Codechange: [Network] Introduce function to validate the client name
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@@ -946,7 +946,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_JOIN(Packet *p)
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}
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/* We need a valid name.. make it Player */
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if (StrEmpty(name)) strecpy(name, "Player", lastof(name));
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if (!NetworkIsValidClientName(name)) strecpy(name, "Player", lastof(name));
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if (!NetworkFindName(name, lastof(name))) { // Change name if duplicate
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/* We could not create a name for this client */
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