Add new CommandFlags value: CMD_SERVER_NS
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@@ -483,18 +483,19 @@ enum FlaggedCommands {
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* This enumeration defines flags for the _command_proc_table.
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*/
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enum CommandFlags {
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CMD_SERVER = 0x001, ///< the command can only be initiated by the server
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CMD_SPECTATOR = 0x002, ///< the command may be initiated by a spectator
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CMD_OFFLINE = 0x004, ///< the command cannot be executed in a multiplayer game; single-player only
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CMD_AUTO = 0x008, ///< set the DC_AUTO flag on this command
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CMD_ALL_TILES = 0x010, ///< allow this command also on MP_VOID tiles
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CMD_NO_TEST = 0x020, ///< the command's output may differ between test and execute due to town rating changes etc.
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CMD_NO_WATER = 0x040, ///< set the DC_NO_WATER flag on this command
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CMD_CLIENT_ID = 0x080, ///< set p2 with the ClientID of the sending client.
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CMD_DEITY = 0x100, ///< the command may be executed by COMPANY_DEITY
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CMD_STR_CTRL = 0x200, ///< the command's string may contain control strings
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CMD_NO_EST = 0x400, ///< the command is never estimated.
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CMD_PROCEX = 0x800, ///< the command proc function has extended parameters
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CMD_SERVER = 0x001, ///< the command can only be initiated by the server
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CMD_SPECTATOR = 0x002, ///< the command may be initiated by a spectator
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CMD_OFFLINE = 0x004, ///< the command cannot be executed in a multiplayer game; single-player only
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CMD_AUTO = 0x008, ///< set the DC_AUTO flag on this command
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CMD_ALL_TILES = 0x010, ///< allow this command also on MP_VOID tiles
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CMD_NO_TEST = 0x020, ///< the command's output may differ between test and execute due to town rating changes etc.
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CMD_NO_WATER = 0x040, ///< set the DC_NO_WATER flag on this command
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CMD_CLIENT_ID = 0x080, ///< set p2 with the ClientID of the sending client.
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CMD_DEITY = 0x100, ///< the command may be executed by COMPANY_DEITY
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CMD_STR_CTRL = 0x200, ///< the command's string may contain control strings
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CMD_NO_EST = 0x400, ///< the command is never estimated.
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CMD_PROCEX = 0x800, ///< the command proc function has extended parameters
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CMD_SERVER_NS = 0x1000, ///< the command can only be initiated by the server (this is not executed in spectator mode)
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};
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DECLARE_ENUM_AS_BIT_SET(CommandFlags)
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@@ -1157,7 +1157,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_COMMAND(Packet
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}
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if ((GetCommandFlags(cp.cmd) & CMD_SERVER) && ci->client_id != CLIENT_ID_SERVER && !this->settings_authed) {
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if ((GetCommandFlags(cp.cmd) & (CMD_SERVER | CMD_SERVER_NS)) && ci->client_id != CLIENT_ID_SERVER && !this->settings_authed) {
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IConsolePrintF(CC_ERROR, "WARNING: server only command from: client %d (IP: %s), kicking...", ci->client_id, this->GetClientIP());
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return this->SendError(NETWORK_ERROR_KICKED);
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}
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@@ -1173,7 +1173,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_COMMAND(Packet
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* something pretty naughty (or a bug), and will be kicked
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*/
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if (!(cp.cmd == CMD_COMPANY_CTRL && cp.p1 == 0 && ci->client_playas == COMPANY_NEW_COMPANY) && ci->client_playas != cp.company &&
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!((GetCommandFlags(cp.cmd) & CMD_SERVER) && this->settings_authed)) {
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!((GetCommandFlags(cp.cmd) & (CMD_SERVER | CMD_SERVER_NS)) && this->settings_authed)) {
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IConsolePrintF(CC_ERROR, "WARNING: client %d (IP: %s) tried to execute a command as company %d, kicking...",
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ci->client_playas + 1, this->GetClientIP(), cp.company + 1);
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return this->SendError(NETWORK_ERROR_COMPANY_MISMATCH);
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