(svn r12804) -Codechange: move the effect vehicle handling out of vehicle.cpp

This commit is contained in:
rubidium
2008-04-20 11:12:07 +00:00
parent f55ffd14bd
commit b139756e2b
20 changed files with 793 additions and 664 deletions

View File

@@ -38,20 +38,6 @@ struct BaseVehicle
static const VehicleID INVALID_VEHICLE = 0xFFFF;
/* Effect vehicle types */
enum EffectVehicleType {
EV_CHIMNEY_SMOKE = 0,
EV_STEAM_SMOKE = 1,
EV_DIESEL_SMOKE = 2,
EV_ELECTRIC_SPARK = 3,
EV_SMOKE = 4,
EV_EXPLOSION_LARGE = 5,
EV_BREAKDOWN_SMOKE = 6,
EV_EXPLOSION_SMALL = 7,
EV_BULLDOZER = 8,
EV_BUBBLE = 9
};
/** Pathfinding option states */
enum {
VPF_OPF = 0, ///< The Original PathFinder