Change: reworked the debug levels for network facility (#9251)
It now follows very simple rules: 0 - Fatal, user should know about this 1 - Error, but we are recovering 2 - Warning, wrong but okay if you don't know 3 - Info, information you might care about 4 - 5 - Debug #1 - High level debug messages 6 - Debug #2 - Low level debug messages 7 - Trace information
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@@ -1458,7 +1458,7 @@ static void _SetGeneratingWorldProgress(GenWorldProgress cls, uint progress, uin
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/* Never show steps smaller than 2%, even if it is a mod 5% */
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if (_gws.percent <= last_percent + 2) return;
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DEBUG(net, 1, "Map generation percentage complete: %d", _gws.percent);
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DEBUG(net, 3, "Map generation percentage complete: %d", _gws.percent);
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last_percent = _gws.percent;
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return;
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