Merge branch 'master' into jgrpp
This commit is contained in:
@@ -3219,36 +3219,36 @@ STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD
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# Framerate display window
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STR_FRAMERATE_CAPTION :{WHITE}Frame rate
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STR_FRAMERATE_CAPTION_SMALL :{STRING2}{WHITE} ({DECIMAL}x)
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STR_FRAMERATE_RATE_GAMELOOP :{WHITE}Simulation rate: {STRING2}
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STR_FRAMERATE_RATE_GAMELOOP :{BLACK}Simulation rate: {STRING2}
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STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Number of game ticks simulated per second.
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STR_FRAMERATE_RATE_BLITTER :{WHITE}Graphics frame rate: {STRING2}
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STR_FRAMERATE_RATE_BLITTER :{BLACK}Graphics frame rate: {STRING2}
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STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Number of video frames rendered per second.
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STR_FRAMERATE_SPEED_FACTOR :{WHITE}Current game speed factor: {DECIMAL}x
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STR_FRAMERATE_SPEED_FACTOR :{BLACK}Current game speed factor: {DECIMAL}x
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STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}How fast the game is currently running, compared to the expected speed at normal simulation rate.
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STR_FRAMERATE_CURRENT :{WHITE}Current
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STR_FRAMERATE_AVERAGE :{WHITE}Average
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STR_FRAMERATE_DATA_POINTS :{WHITE}Data based on {COMMA} measurements
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STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL}{WHITE} ms
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STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL}{WHITE} ms
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STR_FRAMERATE_MS_BAD :{RED}{DECIMAL}{WHITE} ms
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STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL}{WHITE} frames/s
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STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL}{WHITE} frames/s
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STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL}{WHITE} frames/s
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STR_FRAMERATE_DATA_POINTS :{BLACK}Data based on {COMMA} measurements
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STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms
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STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL} ms
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STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} ms
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STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} frames/s
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STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL} frames/s
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STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} frames/s
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STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms
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STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s
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############ Leave those lines in this order!!
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STR_FRAMERATE_GAMELOOP :{WHITE}Game loop total:
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STR_FRAMERATE_GL_ECONOMY :{WHITE} Cargo handling:
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STR_FRAMERATE_GL_TRAINS :{WHITE} Train ticks:
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STR_FRAMERATE_GL_ROADVEHS :{WHITE} Road vehicle ticks:
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STR_FRAMERATE_GL_SHIPS :{WHITE} Ship ticks:
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STR_FRAMERATE_GL_AIRCRAFT :{WHITE} Aircraft ticks:
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STR_FRAMERATE_GL_LANDSCAPE :{WHITE} World ticks:
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STR_FRAMERATE_GL_LINKGRAPH :{WHITE} Link graph delay:
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STR_FRAMERATE_DRAWING :{WHITE}Graphics rendering:
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STR_FRAMERATE_DRAWING_VIEWPORTS :{WHITE} World viewports:
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STR_FRAMERATE_VIDEO :{WHITE}Video output:
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STR_FRAMERATE_SOUND :{WHITE}Sound mixing:
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STR_FRAMERATE_GAMELOOP :{BLACK}Game loop total:
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STR_FRAMERATE_GL_ECONOMY :{BLACK} Cargo handling:
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STR_FRAMERATE_GL_TRAINS :{BLACK} Train ticks:
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STR_FRAMERATE_GL_ROADVEHS :{BLACK} Road vehicle ticks:
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STR_FRAMERATE_GL_SHIPS :{BLACK} Ship ticks:
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STR_FRAMERATE_GL_AIRCRAFT :{BLACK} Aircraft ticks:
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STR_FRAMERATE_GL_LANDSCAPE :{BLACK} World ticks:
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STR_FRAMERATE_GL_LINKGRAPH :{BLACK} Link graph delay:
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STR_FRAMERATE_DRAWING :{BLACK}Graphics rendering:
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STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} World viewports:
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STR_FRAMERATE_VIDEO :{BLACK}Video output:
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STR_FRAMERATE_SOUND :{BLACK}Sound mixing:
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############ End of leave-in-this-order
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############ Leave those lines in this order!!
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STR_FRAMETIME_CAPTION_GAMELOOP :Game loop
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@@ -3288,6 +3288,7 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Game Det
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STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}No information available
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STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING1}
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STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING}
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STR_SAVELOAD_FILTER_TITLE :{BLACK}Filter string:
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STR_SAVELOAD_OSKTITLE :{BLACK}Enter a name for the savegame
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@@ -1014,7 +1014,7 @@ STR_GAME_OPTIONS_BASE_MUSIC_STATUS :{RED}{NUM}개
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STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP :{BLACK}기본 배경 음악 세트에 대한 추가 정보를 봅니다.
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STR_ERROR_RESOLUTION_LIST_FAILED :{WHITE}지원되는 해상도 목록을 불러오는데 실패하였습니다.
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STR_ERROR_FULLSCREEN_FAILED :{WHITE}풀스크린 모드 실패
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STR_ERROR_FULLSCREEN_FAILED :{WHITE}전체화면 모드 실패
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# Custom currency window
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@@ -1289,7 +1289,7 @@ STR_CONFIG_SETTING_ORDER_REVIEW_HELPTEXT :이 설정을
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STR_CONFIG_SETTING_ORDER_REVIEW_OFF :검사하지 않음
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STR_CONFIG_SETTING_ORDER_REVIEW_EXDEPOT :정지한 차량을 제외하고 검사
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STR_CONFIG_SETTING_ORDER_REVIEW_ON :모든 차량을 검사
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STR_CONFIG_SETTING_WARN_INCOME_LESS :차량의 수입이 적자일때 경고하기: {STRING}
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STR_CONFIG_SETTING_WARN_INCOME_LESS :차량의 수입이 적자일 때 경고하기: {STRING}
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STR_CONFIG_SETTING_WARN_INCOME_LESS_HELPTEXT :이 설정을 켜면, 지난 해에 수익이 없는 차량이 있으면 뉴스 메시지로 알려줍니다.
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STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :옛날 차량을 사라지지 않고 계속 만들 수 있게 함: {STRING}
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STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :이 설정을 켜면, 오래된 차량 모델을 포함하여 모든 차량 모델을 도입 이후에 계속 사용할 수 있게 됩니다.
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@@ -3449,6 +3449,8 @@ STR_NEWGRF_ERROR_READ_BOUNDS :유사 스프
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STR_NEWGRF_ERROR_GRM_FAILED :요청한 GRF 자원을 사용할 수 없음 (스프라이트 {3:NUM})
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STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING}(은)는 {STRING} 때문에 사용할 수 없습니다
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STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :유효하지 않은/알 수 없는 스프라이트 구조 유형 (스프라이트 {3:NUM})
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STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :속성값 목록에 너무 많은 요소가 있음 (스프라이트 {3:NUM}, 속성 {4:HEX})
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STR_NEWGRF_ERROR_INDPROD_CALLBACK :유효하지 않은 산업 생산 콜백 (스프라이트 {3:NUM}, "{1:STRING}")
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# NewGRF related 'general' warnings
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STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}경고!
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@@ -602,6 +602,7 @@ STR_ABOUT_MENU_SCREENSHOT :Снимок э
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STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Снимок экрана в макс. приближении
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STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Снимок экрана в обычном масштабе
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STR_ABOUT_MENU_GIANT_SCREENSHOT :Снимок всей карты
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STR_ABOUT_MENU_SHOW_FRAMERATE :Показать кол-во кадров/с
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STR_ABOUT_MENU_ABOUT_OPENTTD :Об игре
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STR_ABOUT_MENU_SPRITE_ALIGNER :Выравнивание спрайтов
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STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Переключить ограничивающие рамки
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@@ -960,6 +961,7 @@ STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLAC
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STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(Директор)
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STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}Компания «{STRING}» профинансировала основание города {TOWN}!
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STR_NEWS_NEW_TOWN_UNSPONSORED :{BLACK}{BIG_FONT}Основан новый город - {TOWN}!
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STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}Новое предприятие! {STRING} стро{G 0 и и и я}тся возле г.{NBSP}{TOWN}!
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STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}Новое предприятие! {STRING} заложен{G 0 "" а о ы} возле г.{NBSP}{TOWN}!
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@@ -2884,6 +2886,9 @@ STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD
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# Framerate display window
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STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x)
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STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Кол-во игровых циклов, рассчитываемых в секунду.
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STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Кол-во отображаемых кадров в секунду.
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STR_FRAMERATE_DATA_POINTS :{WHITE}Данные по {COMMA} измерени{P ю ям ям}
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STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL}{WHITE} мс
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STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL}{WHITE} мс
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STR_FRAMERATE_MS_BAD :{RED}{DECIMAL}{WHITE} мс
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@@ -2893,8 +2898,11 @@ STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL}{
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STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} мс
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STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} с
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############ Leave those lines in this order!!
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STR_FRAMERATE_GL_LINKGRAPH :{WHITE} Задержка графа распределения:
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############ End of leave-in-this-order
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############ Leave those lines in this order!!
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STR_FRAMETIME_CAPTION_GL_LINKGRAPH :Задержка графа распределения
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STR_FRAMETIME_CAPTION_DRAWING :Отрисовка графики
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############ End of leave-in-this-order
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@@ -2691,9 +2691,12 @@ STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD
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STR_FRAMERATE_CAPTION :{WHITE}Fotogramas por segundo - FPS
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STR_FRAMERATE_CURRENT :{WHITE}Actual
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STR_FRAMERATE_AVERAGE :{WHITE}Medio
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STR_FRAMERATE_DATA_POINTS :{WHITE}Datos basados en {COMMA} medidas
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STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL}{WHITE} ms
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############ Leave those lines in this order!!
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############ End of leave-in-this-order
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############ Leave those lines in this order!!
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STR_FRAMETIME_CAPTION_DRAWING :Renderizado gráfico
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############ End of leave-in-this-order
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@@ -2969,6 +2969,8 @@ STR_NEWGRF_ERROR_READ_BOUNDS :La lectura exce
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STR_NEWGRF_ERROR_GRM_FAILED :Recursos GRF solicitados no disponibles (sprite {3:NUM})
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STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} fue desactivado por {STRING}
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STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Formato de colocación de sprites no válido o desconocido (sprite {3:NUM})
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STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Demasiados elementos en la lista de valores de propiedad (sprite {3:NUM}, property {4:HEX})
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STR_NEWGRF_ERROR_INDPROD_CALLBACK :Llamada de producción de industria no válida (sprite {3:NUM}, "{1:STRING}")
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# NewGRF related 'general' warnings
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STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}¡Precaución!
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Block a user