(svn r20741) -Cleanup: Use IsTileOnWater() in more places.
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@@ -270,7 +270,7 @@ static void AirportDrawTileLayout(const TileInfo *ti, const TileLayoutSpriteGrou
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SpriteID pal = dts->ground.pal;
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if (GB(image, 0, SPRITE_WIDTH) != 0) {
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if (image == SPR_FLAT_WATER_TILE && GetWaterClass(ti->tile) != WATER_CLASS_INVALID) {
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if (image == SPR_FLAT_WATER_TILE && IsTileOnWater(ti->tile)) {
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DrawWaterClassGround(ti);
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} else {
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DrawGroundSprite(image, GroundSpritePaletteTransform(image, pal, GENERAL_SPRITE_COLOUR(colour)));
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