(svn r6780) -Codechange: Remove GPMI leftovers (-b impersonisation of AI in MP).
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@@ -48,9 +48,7 @@ static void AiNew_State_FirstTime(Player *p)
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assert(p->ainew.state == AI_STATE_FIRST_TIME);
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// We first have to init some things
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if (_current_player == 1 || _ai.network_client) {
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ShowErrorMessage(INVALID_STRING_ID, TEMP_AI_IN_PROGRESS, 0, 0);
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}
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if (_current_player == 1) ShowErrorMessage(INVALID_STRING_ID, TEMP_AI_IN_PROGRESS, 0, 0);
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// The PathFinder (AyStar)
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// TODO: Maybe when an AI goes bankrupt, this is de-init
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