Change: reworked the debug levels for network facility (#9251)
It now follows very simple rules: 0 - Fatal, user should know about this 1 - Error, but we are recovering 2 - Warning, wrong but okay if you don't know 3 - Info, information you might care about 4 - 5 - Debug #1 - High level debug messages 6 - Debug #2 - Low level debug messages 7 - Trace information
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@@ -566,8 +566,8 @@ bool AfterLoadGame()
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if (IsSavegameVersionBefore(SLV_119)) {
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_pause_mode = (_pause_mode == 2) ? PM_PAUSED_NORMAL : PM_UNPAUSED;
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} else if (_network_dedicated && (_pause_mode & PM_PAUSED_ERROR) != 0) {
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DEBUG(net, 0, "The loading savegame was paused due to an error state.");
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DEBUG(net, 0, " The savegame cannot be used for multiplayer!");
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DEBUG(net, 0, "The loading savegame was paused due to an error state");
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DEBUG(net, 0, " This savegame cannot be used for multiplayer");
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/* Restore the signals */
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ResetSignalHandlers();
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return false;
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