(svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too

This commit is contained in:
rubidium
2009-03-15 00:32:18 +00:00
parent d72273d1f3
commit b25a4f8231
130 changed files with 1724 additions and 1727 deletions

View File

@@ -26,10 +26,10 @@
#include "table/strings.h"
// This file handles all the client-commands
/* This file handles all the client-commands */
// So we don't make too much typos ;)
/* So we don't make too much typos ;) */
#define MY_CLIENT GetNetworkClientSocket(0)
static uint32 last_ack_frame;
@@ -94,19 +94,19 @@ void HashCurrentCompanyPassword(const char *password)
}
// **********
// Sending functions
// DEF_CLIENT_SEND_COMMAND has no parameters
// **********
/***********
* Sending functions
* DEF_CLIENT_SEND_COMMAND has no parameters
************/
DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_COMPANY_INFO)
{
//
// Packet: CLIENT_COMPANY_INFO
// Function: Request company-info (in detail)
// Data:
// <none>
//
/*
* Packet: CLIENT_COMPANY_INFO
* Function: Request company-info (in detail)
* Data:
* <none>
*/
Packet *p;
_network_join_status = NETWORK_JOIN_STATUS_GETTING_COMPANY_INFO;
InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0);
@@ -117,16 +117,16 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_COMPANY_INFO)
DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_JOIN)
{
//
// Packet: CLIENT_JOIN
// Function: Try to join the server
// Data:
// String: OpenTTD Revision (norev000 if no revision)
// String: Client Name (max NETWORK_NAME_LENGTH)
// uint8: Play as Company id (1..MAX_COMPANIES)
// uint8: Language ID
// String: Unique id to find the client back in server-listing
//
/*
* Packet: CLIENT_JOIN
* Function: Try to join the server
* Data:
* String: OpenTTD Revision (norev000 if no revision)
* String: Client Name (max NETWORK_NAME_LENGTH)
* uint8: Play as Company id (1..MAX_COMPANIES)
* uint8: Language ID
* String: Unique id to find the client back in server-listing
*/
Packet *p;
_network_join_status = NETWORK_JOIN_STATUS_AUTHORIZING;
@@ -143,11 +143,11 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_JOIN)
DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_NEWGRFS_CHECKED)
{
//
// Packet: CLIENT_NEWGRFS_CHECKED
// Function: Tell the server that we have the required GRFs
// Data:
//
/*
* Packet: CLIENT_NEWGRFS_CHECKED
* Function: Tell the server that we have the required GRFs
* Data:
*/
Packet *p = NetworkSend_Init(PACKET_CLIENT_NEWGRFS_CHECKED);
MY_CLIENT->Send_Packet(p);
@@ -155,13 +155,13 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_NEWGRFS_CHECKED)
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_PASSWORD)(NetworkPasswordType type, const char *password)
{
//
// Packet: CLIENT_PASSWORD
// Function: Send a password to the server to authorize
// Data:
// uint8: NetworkPasswordType
// String: Password
//
/*
* Packet: CLIENT_PASSWORD
* Function: Send a password to the server to authorize
* Data:
* uint8: NetworkPasswordType
* String: Password
*/
Packet *p = NetworkSend_Init(PACKET_CLIENT_PASSWORD);
p->Send_uint8 (type);
p->Send_string(type == NETWORK_GAME_PASSWORD ? password : GenerateCompanyPasswordHash(password));
@@ -170,12 +170,12 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_PASSWORD)(NetworkPasswordType type,
DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_GETMAP)
{
//
// Packet: CLIENT_GETMAP
// Function: Request the map from the server
// Data:
// <none>
//
/*
* Packet: CLIENT_GETMAP
* Function: Request the map from the server
* Data:
* <none>
*/
Packet *p = NetworkSend_Init(PACKET_CLIENT_GETMAP);
MY_CLIENT->Send_Packet(p);
@@ -183,12 +183,12 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_GETMAP)
DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_MAP_OK)
{
//
// Packet: CLIENT_MAP_OK
// Function: Tell the server that we are done receiving/loading the map
// Data:
// <none>
//
/*
* Packet: CLIENT_MAP_OK
* Function: Tell the server that we are done receiving/loading the map
* Data:
* <none>
*/
Packet *p = NetworkSend_Init(PACKET_CLIENT_MAP_OK);
MY_CLIENT->Send_Packet(p);
@@ -196,12 +196,12 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_MAP_OK)
DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_ACK)
{
//
// Packet: CLIENT_ACK
// Function: Tell the server we are done with this frame
// Data:
// uint32: current FrameCounter of the client
//
/*
* Packet: CLIENT_ACK
* Function: Tell the server we are done with this frame
* Data:
* uint32: current FrameCounter of the client
*/
Packet *p = NetworkSend_Init(PACKET_CLIENT_ACK);
@@ -209,21 +209,21 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_ACK)
MY_CLIENT->Send_Packet(p);
}
// Send a command packet to the server
/* Send a command packet to the server */
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_COMMAND)(const CommandPacket *cp)
{
//
// Packet: CLIENT_COMMAND
// Function: Send a DoCommand to the Server
// Data:
// uint8: CompanyID (0..MAX_COMPANIES-1)
// uint32: CommandID (see command.h)
// uint32: P1 (free variables used in DoCommand)
// uint32: P2
// uint32: Tile
// string: text
// uint8: CallBackID (see callback_table.c)
//
/*
* Packet: CLIENT_COMMAND
* Function: Send a DoCommand to the Server
* Data:
* uint8: CompanyID (0..MAX_COMPANIES-1)
* uint32: CommandID (see command.h)
* uint32: P1 (free variables used in DoCommand)
* uint32: P2
* uint32: Tile
* string: text
* uint8: CallBackID (see callback_table.c)
*/
Packet *p = NetworkSend_Init(PACKET_CLIENT_COMMAND);
MY_CLIENT->Send_Command(p, cp);
@@ -231,19 +231,19 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_COMMAND)(const CommandPacket *cp)
MY_CLIENT->Send_Packet(p);
}
// Send a chat-packet over the network
/* Send a chat-packet over the network */
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_CHAT)(NetworkAction action, DestType type, int dest, const char *msg, int64 data)
{
//
// Packet: CLIENT_CHAT
// Function: Send a chat-packet to the serve
// Data:
// uint8: ActionID (see network_data.h, NetworkAction)
// uint8: Destination Type (see network_data.h, DestType);
// uint32: Destination CompanyID/Client-identifier
// String: Message (max NETWORK_CHAT_LENGTH)
// uint64: Some arbitrary number
//
/*
* Packet: CLIENT_CHAT
* Function: Send a chat-packet to the serve
* Data:
* uint8: ActionID (see network_data.h, NetworkAction)
* uint8: Destination Type (see network_data.h, DestType);
* uint32: Destination CompanyID/Client-identifier
* String: Message (max NETWORK_CHAT_LENGTH)
* uint64: Some arbitrary number
*/
Packet *p = NetworkSend_Init(PACKET_CLIENT_CHAT);
@@ -256,15 +256,15 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_CHAT)(NetworkAction action, DestType
MY_CLIENT->Send_Packet(p);
}
// Send an error-packet over the network
/* Send an error-packet over the network */
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_ERROR)(NetworkErrorCode errorno)
{
//
// Packet: CLIENT_ERROR
// Function: The client made an error and is quiting the game
// Data:
// uint8: ErrorID (see network_data.h, NetworkErrorCode)
//
/*
* Packet: CLIENT_ERROR
* Function: The client made an error and is quiting the game
* Data:
* uint8: ErrorID (see network_data.h, NetworkErrorCode)
*/
Packet *p = NetworkSend_Init(PACKET_CLIENT_ERROR);
p->Send_uint8(errorno);
@@ -273,12 +273,12 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_ERROR)(NetworkErrorCode errorno)
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_PASSWORD)(const char *password)
{
//
// Packet: PACKET_CLIENT_SET_PASSWORD
// Function: Set the password for the clients current company
// Data:
// String: Password
//
/*
* Packet: PACKET_CLIENT_SET_PASSWORD
* Function: Set the password for the clients current company
* Data:
* String: Password
*/
Packet *p = NetworkSend_Init(PACKET_CLIENT_SET_PASSWORD);
p->Send_string(GenerateCompanyPasswordHash(password));
@@ -287,26 +287,26 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_PASSWORD)(const char *password)
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_NAME)(const char *name)
{
//
// Packet: PACKET_CLIENT_SET_NAME
// Function: Gives the client a new name
// Data:
// String: Name
//
/*
* Packet: PACKET_CLIENT_SET_NAME
* Function: Gives the client a new name
* Data:
* String: Name
*/
Packet *p = NetworkSend_Init(PACKET_CLIENT_SET_NAME);
p->Send_string(name);
MY_CLIENT->Send_Packet(p);
}
// Send an quit-packet over the network
/* Send an quit-packet over the network */
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_QUIT)()
{
//
// Packet: CLIENT_QUIT
// Function: The client is quiting the game
// Data:
//
/*
* Packet: CLIENT_QUIT
* Function: The client is quiting the game
* Data:
*/
Packet *p = NetworkSend_Init(PACKET_CLIENT_QUIT);
MY_CLIENT->Send_Packet(p);
@@ -329,17 +329,17 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_MOVE)(CompanyID company, const char
}
// **********
// Receiving functions
// DEF_CLIENT_RECEIVE_COMMAND has parameter: Packet *p
// **********
/***********
* Receiving functions
* DEF_CLIENT_RECEIVE_COMMAND has parameter: Packet *p
************/
extern bool SafeSaveOrLoad(const char *filename, int mode, GameMode newgm, Subdirectory subdir);
extern StringID _switch_mode_errorstr;
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_FULL)
{
// We try to join a server which is full
/* We try to join a server which is full */
_switch_mode_errorstr = STR_NETWORK_ERR_SERVER_FULL;
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
@@ -348,7 +348,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_FULL)
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_BANNED)
{
// We try to join a server where we are banned
/* We try to join a server where we are banned */
_switch_mode_errorstr = STR_NETWORK_ERR_SERVER_BANNED;
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
@@ -391,9 +391,9 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMPANY_INFO)
return NETWORK_RECV_STATUS_CLOSE_QUERY;
}
// This packet contains info about the client (playas and name)
// as client we save this in NetworkClientInfo, linked via 'client_id'
// which is always an unique number on a server.
/* This packet contains info about the client (playas and name)
* as client we save this in NetworkClientInfo, linked via 'client_id'
* which is always an unique number on a server. */
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO)
{
NetworkClientInfo *ci;
@@ -411,11 +411,11 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO)
ci = NetworkFindClientInfoFromClientID(client_id);
if (ci != NULL) {
if (playas == ci->client_playas && strcmp(name, ci->client_name) != 0) {
// Client name changed, display the change
/* Client name changed, display the change */
NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, CC_DEFAULT, false, ci->client_name, name);
} else if (playas != ci->client_playas) {
// The client changed from client-player..
// Do not display that for now
/* The client changed from client-player..
* Do not display that for now */
}
ci->client_playas = playas;
@@ -426,7 +426,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO)
return NETWORK_RECV_STATUS_OKAY;
}
// We don't have this client_id yet, find an empty client_id, and put the data there
/* We don't have this client_id yet, find an empty client_id, and put the data there */
ci = new NetworkClientInfo(client_id);
ci->client_playas = playas;
if (client_id == _network_own_client_id) MY_CLIENT->SetInfo(ci);
@@ -531,7 +531,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_WELCOME)
_password_game_seed = p->Recv_uint32();
p->Recv_string(_password_server_unique_id, sizeof(_password_server_unique_id));
// Start receiving the map
/* Start receiving the map */
SEND_COMMAND(PACKET_CLIENT_GETMAP)();
return NETWORK_RECV_STATUS_OKAY;
}
@@ -542,7 +542,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_WAIT)
_network_join_waiting = p->Recv_uint8();
InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0);
// We are put on hold for receiving the map.. we need GUI for this ;)
/* We are put on hold for receiving the map.. we need GUI for this ;) */
DEBUG(net, 1, "The server is currently busy sending the map to someone else, please wait..." );
DEBUG(net, 1, "There are %d clients in front of you", _network_join_waiting);
@@ -559,7 +559,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
if (MY_CLIENT->has_quit) return NETWORK_RECV_STATUS_CONN_LOST;
// First packet, init some stuff
/* First packet, init some stuff */
if (maptype == MAP_PACKET_START) {
file_pointer = FioFOpenFile("network_client.tmp", "wb", AUTOSAVE_DIR);;
if (file_pointer == NULL) {
@@ -583,12 +583,12 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
_network_join_status = NETWORK_JOIN_STATUS_DOWNLOADING;
InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0);
// The first packet does not contain any more data
/* The first packet does not contain any more data */
return NETWORK_RECV_STATUS_OKAY;
}
if (maptype == MAP_PACKET_NORMAL) {
// We are still receiving data, put it to the file
/* We are still receiving data, put it to the file */
if (fwrite(p->buffer + p->pos, 1, p->size - p->pos, file_pointer) != (size_t)(p->size - p->pos)) {
_switch_mode_errorstr = STR_NETWORK_ERR_SAVEGAMEERROR;
return NETWORK_RECV_STATUS_SAVEGAME;
@@ -598,7 +598,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0);
}
// Check if this was the last packet
/* Check if this was the last packet */
if (maptype == MAP_PACKET_END) {
fclose(file_pointer);
@@ -614,7 +614,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
/* If the savegame has successfully loaded, ALL windows have been removed,
* only toolbar/statusbar and gamefield are visible */
// Say we received the map and loaded it correctly!
/* Say we received the map and loaded it correctly! */
SEND_COMMAND(PACKET_CLIENT_MAP_OK)();
/* New company/spectator (invalid company) or company we want to join is not active
@@ -630,7 +630,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
NetworkSend_Command(0, 0, 0, CMD_COMPANY_CTRL, NULL, NULL);
}
} else {
// take control over an existing company
/* take control over an existing company */
SetLocalCompany(_network_playas);
}
}
@@ -643,8 +643,8 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_FRAME)
_frame_counter_server = p->Recv_uint32();
_frame_counter_max = p->Recv_uint32();
#ifdef ENABLE_NETWORK_SYNC_EVERY_FRAME
// Test if the server supports this option
// and if we are at the frame the server is
/* Test if the server supports this option
* and if we are at the frame the server is */
if (p->pos < p->size) {
_sync_frame = _frame_counter_server;
_sync_seed_1 = p->Recv_uint32();
@@ -655,8 +655,8 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_FRAME)
#endif
DEBUG(net, 5, "Received FRAME %d", _frame_counter_server);
// Let the server know that we received this frame correctly
// We do this only once per day, to save some bandwidth ;)
/* Let the server know that we received this frame correctly
* We do this only once per day, to save some bandwidth ;) */
if (!_network_first_time && last_ack_frame < _frame_counter) {
last_ack_frame = _frame_counter + DAY_TICKS;
DEBUG(net, 4, "Sent ACK at %d", _frame_counter);
@@ -690,8 +690,8 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMMAND)
return NETWORK_RECV_STATUS_MALFORMED_PACKET;
}
// The server did send us this command..
// queue it in our own queue, so we can handle it in the upcoming frame!
/* The server did send us this command..
* queue it in our own queue, so we can handle it in the upcoming frame! */
NetworkAddCommandQueue(cp);
return NETWORK_RECV_STATUS_OKAY;
@@ -776,7 +776,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_QUIT)
InvalidateWindow(WC_CLIENT_LIST, 0);
// If we come here it means we could not locate the client.. strange :s
/* If we come here it means we could not locate the client.. strange :s */
return NETWORK_RECV_STATUS_OKAY;
}
@@ -802,10 +802,10 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_SHUTDOWN)
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_NEWGAME)
{
// To trottle the reconnects a bit, every clients waits
// his _local_company value before reconnecting
// COMPANY_SPECTATOR is currently 255, so to avoid long wait periods
// set the max to 10.
/* To trottle the reconnects a bit, every clients waits
* his _local_company value before reconnecting
* COMPANY_SPECTATOR is currently 255, so to avoid long wait periods
* set the max to 10. */
_network_reconnect = min(_local_company + 1, 10);
_switch_mode_errorstr = STR_NETWORK_SERVER_REBOOT;
@@ -868,69 +868,69 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMPANY_UPDATE)
}
// The layout for the receive-functions by the client
/* The layout for the receive-functions by the client */
typedef NetworkRecvStatus NetworkClientPacket(Packet *p);
// This array matches PacketType. At an incoming
// packet it is matches against this array
// and that way the right function to handle that
// packet is found.
/* This array matches PacketType. At an incoming
* packet it is matches against this array
* and that way the right function to handle that
* packet is found. */
static NetworkClientPacket * const _network_client_packet[] = {
RECEIVE_COMMAND(PACKET_SERVER_FULL),
RECEIVE_COMMAND(PACKET_SERVER_BANNED),
NULL, /*PACKET_CLIENT_JOIN,*/
NULL, // PACKET_CLIENT_JOIN,
RECEIVE_COMMAND(PACKET_SERVER_ERROR),
NULL, /*PACKET_CLIENT_COMPANY_INFO,*/
NULL, // PACKET_CLIENT_COMPANY_INFO,
RECEIVE_COMMAND(PACKET_SERVER_COMPANY_INFO),
RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO),
RECEIVE_COMMAND(PACKET_SERVER_NEED_PASSWORD),
NULL, /*PACKET_CLIENT_PASSWORD,*/
NULL, // PACKET_CLIENT_PASSWORD,
RECEIVE_COMMAND(PACKET_SERVER_WELCOME),
NULL, /*PACKET_CLIENT_GETMAP,*/
NULL, // PACKET_CLIENT_GETMAP,
RECEIVE_COMMAND(PACKET_SERVER_WAIT),
RECEIVE_COMMAND(PACKET_SERVER_MAP),
NULL, /*PACKET_CLIENT_MAP_OK,*/
NULL, // PACKET_CLIENT_MAP_OK,
RECEIVE_COMMAND(PACKET_SERVER_JOIN),
RECEIVE_COMMAND(PACKET_SERVER_FRAME),
RECEIVE_COMMAND(PACKET_SERVER_SYNC),
NULL, /*PACKET_CLIENT_ACK,*/
NULL, /*PACKET_CLIENT_COMMAND,*/
NULL, // PACKET_CLIENT_ACK,
NULL, // PACKET_CLIENT_COMMAND,
RECEIVE_COMMAND(PACKET_SERVER_COMMAND),
NULL, /*PACKET_CLIENT_CHAT,*/
NULL, // PACKET_CLIENT_CHAT,
RECEIVE_COMMAND(PACKET_SERVER_CHAT),
NULL, /*PACKET_CLIENT_SET_PASSWORD,*/
NULL, /*PACKET_CLIENT_SET_NAME,*/
NULL, /*PACKET_CLIENT_QUIT,*/
NULL, /*PACKET_CLIENT_ERROR,*/
NULL, // PACKET_CLIENT_SET_PASSWORD,
NULL, // PACKET_CLIENT_SET_NAME,
NULL, // PACKET_CLIENT_QUIT,
NULL, // PACKET_CLIENT_ERROR,
RECEIVE_COMMAND(PACKET_SERVER_QUIT),
RECEIVE_COMMAND(PACKET_SERVER_ERROR_QUIT),
RECEIVE_COMMAND(PACKET_SERVER_SHUTDOWN),
RECEIVE_COMMAND(PACKET_SERVER_NEWGAME),
RECEIVE_COMMAND(PACKET_SERVER_RCON),
NULL, /*PACKET_CLIENT_RCON,*/
NULL, // PACKET_CLIENT_RCON,
RECEIVE_COMMAND(PACKET_SERVER_CHECK_NEWGRFS),
NULL, /*PACKET_CLIENT_NEWGRFS_CHECKED,*/
NULL, // PACKET_CLIENT_NEWGRFS_CHECKED,
RECEIVE_COMMAND(PACKET_SERVER_MOVE),
NULL, /* PACKET_CLIENT_MOVE */
NULL, // PACKET_CLIENT_MOVE
RECEIVE_COMMAND(PACKET_SERVER_COMPANY_UPDATE),
RECEIVE_COMMAND(PACKET_SERVER_CONFIG_UPDATE),
};
// If this fails, check the array above with network_data.h
/* If this fails, check the array above with network_data.h */
assert_compile(lengthof(_network_client_packet) == PACKET_END);
// Is called after a client is connected to the server
/* Is called after a client is connected to the server */
void NetworkClient_Connected()
{
// Set the frame-counter to 0 so nothing happens till we are ready
/* Set the frame-counter to 0 so nothing happens till we are ready */
_frame_counter = 0;
_frame_counter_server = 0;
last_ack_frame = 0;
// Request the game-info
/* Request the game-info */
SEND_COMMAND(PACKET_CLIENT_JOIN)();
}
// Reads the packets from the socket-stream, if available
/* Reads the packets from the socket-stream, if available */
NetworkRecvStatus NetworkClient_ReadPackets(NetworkClientSocket *cs)
{
Packet *p;