(svn r12757) -Codechange: move all cheat related stuff from all over the place to a single location.
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@@ -39,31 +39,6 @@ VARDEF byte _trees_tick_ctr;
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VARDEF int _saved_scrollpos_x;
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VARDEF int _saved_scrollpos_y;
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struct Cheat {
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bool been_used; // has this cheat been used before?
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bool value; // tells if the bool cheat is active or not
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};
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/* WARNING! Do _not_ remove entries in Cheats struct or change the order
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* of the existing ones! Would break downward compatibility.
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* Only add new entries at the end of the struct! */
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struct Cheats {
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Cheat magic_bulldozer; // dynamite industries, unmovables
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Cheat switch_player; // change to another player
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Cheat money; // get rich
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Cheat crossing_tunnels; // allow tunnels that cross each other
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Cheat build_in_pause; // build while in pause mode
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Cheat no_jetcrash; // no jet will crash on small airports anymore
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Cheat switch_climate;
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Cheat change_date; // changes date ingame
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Cheat setup_prod; // setup raw-material production in game
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Cheat dummy; // empty cheat (enable running el-engines on normal rail)
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};
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VARDEF Cheats _cheats;
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/* NOSAVE: Used in palette animations only, not really important. */
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VARDEF int _palette_animation_counter;
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