(svn r12804) -Codechange: move the effect vehicle handling out of vehicle.cpp
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@@ -1,6 +1,6 @@
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/* $Id$ */
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/** @vehicle.h Functions related to vehicles. */
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/** @file vehicle.h Functions related to vehicles. */
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#ifndef VEHICLE_FUNC_H
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#define VEHICLE_FUNC_H
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@@ -171,13 +171,9 @@ static inline uint32 GetCmdSendToDepot(const BaseVehicle *v)
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bool EnsureNoVehicleOnGround(TileIndex tile);
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void StopAllVehicles();
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Vehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicleType type);
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Vehicle *CreateEffectVehicleAbove(int x, int y, int z, EffectVehicleType type);
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Vehicle *CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicleType type);
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extern VehicleID _vehicle_id_ctr_day;
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extern Vehicle *_place_clicked_vehicle;
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extern VehicleID _new_vehicle_id;
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extern uint16 _returned_refit_capacity;
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#endif /* VEHICLE_H */
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#endif /* VEHICLE_FUNC_H */
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