(svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too
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@@ -358,8 +358,8 @@ static void DrawCatenaryRailway(const TileInfo *ti)
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AdjustTileh(neighbour, &tileh[TS_NEIGHBOUR]);
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/* If we have a straight (and level) track, we want a pylon only every 2 tiles
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* Delete the PCP if this is the case. */
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/* Level means that the slope is the same, or the track is flat */
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* Delete the PCP if this is the case.
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* Level means that the slope is the same, or the track is flat */
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if (tileh[TS_HOME] == tileh[TS_NEIGHBOUR] || (isflat[TS_HOME] && isflat[TS_NEIGHBOUR])) {
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for (uint k = 0; k < NUM_IGNORE_GROUPS; k++) {
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if (PPPpreferred[i] == IgnoredPCP[k][tlg][i]) ClrBit(PCPstatus, i);
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@@ -394,13 +394,13 @@ static void DrawCatenaryRailway(const TileInfo *ti)
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if (!HasBit(OwnedPPPonPCP[i], temp)) {
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/* We have a neighour that will draw it, bail out */
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if (trackconfig[TS_NEIGHBOUR] != TRACK_BIT_NONE) break;
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continue; /* No neighbour, go looking for a better position */
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continue; // No neighbour, go looking for a better position
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}
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AddSortableSpriteToDraw(pylon_base + pylon_sprites[temp], PAL_NONE, x, y, 1, 1, BB_HEIGHT_UNDER_BRIDGE,
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elevation, IsTransparencySet(TO_CATENARY), -1, -1);
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break; /* We already have drawn a pylon, bail out */
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break; // We already have drawn a pylon, bail out
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}
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}
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}
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@@ -425,9 +425,9 @@ static void DrawCatenaryRailway(const TileInfo *ti)
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(HasBit(PCPstatus, PCPpositions[t][1]) << 1);
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const SortableSpriteStruct *sss;
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int tileh_selector = !(tileh[TS_HOME] % 3) * tileh[TS_HOME] / 3; /* tileh for the slopes, 0 otherwise */
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int tileh_selector = !(tileh[TS_HOME] % 3) * tileh[TS_HOME] / 3; // tileh for the slopes, 0 otherwise
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assert(PCPconfig != 0); /* We have a pylon on neither end of the wire, that doesn't work (since we have no sprites for that) */
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assert(PCPconfig != 0); // We have a pylon on neither end of the wire, that doesn't work (since we have no sprites for that)
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assert(!IsSteepSlope(tileh[TS_HOME]));
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sss = &CatenarySpriteData[Wires[tileh_selector][t][PCPconfig]];
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@@ -478,8 +478,8 @@ void DrawCatenaryOnBridge(const TileInfo *ti)
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SpriteID pylon_base = GetPylonBase(start);
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/* Finished with wires, draw pylons */
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/* every other tile needs a pylon on the northern end */
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/* Finished with wires, draw pylons
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* every other tile needs a pylon on the northern end */
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if (num % 2) {
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DiagDirection PCPpos = (axis == AXIS_X ? DIAGDIR_NE : DIAGDIR_NW);
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Direction PPPpos = (axis == AXIS_X ? DIR_NW : DIR_NE);
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