Change: reworked the debug levels for network facility (#9251)
It now follows very simple rules: 0 - Fatal, user should know about this 1 - Error, but we are recovering 2 - Warning, wrong but okay if you don't know 3 - Info, information you might care about 4 - 5 - Debug #1 - High level debug messages 6 - Debug #2 - Low level debug messages 7 - Trace information
This commit is contained in:
@@ -356,7 +356,7 @@ static SOCKET ListenLoopProc(addrinfo *runp)
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DEBUG(net, 0, "Setting non-blocking mode failed: %s", NetworkError::GetLast().AsString());
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}
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DEBUG(net, 1, "Listening on %s", address.c_str());
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DEBUG(net, 3, "Listening on %s", address.c_str());
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return sock;
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}
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@@ -27,9 +27,9 @@ bool NetworkCoreInitialize()
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#ifdef _WIN32
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{
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WSADATA wsa;
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DEBUG(net, 3, "[core] loading windows socket library");
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DEBUG(net, 5, "Loading windows socket library");
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if (WSAStartup(MAKEWORD(2, 0), &wsa) != 0) {
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DEBUG(net, 0, "[core] WSAStartup failed, network unavailable");
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DEBUG(net, 0, "WSAStartup failed, network unavailable");
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return false;
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}
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}
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@@ -51,7 +51,7 @@ const char *GetNetworkRevisionString()
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/* Tag names are not mangled further. */
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if (_openttd_revision_tagged) {
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DEBUG(net, 1, "Network revision name is '%s'", network_revision);
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DEBUG(net, 3, "Network revision name: %s", network_revision);
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return network_revision;
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}
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@@ -71,7 +71,7 @@ const char *GetNetworkRevisionString()
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/* Replace the git hash in revision string. */
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strecpy(network_revision + hashofs, githash_suffix, network_revision + NETWORK_REVISION_LENGTH);
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assert(strlen(network_revision) < NETWORK_REVISION_LENGTH); // strlen does not include terminator, constant does, hence strictly less than
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DEBUG(net, 1, "Network revision name is '%s'", network_revision);
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DEBUG(net, 3, "Network revision name: %s", network_revision);
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}
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return network_revision;
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@@ -39,14 +39,14 @@ static void NetworkFindBroadcastIPsInternal(NetworkAddressList *broadcast) // BE
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int sock = socket(AF_INET, SOCK_DGRAM, 0);
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if (sock < 0) {
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DEBUG(net, 0, "[core] error creating socket");
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DEBUG(net, 0, "Could not create socket: %s", NetworkError::GetLast().AsString());
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return;
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}
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char *output_pointer = nullptr;
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int output_length = _netstat(sock, &output_pointer, 1);
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if (output_length < 0) {
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DEBUG(net, 0, "[core] error running _netstat");
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DEBUG(net, 0, "Error running _netstat()");
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return;
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}
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@@ -200,6 +200,6 @@ void NetworkFindBroadcastIPs(NetworkAddressList *broadcast)
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int i = 0;
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for (NetworkAddress &addr : *broadcast) {
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addr.SetPort(NETWORK_DEFAULT_PORT);
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DEBUG(net, 3, "%d) %s", i++, addr.GetHostname());
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DEBUG(net, 3, " %d) %s", i++, addr.GetHostname());
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}
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}
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@@ -90,7 +90,7 @@ SendPacketsState NetworkTCPSocketHandler::SendPackets(bool closing_down)
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if (!err.WouldBlock()) {
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/* Something went wrong.. close client! */
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if (!closing_down) {
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DEBUG(net, 0, "send failed with error %s", err.AsString());
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DEBUG(net, 0, "Send failed: %s", err.AsString());
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this->CloseConnection();
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}
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return SPS_CLOSED;
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@@ -139,7 +139,7 @@ Packet *NetworkTCPSocketHandler::ReceivePacket()
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NetworkError err = NetworkError::GetLast();
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if (!err.WouldBlock()) {
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/* Something went wrong... */
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if (!err.IsConnectionReset()) DEBUG(net, 0, "recv failed with error %s", err.AsString());
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if (!err.IsConnectionReset()) DEBUG(net, 0, "Recv failed: %s", err.AsString());
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this->CloseConnection();
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return nullptr;
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}
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@@ -167,7 +167,7 @@ Packet *NetworkTCPSocketHandler::ReceivePacket()
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NetworkError err = NetworkError::GetLast();
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if (!err.WouldBlock()) {
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/* Something went wrong... */
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if (!err.IsConnectionReset()) DEBUG(net, 0, "recv failed with error %s", err.AsString());
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if (!err.IsConnectionReset()) DEBUG(net, 0, "Recv failed: %s", err.AsString());
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this->CloseConnection();
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return nullptr;
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}
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@@ -93,9 +93,9 @@ NetworkRecvStatus NetworkAdminSocketHandler::HandlePacket(Packet *p)
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default:
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if (this->HasClientQuit()) {
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DEBUG(net, 0, "[tcp/admin] received invalid packet type %d from '%s' (%s)", type, this->admin_name, this->admin_version);
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DEBUG(net, 0, "[tcp/admin] Received invalid packet type %d from '%s' (%s)", type, this->admin_name, this->admin_version);
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} else {
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DEBUG(net, 0, "[tcp/admin] received illegal packet from '%s' (%s)", this->admin_name, this->admin_version);
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DEBUG(net, 0, "[tcp/admin] Received illegal packet from '%s' (%s)", this->admin_name, this->admin_version);
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}
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this->CloseConnection();
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@@ -129,7 +129,7 @@ NetworkRecvStatus NetworkAdminSocketHandler::ReceivePackets()
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*/
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NetworkRecvStatus NetworkAdminSocketHandler::ReceiveInvalidPacket(PacketAdminType type)
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{
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DEBUG(net, 0, "[tcp/admin] received illegal packet type %d from admin %s (%s)", type, this->admin_name, this->admin_version);
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DEBUG(net, 0, "[tcp/admin] Received illegal packet type %d from admin %s (%s)", type, this->admin_name, this->admin_version);
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return NETWORK_RECV_STATUS_MALFORMED_PACKET;
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}
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@@ -72,7 +72,7 @@ void TCPConnecter::Connect(addrinfo *address)
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}
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NetworkAddress network_address = NetworkAddress(address->ai_addr, (int)address->ai_addrlen);
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DEBUG(net, 4, "Attempting to connect to %s", network_address.GetAddressAsString().c_str());
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DEBUG(net, 5, "Attempting to connect to %s", network_address.GetAddressAsString().c_str());
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int err = connect(sock, address->ai_addr, (int)address->ai_addrlen);
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if (err != 0 && !NetworkError::GetLast().IsConnectInProgress()) {
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@@ -149,10 +149,10 @@ void TCPConnecter::OnResolved(addrinfo *ai)
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}
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}
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if (_debug_net_level >= 5) {
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DEBUG(net, 5, "%s resolved in:", this->connection_string.c_str());
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if (_debug_net_level >= 6) {
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DEBUG(net, 6, "%s resolved in:", this->connection_string.c_str());
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for (const auto &address : this->addresses) {
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DEBUG(net, 5, "- %s", NetworkAddress(address->ai_addr, (int)address->ai_addrlen).GetAddressAsString().c_str());
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DEBUG(net, 6, "- %s", NetworkAddress(address->ai_addr, (int)address->ai_addrlen).GetAddressAsString().c_str());
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}
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}
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@@ -188,7 +188,7 @@ void TCPConnecter::Resolve()
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}
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if (e != 0) {
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DEBUG(misc, 0, "Failed to resolve DNS for %s", this->connection_string.c_str());
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DEBUG(net, 0, "Failed to resolve DNS for %s", this->connection_string.c_str());
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this->OnFailure();
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return;
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}
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@@ -235,7 +235,7 @@ bool TCPConnecter::CheckActivity()
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/* select() failed; hopefully next try it doesn't. */
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if (n < 0) {
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/* select() normally never fails; so hopefully it works next try! */
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DEBUG(net, 1, "select() failed with %s", NetworkError::GetLast().AsString());
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DEBUG(net, 1, "select() failed: %s", NetworkError::GetLast().AsString());
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return false;
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}
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@@ -301,7 +301,7 @@ bool TCPConnecter::CheckActivity()
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}
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assert(connected_socket != INVALID_SOCKET);
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DEBUG(net, 1, "Connected to %s", this->connection_string.c_str());
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DEBUG(net, 3, "Connected to %s", this->connection_string.c_str());
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if (_debug_net_level >= 5) {
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DEBUG(net, 5, "- using %s", NetworkAddress::GetPeerName(connected_socket).c_str());
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}
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@@ -167,9 +167,9 @@ bool NetworkContentSocketHandler::HandlePacket(Packet *p)
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default:
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if (this->HasClientQuit()) {
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DEBUG(net, 0, "[tcp/content] received invalid packet type %d", type);
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DEBUG(net, 0, "[tcp/content] Received invalid packet type %d", type);
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} else {
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DEBUG(net, 0, "[tcp/content] received illegal packet");
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DEBUG(net, 0, "[tcp/content] Received illegal packet");
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}
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return false;
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}
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@@ -220,7 +220,7 @@ bool NetworkContentSocketHandler::ReceivePackets()
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*/
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bool NetworkContentSocketHandler::ReceiveInvalidPacket(PacketContentType type)
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{
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DEBUG(net, 0, "[tcp/content] received illegal packet type %d", type);
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DEBUG(net, 0, "[tcp/content] Received illegal packet type %d", type);
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return false;
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}
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@@ -117,9 +117,9 @@ NetworkRecvStatus NetworkGameSocketHandler::HandlePacket(Packet *p)
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this->CloseConnection();
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if (this->HasClientQuit()) {
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DEBUG(net, 0, "[tcp/game] received invalid packet type %d from client %d", type, this->client_id);
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DEBUG(net, 0, "[tcp/game] Received invalid packet type %d from client %d", type, this->client_id);
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} else {
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DEBUG(net, 0, "[tcp/game] received illegal packet from client %d", this->client_id);
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DEBUG(net, 0, "[tcp/game] Received illegal packet from client %d", this->client_id);
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}
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return NETWORK_RECV_STATUS_MALFORMED_PACKET;
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}
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@@ -151,7 +151,7 @@ NetworkRecvStatus NetworkGameSocketHandler::ReceivePackets()
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*/
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NetworkRecvStatus NetworkGameSocketHandler::ReceiveInvalidPacket(PacketGameType type)
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{
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DEBUG(net, 0, "[tcp/game] received illegal packet type %d from client %d", type, this->client_id);
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DEBUG(net, 0, "[tcp/game] Received illegal packet type %d from client %d", type, this->client_id);
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return NETWORK_RECV_STATUS_MALFORMED_PACKET;
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}
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@@ -45,7 +45,7 @@ NetworkHTTPSocketHandler::NetworkHTTPSocketHandler(SOCKET s,
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size_t bufferSize = strlen(url) + strlen(host) + strlen(GetNetworkRevisionString()) + (data == nullptr ? 0 : strlen(data)) + 128;
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char *buffer = AllocaM(char, bufferSize);
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DEBUG(net, 7, "[tcp/http] requesting %s%s", host, url);
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DEBUG(net, 5, "[tcp/http] Requesting %s%s", host, url);
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if (data != nullptr) {
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seprintf(buffer, buffer + bufferSize - 1, "POST %s HTTP/1.0\r\nHost: %s\r\nUser-Agent: OpenTTD/%s\r\nContent-Type: text/plain\r\nContent-Length: %d\r\n\r\n%s\r\n", url, host, GetNetworkRevisionString(), (int)strlen(data), data);
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} else {
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@@ -85,7 +85,7 @@ NetworkRecvStatus NetworkHTTPSocketHandler::CloseConnection(bool error)
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* Helper to simplify the error handling.
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* @param msg the error message to show.
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*/
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#define return_error(msg) { DEBUG(net, 0, msg); return -1; }
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#define return_error(msg) { DEBUG(net, 1, msg); return -1; }
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static const char * const NEWLINE = "\r\n"; ///< End of line marker
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static const char * const END_OF_HEADER = "\r\n\r\n"; ///< End of header marker
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@@ -112,7 +112,7 @@ int NetworkHTTPSocketHandler::HandleHeader()
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/* We expect a HTTP/1.[01] reply */
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if (strncmp(this->recv_buffer, HTTP_1_0, strlen(HTTP_1_0)) != 0 &&
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strncmp(this->recv_buffer, HTTP_1_1, strlen(HTTP_1_1)) != 0) {
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return_error("[tcp/http] received invalid HTTP reply");
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return_error("[tcp/http] Received invalid HTTP reply");
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}
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char *status = this->recv_buffer + strlen(HTTP_1_0);
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@@ -121,7 +121,7 @@ int NetworkHTTPSocketHandler::HandleHeader()
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/* Get the length of the document to receive */
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char *length = strcasestr(this->recv_buffer, CONTENT_LENGTH);
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if (length == nullptr) return_error("[tcp/http] missing 'content-length' header");
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if (length == nullptr) return_error("[tcp/http] Missing 'content-length' header");
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/* Skip the header */
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length += strlen(CONTENT_LENGTH);
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@@ -139,9 +139,9 @@ int NetworkHTTPSocketHandler::HandleHeader()
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/* Make sure we're going to download at least something;
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* zero sized files are, for OpenTTD's purposes, always
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* wrong. You can't have gzips of 0 bytes! */
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if (len == 0) return_error("[tcp/http] refusing to download 0 bytes");
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if (len == 0) return_error("[tcp/http] Refusing to download 0 bytes");
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DEBUG(net, 7, "[tcp/http] downloading %i bytes", len);
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DEBUG(net, 7, "[tcp/http] Downloading %i bytes", len);
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return len;
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}
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@@ -154,15 +154,15 @@ int NetworkHTTPSocketHandler::HandleHeader()
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/* Search the end of the line. This is safe because the header will
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* always end with two newlines. */
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*strstr(status, NEWLINE) = '\0';
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DEBUG(net, 0, "[tcp/http] unhandled status reply %s", status);
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DEBUG(net, 1, "[tcp/http] Unhandled status reply %s", status);
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return -1;
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}
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if (this->redirect_depth == 5) return_error("[tcp/http] too many redirects, looping redirects?");
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if (this->redirect_depth == 5) return_error("[tcp/http] Too many redirects, looping redirects?");
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/* Redirect to other URL */
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char *uri = strcasestr(this->recv_buffer, LOCATION);
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if (uri == nullptr) return_error("[tcp/http] missing 'location' header for redirect");
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if (uri == nullptr) return_error("[tcp/http] Missing 'location' header for redirect");
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uri += strlen(LOCATION);
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@@ -171,7 +171,7 @@ int NetworkHTTPSocketHandler::HandleHeader()
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char *end_of_line = strstr(uri, NEWLINE);
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*end_of_line = '\0';
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DEBUG(net, 6, "[tcp/http] redirecting to %s", uri);
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DEBUG(net, 7, "[tcp/http] Redirecting to %s", uri);
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int ret = NetworkHTTPSocketHandler::Connect(uri, this->callback, this->data, this->redirect_depth + 1);
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if (ret != 0) return ret;
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@@ -194,12 +194,12 @@ int NetworkHTTPSocketHandler::HandleHeader()
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/* static */ int NetworkHTTPSocketHandler::Connect(char *uri, HTTPCallback *callback, const char *data, int depth)
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{
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char *hname = strstr(uri, "://");
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if (hname == nullptr) return_error("[tcp/http] invalid location");
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if (hname == nullptr) return_error("[tcp/http] Invalid location");
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hname += 3;
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char *url = strchr(hname, '/');
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if (url == nullptr) return_error("[tcp/http] invalid location");
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if (url == nullptr) return_error("[tcp/http] Invalid location");
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*url = '\0';
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@@ -228,7 +228,7 @@ int NetworkHTTPSocketHandler::Receive()
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NetworkError err = NetworkError::GetLast();
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if (!err.WouldBlock()) {
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/* Something went wrong... */
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if (!err.IsConnectionReset()) DEBUG(net, 0, "recv failed with error %s", err.AsString());
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if (!err.IsConnectionReset()) DEBUG(net, 0, "Recv failed: %s", err.AsString());
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return -1;
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}
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/* Connection would block, so stop for now */
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@@ -256,7 +256,7 @@ int NetworkHTTPSocketHandler::Receive()
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if (end_of_header == nullptr) {
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if (read == lengthof(this->recv_buffer)) {
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DEBUG(net, 0, "[tcp/http] header too big");
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DEBUG(net, 1, "[tcp/http] Header too big");
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return -1;
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}
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this->recv_pos = read;
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@@ -49,7 +49,7 @@ public:
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SetNonBlocking(s); // XXX error handling?
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NetworkAddress address(sin, sin_len);
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DEBUG(net, 1, "[%s] Client connected from %s on frame %d", Tsocket::GetName(), address.GetHostname(), _frame_counter);
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DEBUG(net, 3, "[%s] Client connected from %s on frame %d", Tsocket::GetName(), address.GetHostname(), _frame_counter);
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SetNoDelay(s); // XXX error handling?
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@@ -61,10 +61,10 @@ public:
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Packet p(Tban_packet);
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p.PrepareToSend();
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DEBUG(net, 1, "[%s] Banned ip tried to join (%s), refused", Tsocket::GetName(), entry.c_str());
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DEBUG(net, 2, "[%s] Banned ip tried to join (%s), refused", Tsocket::GetName(), entry.c_str());
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if (p.TransferOut<int>(send, s, 0) < 0) {
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DEBUG(net, 0, "send failed with error %s", NetworkError::GetLast().AsString());
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DEBUG(net, 0, "[%s] send failed: %s", Tsocket::GetName(), NetworkError::GetLast().AsString());
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}
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closesocket(s);
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break;
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@@ -81,7 +81,7 @@ public:
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p.PrepareToSend();
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if (p.TransferOut<int>(send, s, 0) < 0) {
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DEBUG(net, 0, "send failed with error %s", NetworkError::GetLast().AsString());
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DEBUG(net, 0, "[%s] send failed: %s", Tsocket::GetName(), NetworkError::GetLast().AsString());
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}
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closesocket(s);
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@@ -150,7 +150,7 @@ public:
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}
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if (sockets.size() == 0) {
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DEBUG(net, 0, "[server] could not start network: could not create listening socket");
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DEBUG(net, 0, "Could not start network: could not create listening socket");
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ShowNetworkError(STR_NETWORK_ERROR_SERVER_START);
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return false;
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}
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@@ -165,7 +165,7 @@ public:
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closesocket(s.second);
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}
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sockets.clear();
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DEBUG(net, 1, "[%s] closed listeners", Tsocket::GetName());
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DEBUG(net, 5, "[%s] Closed listeners", Tsocket::GetName());
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}
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};
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@@ -95,16 +95,16 @@ void NetworkUDPSocketHandler::SendPacket(Packet *p, NetworkAddress *recv, bool a
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/* Enable broadcast */
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unsigned long val = 1;
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if (setsockopt(s.second, SOL_SOCKET, SO_BROADCAST, (char *) &val, sizeof(val)) < 0) {
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DEBUG(net, 1, "[udp] setting broadcast failed with: %s", NetworkError::GetLast().AsString());
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DEBUG(net, 1, "Setting broadcast mode failed: %s", NetworkError::GetLast().AsString());
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}
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}
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/* Send the buffer */
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ssize_t res = p->TransferOut<int>(sendto, s.second, 0, (const struct sockaddr *)send.GetAddress(), send.GetAddressLength());
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DEBUG(net, 7, "[udp] sendto(%s)", send.GetAddressAsString().c_str());
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DEBUG(net, 7, "sendto(%s)", send.GetAddressAsString().c_str());
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/* Check for any errors, but ignore it otherwise */
|
||||
if (res == -1) DEBUG(net, 1, "[udp] sendto(%s) failed with: %s", send.GetAddressAsString().c_str(), NetworkError::GetLast().AsString());
|
||||
if (res == -1) DEBUG(net, 1, "sendto(%s) failed: %s", send.GetAddressAsString().c_str(), NetworkError::GetLast().AsString());
|
||||
|
||||
if (!all) break;
|
||||
}
|
||||
@@ -140,7 +140,7 @@ void NetworkUDPSocketHandler::ReceivePackets()
|
||||
/* If the size does not match the packet must be corrupted.
|
||||
* Otherwise it will be marked as corrupted later on. */
|
||||
if (!p.ParsePacketSize() || (size_t)nbytes != p.Size()) {
|
||||
DEBUG(net, 1, "received a packet with mismatching size from %s", address.GetAddressAsString().c_str());
|
||||
DEBUG(net, 1, "Received a packet with mismatching size from %s", address.GetAddressAsString().c_str());
|
||||
continue;
|
||||
}
|
||||
p.PrepareToRead();
|
||||
@@ -181,9 +181,9 @@ void NetworkUDPSocketHandler::HandleUDPPacket(Packet *p, NetworkAddress *client_
|
||||
|
||||
default:
|
||||
if (this->HasClientQuit()) {
|
||||
DEBUG(net, 0, "[udp] received invalid packet type %d from %s", type, client_addr->GetAddressAsString().c_str());
|
||||
DEBUG(net, 0, "[udp] Received invalid packet type %d from %s", type, client_addr->GetAddressAsString().c_str());
|
||||
} else {
|
||||
DEBUG(net, 0, "[udp] received illegal packet from %s", client_addr->GetAddressAsString().c_str());
|
||||
DEBUG(net, 0, "[udp] Received illegal packet from %s", client_addr->GetAddressAsString().c_str());
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -196,7 +196,7 @@ void NetworkUDPSocketHandler::HandleUDPPacket(Packet *p, NetworkAddress *client_
|
||||
*/
|
||||
void NetworkUDPSocketHandler::ReceiveInvalidPacket(PacketUDPType type, NetworkAddress *client_addr)
|
||||
{
|
||||
DEBUG(net, 0, "[udp] received packet type %d on wrong port from %s", type, client_addr->GetAddressAsString().c_str());
|
||||
DEBUG(net, 0, "[udp] Received packet type %d on wrong port from %s", type, client_addr->GetAddressAsString().c_str());
|
||||
}
|
||||
|
||||
void NetworkUDPSocketHandler::Receive_CLIENT_FIND_SERVER(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_CLIENT_FIND_SERVER, client_addr); }
|
||||
|
Reference in New Issue
Block a user