This allows allows NewGRF object/industry placement rules to treat trees on coast tiles the same as regular bare coast.
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@@ -94,7 +94,7 @@ static inline WaterTileType GetWaterTileType(TileIndex t)
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*/
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static inline bool HasTileWaterClass(TileIndex t)
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{
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return IsTileType(t, MP_WATER) || IsTileType(t, MP_STATION) || IsTileType(t, MP_INDUSTRY) || IsTileType(t, MP_OBJECT);
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return IsTileType(t, MP_WATER) || IsTileType(t, MP_STATION) || IsTileType(t, MP_INDUSTRY) || IsTileType(t, MP_OBJECT) || IsTileType(t, MP_TREES);
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}
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/**
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@@ -204,7 +204,7 @@ static inline bool IsCoast(TileIndex t)
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*/
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static inline bool IsCoastTile(TileIndex t)
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{
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return IsTileType(t, MP_WATER) && IsCoast(t);
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return (IsTileType(t, MP_WATER) && IsCoast(t)) || (IsTileType(t, MP_TREES) && GetWaterClass(t) != WATER_CLASS_INVALID);
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}
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/**
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