindow(ScriptObject::GetRootCompany());
ShowScriptDebugWindow(ScriptObject::GetRootCompany());
if ((_pause_mode & PM_PAUSED_NORMAL) == PM_UNPAUSED) {
ScriptObject::Command<CMD_PAUSE>::Do(PM_PAUSED_NORMAL, true);

View File

@@ -75,7 +75,7 @@
/* Also still print to debug window */
Debug(script, level, "[{}] [{}] {}", (uint)ScriptObject::GetRootCompany(), logc, log->lines[log->pos]);
InvalidateWindowData(WC_AI_DEBUG, 0, ScriptObject::GetRootCompany());
InvalidateWindowData(WC_SCRIPT_DEBUG, 0, ScriptObject::GetRootCompany());
}
/* static */ void ScriptLog::FreeLogPointer()