(svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too
This commit is contained in:
@@ -828,7 +828,7 @@ void ShowNetworkGameWindow()
|
||||
char * const *srv;
|
||||
|
||||
first = false;
|
||||
// add all servers from the config file to our list
|
||||
/* add all servers from the config file to our list */
|
||||
for (srv = &_network_host_list[0]; srv != endof(_network_host_list) && *srv != NULL; srv++) {
|
||||
NetworkAddServer(*srv);
|
||||
}
|
||||
@@ -1391,16 +1391,16 @@ NetworkCompanyInfo *GetLobbyCompanyInfo(CompanyID company)
|
||||
return (lobby != NULL && company < MAX_COMPANIES) ? &lobby->company_info[company] : NULL;
|
||||
}
|
||||
|
||||
// The window below gives information about the connected clients
|
||||
// and also makes able to give money to them, kick them (if server)
|
||||
// and stuff like that.
|
||||
/* The window below gives information about the connected clients
|
||||
* and also makes able to give money to them, kick them (if server)
|
||||
* and stuff like that. */
|
||||
|
||||
extern void DrawCompanyIcon(CompanyID cid, int x, int y);
|
||||
|
||||
// Every action must be of this form
|
||||
/* Every action must be of this form */
|
||||
typedef void ClientList_Action_Proc(byte client_no);
|
||||
|
||||
// Max 10 actions per client
|
||||
/* Max 10 actions per client */
|
||||
#define MAX_CLIENTLIST_ACTION 10
|
||||
|
||||
enum {
|
||||
@@ -1429,7 +1429,7 @@ static const WindowDesc _client_list_desc = {
|
||||
_client_list_widgets,
|
||||
};
|
||||
|
||||
// Finds the Xth client-info that is active
|
||||
/* Finds the Xth client-info that is active */
|
||||
static const NetworkClientInfo *NetworkFindClientInfo(byte client_no)
|
||||
{
|
||||
const NetworkClientInfo *ci;
|
||||
@@ -1442,7 +1442,7 @@ static const NetworkClientInfo *NetworkFindClientInfo(byte client_no)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Here we start to define the options out of the menu
|
||||
/* Here we start to define the options out of the menu */
|
||||
static void ClientList_Kick(byte client_no)
|
||||
{
|
||||
const NetworkClientInfo *ci = NetworkFindClientInfo(client_no);
|
||||
@@ -1576,7 +1576,7 @@ struct NetworkClientListPopupWindow : Window {
|
||||
{
|
||||
int num = 0;
|
||||
|
||||
// Find the amount of actions
|
||||
/* Find the amount of actions */
|
||||
for (int i = 0; i < MAX_CLIENTLIST_ACTION; i++) {
|
||||
if (this->action[i][0] == '\0') continue;
|
||||
if (this->proc[i] == NULL) continue;
|
||||
@@ -1677,7 +1677,7 @@ struct NetworkClientListWindow : Window
|
||||
|
||||
/* If height is changed */
|
||||
if (this->height != CLNWND_OFFSET + num + 1) {
|
||||
// XXX - magic unfortunately; (num + 2) has to be one bigger than heigh (num + 1)
|
||||
/* XXX - magic unfortunately; (num + 2) has to be one bigger than heigh (num + 1) */
|
||||
this->SetDirty();
|
||||
this->widget[3].bottom = this->widget[3].top + num + 2;
|
||||
this->height = CLNWND_OFFSET + num + 1;
|
||||
@@ -1778,7 +1778,7 @@ void ShowNetworkNeedPassword(NetworkPasswordType npt)
|
||||
ShowQueryString(STR_EMPTY, caption, 20, 180, FindWindowById(WC_NETWORK_STATUS_WINDOW, 0), CS_ALPHANUMERAL, QSF_NONE);
|
||||
}
|
||||
|
||||
// Vars needed for the join-GUI
|
||||
/* Vars needed for the join-GUI */
|
||||
NetworkJoinStatus _network_join_status;
|
||||
uint8 _network_join_waiting;
|
||||
uint32 _network_join_bytes;
|
||||
@@ -1812,7 +1812,7 @@ struct NetworkJoinStatusWindow : Window {
|
||||
SetDParam(1, _network_join_bytes_total);
|
||||
DrawStringCentered(125, 46, STR_NETWORK_CONNECTING_DOWNLOADING, TC_GREY);
|
||||
/* Fallthrough */
|
||||
default: /* Waiting is 15%, so the resting receivement of map is maximum 70% */
|
||||
default: // Waiting is 15%, so the resting receivement of map is maximum 70%
|
||||
progress = 15 + _network_join_bytes * (100 - 15) / _network_join_bytes_total;
|
||||
}
|
||||
|
||||
@@ -1822,7 +1822,7 @@ struct NetworkJoinStatusWindow : Window {
|
||||
|
||||
virtual void OnClick(Point pt, int widget)
|
||||
{
|
||||
if (widget == 2) { //Disconnect button
|
||||
if (widget == 2) { // Disconnect button
|
||||
NetworkDisconnect();
|
||||
SwitchToMode(SM_MENU);
|
||||
ShowNetworkGameWindow();
|
||||
|
Reference in New Issue
Block a user