(svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too
This commit is contained in:
@@ -25,36 +25,36 @@
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int _aystar_stats_open_size;
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int _aystar_stats_closed_size;
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// This looks in the Hash if a node exists in ClosedList
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// If so, it returns the PathNode, else NULL
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/* This looks in the Hash if a node exists in ClosedList
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* If so, it returns the PathNode, else NULL */
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static PathNode *AyStarMain_ClosedList_IsInList(AyStar *aystar, const AyStarNode *node)
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{
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return (PathNode*)Hash_Get(&aystar->ClosedListHash, node->tile, node->direction);
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}
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// This adds a node to the ClosedList
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// It makes a copy of the data
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/* This adds a node to the ClosedList
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* It makes a copy of the data */
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static void AyStarMain_ClosedList_Add(AyStar *aystar, const PathNode *node)
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{
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// Add a node to the ClosedList
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/* Add a node to the ClosedList */
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PathNode *new_node = MallocT<PathNode>(1);
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*new_node = *node;
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Hash_Set(&aystar->ClosedListHash, node->node.tile, node->node.direction, new_node);
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}
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// Checks if a node is in the OpenList
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// If so, it returns the OpenListNode, else NULL
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/* Checks if a node is in the OpenList
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* If so, it returns the OpenListNode, else NULL */
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static OpenListNode *AyStarMain_OpenList_IsInList(AyStar *aystar, const AyStarNode *node)
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{
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return (OpenListNode*)Hash_Get(&aystar->OpenListHash, node->tile, node->direction);
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}
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// Gets the best node from OpenList
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// returns the best node, or NULL of none is found
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// Also it deletes the node from the OpenList
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/* Gets the best node from OpenList
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* returns the best node, or NULL of none is found
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* Also it deletes the node from the OpenList */
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static OpenListNode *AyStarMain_OpenList_Pop(AyStar *aystar)
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{
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// Return the item the Queue returns.. the best next OpenList item.
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/* Return the item the Queue returns.. the best next OpenList item. */
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OpenListNode *res = (OpenListNode*)aystar->OpenListQueue.pop(&aystar->OpenListQueue);
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if (res != NULL) {
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Hash_Delete(&aystar->OpenListHash, res->path.node.tile, res->path.node.direction);
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@@ -63,18 +63,18 @@ static OpenListNode *AyStarMain_OpenList_Pop(AyStar *aystar)
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return res;
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}
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// Adds a node to the OpenList
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// It makes a copy of node, and puts the pointer of parent in the struct
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/* Adds a node to the OpenList
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* It makes a copy of node, and puts the pointer of parent in the struct */
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static void AyStarMain_OpenList_Add(AyStar *aystar, PathNode *parent, const AyStarNode *node, int f, int g)
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{
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// Add a new Node to the OpenList
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/* Add a new Node to the OpenList */
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OpenListNode *new_node = MallocT<OpenListNode>(1);
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new_node->g = g;
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new_node->path.parent = parent;
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new_node->path.node = *node;
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Hash_Set(&aystar->OpenListHash, node->tile, node->direction, new_node);
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// Add it to the queue
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/* Add it to the queue */
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aystar->OpenListQueue.push(&aystar->OpenListQueue, new_node, f);
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}
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@@ -89,49 +89,49 @@ int AyStarMain_CheckTile(AyStar *aystar, AyStarNode *current, OpenListNode *pare
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PathNode *closedlist_parent;
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OpenListNode *check;
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// Check the new node against the ClosedList
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/* Check the new node against the ClosedList */
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if (AyStarMain_ClosedList_IsInList(aystar, current) != NULL) return AYSTAR_DONE;
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// Calculate the G-value for this node
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/* Calculate the G-value for this node */
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new_g = aystar->CalculateG(aystar, current, parent);
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// If the value was INVALID_NODE, we don't do anything with this node
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/* If the value was INVALID_NODE, we don't do anything with this node */
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if (new_g == AYSTAR_INVALID_NODE) return AYSTAR_DONE;
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// There should not be given any other error-code..
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/* There should not be given any other error-code.. */
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assert(new_g >= 0);
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// Add the parent g-value to the new g-value
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/* Add the parent g-value to the new g-value */
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new_g += parent->g;
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if (aystar->max_path_cost != 0 && (uint)new_g > aystar->max_path_cost) return AYSTAR_DONE;
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// Calculate the h-value
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/* Calculate the h-value */
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new_h = aystar->CalculateH(aystar, current, parent);
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// There should not be given any error-code..
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/* There should not be given any error-code.. */
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assert(new_h >= 0);
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// The f-value if g + h
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/* The f-value if g + h */
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new_f = new_g + new_h;
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// Get the pointer to the parent in the ClosedList (the currentone is to a copy of the one in the OpenList)
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/* Get the pointer to the parent in the ClosedList (the currentone is to a copy of the one in the OpenList) */
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closedlist_parent = AyStarMain_ClosedList_IsInList(aystar, &parent->path.node);
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// Check if this item is already in the OpenList
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/* Check if this item is already in the OpenList */
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check = AyStarMain_OpenList_IsInList(aystar, current);
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if (check != NULL) {
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uint i;
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// Yes, check if this g value is lower..
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/* Yes, check if this g value is lower.. */
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if (new_g > check->g) return AYSTAR_DONE;
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aystar->OpenListQueue.del(&aystar->OpenListQueue, check, 0);
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// It is lower, so change it to this item
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/* It is lower, so change it to this item */
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check->g = new_g;
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check->path.parent = closedlist_parent;
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/* Copy user data, will probably have changed */
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for (i = 0; i < lengthof(current->user_data); i++) {
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check->path.node.user_data[i] = current->user_data[i];
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}
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// Readd him in the OpenListQueue
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/* Readd him in the OpenListQueue */
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aystar->OpenListQueue.push(&aystar->OpenListQueue, check, new_f);
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} else {
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// A new node, add him to the OpenList
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/* A new node, add him to the OpenList */
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AyStarMain_OpenList_Add(aystar, closedlist_parent, current, new_f, new_g);
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}
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@@ -153,12 +153,12 @@ int AyStarMain_Loop(AyStar *aystar)
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{
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int i, r;
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// Get the best node from OpenList
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/* Get the best node from OpenList */
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OpenListNode *current = AyStarMain_OpenList_Pop(aystar);
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// If empty, drop an error
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/* If empty, drop an error */
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if (current == NULL) return AYSTAR_EMPTY_OPENLIST;
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// Check for end node and if found, return that code
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/* Check for end node and if found, return that code */
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if (aystar->EndNodeCheck(aystar, current) == AYSTAR_FOUND_END_NODE) {
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if (aystar->FoundEndNode != NULL)
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aystar->FoundEndNode(aystar, current);
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@@ -166,26 +166,26 @@ int AyStarMain_Loop(AyStar *aystar)
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return AYSTAR_FOUND_END_NODE;
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}
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// Add the node to the ClosedList
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/* Add the node to the ClosedList */
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AyStarMain_ClosedList_Add(aystar, ¤t->path);
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// Load the neighbours
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/* Load the neighbours */
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aystar->GetNeighbours(aystar, current);
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// Go through all neighbours
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/* Go through all neighbours */
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for (i = 0; i < aystar->num_neighbours; i++) {
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// Check and add them to the OpenList if needed
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/* Check and add them to the OpenList if needed */
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r = aystar->checktile(aystar, &aystar->neighbours[i], current);
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}
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// Free the node
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/* Free the node */
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free(current);
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if (aystar->max_search_nodes != 0 && Hash_Size(&aystar->ClosedListHash) >= aystar->max_search_nodes) {
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/* We've expanded enough nodes */
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return AYSTAR_LIMIT_REACHED;
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} else {
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// Return that we are still busy
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/* Return that we are still busy */
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return AYSTAR_STILL_BUSY;
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}
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}
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@@ -211,10 +211,10 @@ void AyStarMain_Free(AyStar *aystar)
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*/
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void AyStarMain_Clear(AyStar *aystar)
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{
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// Clean the Queue, but not the elements within. That will be done by
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// the hash.
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/* Clean the Queue, but not the elements within. That will be done by
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* the hash. */
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aystar->OpenListQueue.clear(&aystar->OpenListQueue, false);
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// Clean the hashes
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/* Clean the hashes */
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clear_Hash(&aystar->OpenListHash, true);
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clear_Hash(&aystar->ClosedListHash, true);
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@@ -235,8 +235,8 @@ void AyStarMain_Clear(AyStar *aystar)
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*/
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int AyStarMain_Main(AyStar *aystar) {
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int r, i = 0;
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// Loop through the OpenList
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// Quit if result is no AYSTAR_STILL_BUSY or is more than loops_per_tick
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/* Loop through the OpenList
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* Quit if result is no AYSTAR_STILL_BUSY or is more than loops_per_tick */
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while ((r = aystar->loop(aystar)) == AYSTAR_STILL_BUSY && (aystar->loops_per_tick == 0 || ++i < aystar->loops_per_tick)) { }
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#ifdef AYSTAR_DEBUG
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switch (r) {
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@@ -279,14 +279,14 @@ void AyStarMain_AddStartNode(AyStar *aystar, AyStarNode *start_node, uint g)
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void init_AyStar(AyStar *aystar, Hash_HashProc hash, uint num_buckets)
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{
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// Allocated the Hash for the OpenList and ClosedList
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/* Allocated the Hash for the OpenList and ClosedList */
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init_Hash(&aystar->OpenListHash, hash, num_buckets);
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init_Hash(&aystar->ClosedListHash, hash, num_buckets);
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// Set up our sorting queue
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// BinaryHeap allocates a block of 1024 nodes
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// When thatone gets full it reserves an otherone, till this number
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// That is why it can stay this high
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/* Set up our sorting queue
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* BinaryHeap allocates a block of 1024 nodes
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* When thatone gets full it reserves an otherone, till this number
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* That is why it can stay this high */
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init_BinaryHeap(&aystar->OpenListQueue, 102400);
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aystar->addstart = AyStarMain_AddStartNode;
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