Add: use Game Coordinator to annouce public servers
This commit is contained in:

committed by
Patric Stout

parent
e1e2212e0e
commit
b1280fd17e
@@ -19,6 +19,7 @@
|
||||
#include "network_udp.h"
|
||||
#include "network_gamelist.h"
|
||||
#include "network_base.h"
|
||||
#include "network_coordinator.h"
|
||||
#include "core/udp.h"
|
||||
#include "core/host.h"
|
||||
#include "network_gui.h"
|
||||
@@ -591,6 +592,8 @@ void NetworkClose(bool close_admins)
|
||||
}
|
||||
ServerNetworkGameSocketHandler::CloseListeners();
|
||||
ServerNetworkAdminSocketHandler::CloseListeners();
|
||||
|
||||
_network_coordinator_client.CloseConnection();
|
||||
} else if (MyClient::my_client != nullptr) {
|
||||
MyClient::SendQuit();
|
||||
MyClient::my_client->CloseConnection(NETWORK_RECV_STATUS_CLIENT_QUIT);
|
||||
@@ -932,6 +935,10 @@ bool NetworkServerStart()
|
||||
|
||||
NetworkInitGameInfo();
|
||||
|
||||
if (_settings_client.network.server_advertise) {
|
||||
_network_coordinator_client.Register();
|
||||
}
|
||||
|
||||
/* execute server initialization script */
|
||||
IConsoleCmdExec("exec scripts/on_server.scr 0");
|
||||
/* if the server is dedicated ... add some other script */
|
||||
@@ -1032,6 +1039,7 @@ static void NetworkSend()
|
||||
void NetworkBackgroundLoop()
|
||||
{
|
||||
_network_content_client.SendReceive();
|
||||
_network_coordinator_client.SendReceive();
|
||||
TCPConnecter::CheckCallbacks();
|
||||
NetworkHTTPSocketHandler::HTTPReceive();
|
||||
|
||||
|
Reference in New Issue
Block a user