Reduce screen re-draw area for tunnel/bridge end signal updates
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@@ -17,6 +17,8 @@ uint GetTunnelBridgeSignalSimulationSpacingTarget(Owner owner);
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uint GetBestTunnelBridgeSignalSimulationSpacing(Owner owner, TileIndex begin, TileIndex end);
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uint GetTunnelBridgeSignalSimulationSignalCount(TileIndex begin, TileIndex end);
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void MarkTunnelBridgeSignalDirty(TileIndex tile, bool exit);
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/**
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* Calculates the length of a tunnel or a bridge (without end tiles)
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* @param begin The begin of the tunnel or bridge.
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