(svn r26487) -Codechange: use lastof instead of lengthof/sizeof for script names

This commit is contained in:
rubidium
2014-04-23 21:16:58 +00:00
parent 6ecc602050
commit b1f6351eff
6 changed files with 14 additions and 14 deletions

View File

@@ -23,9 +23,9 @@ void GameScannerInfo::Initialize()
ScriptScanner::Initialize("GSScanner");
}
void GameScannerInfo::GetScriptName(ScriptInfo *info, char *name, int len)
void GameScannerInfo::GetScriptName(ScriptInfo *info, char *name, const char *last)
{
snprintf(name, len, "%s", info->GetName());
seprintf(name, last, "%s", info->GetName());
}
void GameScannerInfo::RegisterAPI(class Squirrel *engine)
@@ -86,10 +86,10 @@ void GameScannerLibrary::Initialize()
ScriptScanner::Initialize("GSScanner");
}
void GameScannerLibrary::GetScriptName(ScriptInfo *info, char *name, int len)
void GameScannerLibrary::GetScriptName(ScriptInfo *info, char *name, const char *last)
{
GameLibrary *library = static_cast<GameLibrary *>(info);
snprintf(name, len, "%s.%s", library->GetCategory(), library->GetInstanceName());
seprintf(name, last, "%s.%s", library->GetCategory(), library->GetInstanceName());
}
void GameScannerLibrary::RegisterAPI(class Squirrel *engine)

View File

@@ -28,7 +28,7 @@ public:
class GameInfo *FindInfo(const char *nameParam, int versionParam, bool force_exact_match);
protected:
/* virtual */ void GetScriptName(ScriptInfo *info, char *name, int len);
/* virtual */ void GetScriptName(ScriptInfo *info, char *name, const char *last);
/* virtual */ const char *GetFileName() const { return PATHSEP "info.nut"; }
/* virtual */ Subdirectory GetDirectory() const { return GAME_DIR; }
/* virtual */ const char *GetScannerName() const { return "Game Scripts"; }
@@ -49,7 +49,7 @@ public:
class GameLibrary *FindLibrary(const char *library, int version);
protected:
/* virtual */ void GetScriptName(ScriptInfo *info, char *name, int len);
/* virtual */ void GetScriptName(ScriptInfo *info, char *name, const char *last);
/* virtual */ const char *GetFileName() const { return PATHSEP "library.nut"; }
/* virtual */ Subdirectory GetDirectory() const { return GAME_LIBRARY_DIR; }
/* virtual */ const char *GetScannerName() const { return "GS Libraries"; }