Codechange: Make TileIndex a "strong" typedef to give it a distinct type.
This is accomplished by changing it to a single member struct with the appropriate operator overloads to make it all work with not too much source modifications.
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@@ -238,7 +238,7 @@
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EnforcePrecondition(false, company != COMPANY_INVALID);
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/* Network commands only allow 0 to indicate invalid tiles, not INVALID_TILE */
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return ScriptObject::DoCommand(tile == INVALID_TILE ? 0 : tile , (uint32)(delta), company | expenses_type << 8 , CMD_CHANGE_BANK_BALANCE);
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return ScriptObject::DoCommand(tile == INVALID_TILE ? (TileIndex)0U : tile , (uint32)(delta), company | expenses_type << 8 , CMD_CHANGE_BANK_BALANCE);
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}
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/* static */ bool ScriptCompany::BuildCompanyHQ(TileIndex tile)
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@@ -82,6 +82,7 @@
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#include "../../core/overflowsafe_type.hpp"
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#include "../../company_type.h"
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#include "../../tile_type.h"
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#include <squirrel.h>
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/* Define all types here, so we don't have to include the whole _type.h maze */
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@@ -100,7 +101,6 @@ typedef uint32 StringID; ///< The ID of a string.
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typedef uint16 SubsidyID; ///< The ID of a subsidy.
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typedef uint16 StoryPageID; ///< The ID of a story page.
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typedef uint16 StoryPageElementID; ///< The ID of a story page element.
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typedef uint32 TileIndex; ///< The ID of a tile (just named differently).
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typedef uint16 TownID; ///< The ID of a town.
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typedef uint32 VehicleID; ///< The ID of a vehicle.
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