Codechange: Make TileIndex a "strong" typedef to give it a distinct type.

This is accomplished by changing it to a single member struct with the
appropriate operator overloads to make it all work with not too much
source modifications.
This commit is contained in:
Michael Lutz
2021-11-06 23:11:22 +01:00
parent 4fc055d6e9
commit b0990fcff7
23 changed files with 160 additions and 33 deletions

View File

@@ -238,7 +238,7 @@
EnforcePrecondition(false, company != COMPANY_INVALID);
/* Network commands only allow 0 to indicate invalid tiles, not INVALID_TILE */
return ScriptObject::DoCommand(tile == INVALID_TILE ? 0 : tile , (uint32)(delta), company | expenses_type << 8 , CMD_CHANGE_BANK_BALANCE);
return ScriptObject::DoCommand(tile == INVALID_TILE ? (TileIndex)0U : tile , (uint32)(delta), company | expenses_type << 8 , CMD_CHANGE_BANK_BALANCE);
}
/* static */ bool ScriptCompany::BuildCompanyHQ(TileIndex tile)

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@@ -82,6 +82,7 @@
#include "../../core/overflowsafe_type.hpp"
#include "../../company_type.h"
#include "../../tile_type.h"
#include <squirrel.h>
/* Define all types here, so we don't have to include the whole _type.h maze */
@@ -100,7 +101,6 @@ typedef uint32 StringID; ///< The ID of a string.
typedef uint16 SubsidyID; ///< The ID of a subsidy.
typedef uint16 StoryPageID; ///< The ID of a story page.
typedef uint16 StoryPageElementID; ///< The ID of a story page element.
typedef uint32 TileIndex; ///< The ID of a tile (just named differently).
typedef uint16 TownID; ///< The ID of a town.
typedef uint32 VehicleID; ///< The ID of a vehicle.

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@@ -14,6 +14,7 @@
#include "../core/smallvec_type.hpp"
#include "../economy_type.h"
#include "../string_func.h"
#include "../tile_type.h"
#include "squirrel_helper_type.hpp"
template <class CL, ScriptType ST> const char *GetClassName();
@@ -85,6 +86,7 @@ namespace SQConvert {
template <> inline int Return<int32> (HSQUIRRELVM vm, int32 res) { sq_pushinteger(vm, res); return 1; }
template <> inline int Return<int64> (HSQUIRRELVM vm, int64 res) { sq_pushinteger(vm, res); return 1; }
template <> inline int Return<Money> (HSQUIRRELVM vm, Money res) { sq_pushinteger(vm, res); return 1; }
template <> inline int Return<TileIndex> (HSQUIRRELVM vm, TileIndex res) { sq_pushinteger(vm, (int32)res.value); return 1; }
template <> inline int Return<bool> (HSQUIRRELVM vm, bool res) { sq_pushbool (vm, res); return 1; }
template <> inline int Return<char *> (HSQUIRRELVM vm, char *res) { if (res == nullptr) sq_pushnull(vm); else { sq_pushstring(vm, res, -1); free(res); } return 1; }
template <> inline int Return<const char *>(HSQUIRRELVM vm, const char *res) { if (res == nullptr) sq_pushnull(vm); else { sq_pushstring(vm, res, -1); } return 1; }
@@ -103,6 +105,7 @@ namespace SQConvert {
template <> inline int16 GetParam(ForceType<int16> , HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger (vm, index, &tmp); return tmp; }
template <> inline int32 GetParam(ForceType<int32> , HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger (vm, index, &tmp); return tmp; }
template <> inline int64 GetParam(ForceType<int64> , HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger (vm, index, &tmp); return tmp; }
template <> inline TileIndex GetParam(ForceType<TileIndex> , HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger (vm, index, &tmp); return TileIndex((uint32)(int32)tmp); }
template <> inline Money GetParam(ForceType<Money> , HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger (vm, index, &tmp); return tmp; }
template <> inline bool GetParam(ForceType<bool> , HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQBool tmp; sq_getbool (vm, index, &tmp); return tmp != 0; }
template <> inline void *GetParam(ForceType<void *> , HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer tmp; sq_getuserpointer(vm, index, &tmp); return tmp; }