Reduce screen re-draw area for tunnel/bridge end signal updates
This commit is contained in:
@@ -478,6 +478,7 @@ static inline Money SignalMaintenanceCost(uint32 num)
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}
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void MarkSingleSignalDirty(TileIndex tile, Trackdir td);
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void MarkSingleSignalDirtyAtZ(TileIndex tile, Trackdir td, uint z);
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void DrawTrainDepotSprite(int x, int y, int image, RailType railtype);
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int TicksToLeaveDepot(const Train *v);
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@@ -2766,13 +2766,9 @@ static void DrawSingleSignal(TileIndex tile, const RailtypeInfo *rti, Track trac
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DrawSingleSignal(tile, rti, track, condition, image, pos, type, variant, show_restricted);
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}
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void MarkSingleSignalDirty(TileIndex tile, Trackdir td)
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template <typename F>
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void MarkSingleSignalDirtyIntl(TileIndex tile, Trackdir td, F get_z)
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{
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if (_signal_sprite_oversized || td >= TRACKDIR_END) {
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MarkTileDirtyByTile(tile, VMDF_NOT_MAP_MODE);
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return;
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}
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static const uint8 trackdir_to_pos[TRACKDIR_END] = {
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8, // TRACKDIR_X_NE
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10, // TRACKDIR_Y_SE
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@@ -2794,7 +2790,7 @@ void MarkSingleSignalDirty(TileIndex tile, Trackdir td)
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uint x, y;
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GetSignalXY(tile, trackdir_to_pos[td], x, y);
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Point pt = RemapCoords(x, y, GetSaveSlopeZ(x, y, TrackdirToTrack(td)));
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Point pt = RemapCoords(x, y, get_z(x, y));
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MarkAllViewportsDirty(
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pt.x - SIGNAL_DIRTY_LEFT,
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pt.y - SIGNAL_DIRTY_TOP,
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@@ -2804,6 +2800,25 @@ void MarkSingleSignalDirty(TileIndex tile, Trackdir td)
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);
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}
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void MarkSingleSignalDirty(TileIndex tile, Trackdir td)
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{
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if (_signal_sprite_oversized || td >= TRACKDIR_END) {
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MarkTileDirtyByTile(tile, VMDF_NOT_MAP_MODE);
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return;
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}
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MarkSingleSignalDirtyIntl(tile, td, [td](uint x, uint y) -> uint {
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return GetSaveSlopeZ(x, y, TrackdirToTrack(td));
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});
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}
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void MarkSingleSignalDirtyAtZ(TileIndex tile, Trackdir td, uint z)
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{
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MarkSingleSignalDirtyIntl(tile, td, [z](uint x, uint y) -> uint {
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return z;
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});
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}
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static uint32 _drawtile_track_palette;
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@@ -720,7 +720,7 @@ static void UpdateSignalsAroundSegment(SigInfo info)
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uint8 aspect = GetForwardAspectAndIncrement(info, tile, exit_td);
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if (aspect != GetTunnelBridgeExitSignalAspect(tile)) {
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SetTunnelBridgeExitSignalAspect(tile, aspect);
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MarkTileDirtyByTile(tile, VMDF_NOT_MAP_MODE);
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MarkTunnelBridgeSignalDirty(tile, true);
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PropagateAspectChange(tile, exit_td, aspect);
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}
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}
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@@ -748,7 +748,7 @@ static void UpdateSignalsAroundSegment(SigInfo info)
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PropagateAspectChange(tile, exit_td, aspect);
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}
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}
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if (refresh) MarkTileDirtyByTile(tile, VMDF_NOT_MAP_MODE);
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if (refresh) MarkTunnelBridgeSignalDirty(tile, true);
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continue;
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}
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@@ -857,7 +857,7 @@ static void UpdateSignalsAroundSegment(SigInfo info)
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uint8 old_aspect = GetTunnelBridgeExitSignalAspect(tile);
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if (aspect != old_aspect) {
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SetTunnelBridgeExitSignalAspect(tile, aspect);
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if (old_aspect != 0) MarkTileDirtyByTile(tile, VMDF_NOT_MAP_MODE);
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if (old_aspect != 0) MarkTunnelBridgeSignalDirty(tile, true);
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PropagateAspectChange(tile, trackdir, aspect);
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}
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} else {
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@@ -1358,7 +1358,7 @@ void PropagateAspectChange(TileIndex tile, Trackdir trackdir, uint8 aspect)
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if (!IsTunnelBridgeSignalSimulationExit(tile) || GetTunnelBridgeExitSignalState(tile) != SIGNAL_STATE_GREEN) return;
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if (GetTunnelBridgeExitSignalAspect(tile) == aspect) return;
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SetTunnelBridgeExitSignalAspect(tile, aspect);
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MarkTileDirtyByTile(tile, VMDF_NOT_MAP_MODE);
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MarkTunnelBridgeSignalDirty(tile, true);
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if (IsBridge(tile)) RefreshBridgeOnExitAspectChange(other, tile);
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aspect = std::min<uint>(GetSignalledTunnelBridgeEntranceForwardAspect(other, tile) + 1, _extra_aspects + 1);
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}
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@@ -1372,7 +1372,7 @@ void PropagateAspectChange(TileIndex tile, Trackdir trackdir, uint8 aspect)
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if (!IsTunnelBridgeSignalSimulationEntrance(tile) || GetTunnelBridgeEntranceSignalState(tile) != SIGNAL_STATE_GREEN) return;
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if (GetTunnelBridgeEntranceSignalAspect(tile) == aspect) return;
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SetTunnelBridgeEntranceSignalAspect(tile, aspect);
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MarkTileDirtyByTile(tile, VMDF_NOT_MAP_MODE);
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MarkTunnelBridgeSignalDirty(tile, false);
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aspect = std::min<uint>(aspect + 1, _extra_aspects + 1);
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}
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}
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@@ -3365,7 +3365,7 @@ static void UpdateTunnelBridgeEntranceSignalAspect(TileIndex tile)
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uint8 old_aspect = GetTunnelBridgeEntranceSignalAspect(tile);
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if (aspect != old_aspect) {
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SetTunnelBridgeEntranceSignalAspect(tile, aspect);
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MarkTileDirtyByTile(tile, VMDF_NOT_MAP_MODE);
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MarkTunnelBridgeSignalDirty(tile, false);
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PropagateAspectChange(tile, trackdir, aspect);
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}
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}
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@@ -3374,7 +3374,7 @@ static void SetTunnelBridgeEntranceSignalGreen(TileIndex tile)
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{
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if (GetTunnelBridgeEntranceSignalState(tile) == SIGNAL_STATE_RED) {
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SetTunnelBridgeEntranceSignalState(tile, SIGNAL_STATE_GREEN);
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MarkTileDirtyByTile(tile, VMDF_NOT_MAP_MODE);
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MarkTunnelBridgeSignalDirty(tile, false);
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if (_extra_aspects > 0) {
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SetTunnelBridgeEntranceSignalAspect(tile, 0);
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UpdateAspectDeferred(tile, GetTunnelBridgeEntranceTrackdir(tile));
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@@ -17,6 +17,8 @@ uint GetTunnelBridgeSignalSimulationSpacingTarget(Owner owner);
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uint GetBestTunnelBridgeSignalSimulationSpacing(Owner owner, TileIndex begin, TileIndex end);
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uint GetTunnelBridgeSignalSimulationSignalCount(TileIndex begin, TileIndex end);
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void MarkTunnelBridgeSignalDirty(TileIndex tile, bool exit);
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/**
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* Calculates the length of a tunnel or a bridge (without end tiles)
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* @param begin The begin of the tunnel or bridge.
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@@ -1894,6 +1894,65 @@ void MarkSingleBridgeSignalDirty(TileIndex tile, TileIndex bridge_start_tile)
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);
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}
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void MarkTunnelBridgeSignalDirty(TileIndex tile, bool exit)
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{
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if (_signal_sprite_oversized) {
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MarkTileDirtyByTile(tile, VMDF_NOT_MAP_MODE);
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return;
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}
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if (IsRailCustomBridgeHeadTile(tile)) {
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Trackdir td = exit ? GetTunnelBridgeExitTrackdir(tile) : GetTunnelBridgeEntranceTrackdir(tile);
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MarkSingleSignalDirtyAtZ(tile, td, GetTileMaxPixelZ(tile));
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return;
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}
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bool side = (_settings_game.vehicle.road_side != 0) && _settings_game.construction.train_signal_side;
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DiagDirection dir = GetTunnelBridgeDirection(tile);
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uint position;
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switch (dir) {
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default: NOT_REACHED();
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case DIAGDIR_NE: position = 0; break;
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case DIAGDIR_SE: position = 2; break;
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case DIAGDIR_SW: position = 1; break;
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case DIAGDIR_NW: position = 3; break;
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}
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static const Point SignalPositions[2][4] = {
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{ /* X X Y Y Signals on the left side */
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{13, 3}, { 2, 13}, { 3, 4}, {13, 14}
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}, {/* X X Y Y Signals on the right side */
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{14, 13}, { 3, 3}, {13, 2}, { 3, 13}
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}
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};
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uint x = TileX(tile) * TILE_SIZE + SignalPositions[side != exit][position].x;
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uint y = TileY(tile) * TILE_SIZE + SignalPositions[side != exit][position].y;
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int z;
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if (IsTunnel(tile)) {
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z = GetTileZ(tile) * TILE_HEIGHT;
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} else {
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Slope slope = GetTilePixelSlope(tile, &z);
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if (slope == SLOPE_FLAT) {
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if (side == exit && dir == DIAGDIR_SE) z += 2;
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if (side != exit && dir == DIAGDIR_SW) z += 2;
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} else {
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z += 8;
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}
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}
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Point pt = RemapCoords(x, y, z);
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MarkAllViewportsDirty(
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pt.x - SIGNAL_DIRTY_LEFT,
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pt.y - SIGNAL_DIRTY_TOP,
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pt.x + SIGNAL_DIRTY_RIGHT,
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pt.y + SIGNAL_DIRTY_BOTTOM,
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VMDF_NOT_MAP_MODE
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);
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}
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/**
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* Draws a tunnel of bridge tile.
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* For tunnels, this is rather simple, as you only need to draw the entrance.
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