(svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too
This commit is contained in:
@@ -26,25 +26,25 @@
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#include "table/strings.h"
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// This file handles all the server-commands
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/* This file handles all the server-commands */
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static void NetworkHandleCommandQueue(NetworkClientSocket *cs);
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// **********
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// Sending functions
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// DEF_SERVER_SEND_COMMAND has parameter: NetworkClientSocket *cs
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// **********
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/***********
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* Sending functions
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* DEF_SERVER_SEND_COMMAND has parameter: NetworkClientSocket *cs
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************/
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DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CLIENT_INFO)(NetworkClientSocket *cs, NetworkClientInfo *ci)
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{
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//
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// Packet: SERVER_CLIENT_INFO
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// Function: Sends info about a client
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// Data:
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// uint32: The identifier of the client (always unique on a server. 1 = server, 0 is invalid)
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// uint8: As which company the client is playing
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// String: The name of the client
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//
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/*
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* Packet: SERVER_CLIENT_INFO
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* Function: Sends info about a client
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* Data:
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* uint32: The identifier of the client (always unique on a server. 1 = server, 0 is invalid)
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* uint8: As which company the client is playing
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* String: The name of the client
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*/
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if (ci->client_id != INVALID_CLIENT_ID) {
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Packet *p = NetworkSend_Init(PACKET_SERVER_CLIENT_INFO);
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@@ -58,11 +58,11 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CLIENT_INFO)(NetworkClientSocket *cs
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DEF_SERVER_SEND_COMMAND(PACKET_SERVER_COMPANY_INFO)
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{
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//
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// Packet: SERVER_COMPANY_INFO
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// Function: Sends info about the companies
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// Data:
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//
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/*
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* Packet: SERVER_COMPANY_INFO
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* Function: Sends info about the companies
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* Data:
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*/
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/* Fetch the latest version of the stats */
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NetworkCompanyStats company_stats[MAX_COMPANIES];
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@@ -125,12 +125,12 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_COMPANY_INFO)
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DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientSocket *cs, NetworkErrorCode error)
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{
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//
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// Packet: SERVER_ERROR
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// Function: The client made an error
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// Data:
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// uint8: ErrorID (see network_data.h, NetworkErrorCode)
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//
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/*
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* Packet: SERVER_ERROR
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* Function: The client made an error
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* Data:
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* uint8: ErrorID (see network_data.h, NetworkErrorCode)
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*/
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char str[100];
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Packet *p = NetworkSend_Init(PACKET_SERVER_ERROR);
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@@ -141,7 +141,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientSocket *cs, Netw
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StringID strid = GetNetworkErrorMsg(error);
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GetString(str, strid, lastof(str));
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// Only send when the current client was in game
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/* Only send when the current client was in game */
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if (cs->status > STATUS_AUTH) {
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NetworkClientSocket *new_cs;
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char client_name[NETWORK_CLIENT_NAME_LENGTH];
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@@ -154,8 +154,8 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientSocket *cs, Netw
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FOR_ALL_CLIENT_SOCKETS(new_cs) {
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if (new_cs->status > STATUS_AUTH && new_cs != cs) {
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// Some errors we filter to a more general error. Clients don't have to know the real
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// reason a joining failed.
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/* Some errors we filter to a more general error. Clients don't have to know the real
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* reason a joining failed. */
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if (error == NETWORK_ERROR_NOT_AUTHORIZED || error == NETWORK_ERROR_NOT_EXPECTED || error == NETWORK_ERROR_WRONG_REVISION)
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error = NETWORK_ERROR_ILLEGAL_PACKET;
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@@ -168,24 +168,24 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientSocket *cs, Netw
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cs->has_quit = true;
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// Make sure the data get's there before we close the connection
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/* Make sure the data get's there before we close the connection */
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cs->Send_Packets();
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// The client made a mistake, so drop his connection now!
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/* The client made a mistake, so drop his connection now! */
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NetworkCloseClient(cs);
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}
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DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CHECK_NEWGRFS)(NetworkClientSocket *cs)
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{
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//
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// Packet: PACKET_SERVER_CHECK_NEWGRFS
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// Function: Sends info about the used GRFs to the client
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// Data:
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// uint8: Amount of GRFs
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// And then for each GRF:
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// uint32: GRF ID
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// 16 * uint8: MD5 checksum of the GRF
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//
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/*
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* Packet: PACKET_SERVER_CHECK_NEWGRFS
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* Function: Sends info about the used GRFs to the client
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* Data:
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* uint8: Amount of GRFs
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* And then for each GRF:
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* uint32: GRF ID
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* 16 * uint8: MD5 checksum of the GRF
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*/
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Packet *p = NetworkSend_Init(PACKET_SERVER_CHECK_NEWGRFS);
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const GRFConfig *c;
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@@ -205,12 +205,12 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CHECK_NEWGRFS)(NetworkClientSocket *
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DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_NEED_PASSWORD)(NetworkClientSocket *cs, NetworkPasswordType type)
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{
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//
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// Packet: SERVER_NEED_PASSWORD
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// Function: Indication to the client that the server needs a password
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// Data:
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// uint8: Type of password
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//
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/*
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* Packet: SERVER_NEED_PASSWORD
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* Function: Indication to the client that the server needs a password
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* Data:
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* uint8: Type of password
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*/
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/* Invalid packet when status is AUTH or higher */
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if (cs->status >= STATUS_AUTH) return;
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@@ -226,17 +226,17 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_NEED_PASSWORD)(NetworkClientSocket *
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DEF_SERVER_SEND_COMMAND(PACKET_SERVER_WELCOME)
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{
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//
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// Packet: SERVER_WELCOME
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// Function: The client is joined and ready to receive his map
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// Data:
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// uint32: Own Client identifier
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//
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/*
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* Packet: SERVER_WELCOME
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* Function: The client is joined and ready to receive his map
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* Data:
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* uint32: Own Client identifier
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*/
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Packet *p;
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NetworkClientSocket *new_cs;
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// Invalid packet when status is AUTH or higher
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/* Invalid packet when status is AUTH or higher */
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if (cs->status >= STATUS_AUTH) return;
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cs->status = STATUS_AUTH;
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@@ -248,29 +248,29 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_WELCOME)
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p->Send_string(_settings_client.network.network_id);
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cs->Send_Packet(p);
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// Transmit info about all the active clients
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/* Transmit info about all the active clients */
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FOR_ALL_CLIENT_SOCKETS(new_cs) {
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if (new_cs != cs && new_cs->status > STATUS_AUTH)
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SEND_COMMAND(PACKET_SERVER_CLIENT_INFO)(cs, new_cs->GetInfo());
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}
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// Also send the info of the server
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/* Also send the info of the server */
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SEND_COMMAND(PACKET_SERVER_CLIENT_INFO)(cs, NetworkFindClientInfoFromClientID(CLIENT_ID_SERVER));
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}
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DEF_SERVER_SEND_COMMAND(PACKET_SERVER_WAIT)
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{
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//
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// Packet: PACKET_SERVER_WAIT
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// Function: The client can not receive the map at the moment because
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// someone else is already receiving the map
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// Data:
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// uint8: Clients awaiting map
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//
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/*
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* Packet: PACKET_SERVER_WAIT
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* Function: The client can not receive the map at the moment because
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* someone else is already receiving the map
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* Data:
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* uint8: Clients awaiting map
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*/
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int waiting = 0;
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NetworkClientSocket *new_cs;
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Packet *p;
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// Count how many clients are waiting in the queue
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/* Count how many clients are waiting in the queue */
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FOR_ALL_CLIENT_SOCKETS(new_cs) {
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if (new_cs->status == STATUS_MAP_WAIT) waiting++;
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}
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@@ -280,28 +280,28 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_WAIT)
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cs->Send_Packet(p);
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}
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// This sends the map to the client
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/* This sends the map to the client */
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DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
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{
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//
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// Packet: SERVER_MAP
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// Function: Sends the map to the client, or a part of it (it is splitted in
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// a lot of multiple packets)
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// Data:
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// uint8: packet-type (MAP_PACKET_START, MAP_PACKET_NORMAL and MAP_PACKET_END)
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// if MAP_PACKET_START:
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// uint32: The current FrameCounter
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// if MAP_PACKET_NORMAL:
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// piece of the map (till max-size of packet)
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// if MAP_PACKET_END:
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// nothing
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//
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/*
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* Packet: SERVER_MAP
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* Function: Sends the map to the client, or a part of it (it is splitted in
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* a lot of multiple packets)
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* Data:
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* uint8: packet-type (MAP_PACKET_START, MAP_PACKET_NORMAL and MAP_PACKET_END)
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* if MAP_PACKET_START:
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* uint32: The current FrameCounter
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* if MAP_PACKET_NORMAL:
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* piece of the map (till max-size of packet)
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* if MAP_PACKET_END:
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* nothing
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*/
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static FILE *file_pointer;
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static uint sent_packets; // How many packets we did send succecfully last time
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if (cs->status < STATUS_AUTH) {
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// Illegal call, return error and ignore the packet
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/* Illegal call, return error and ignore the packet */
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SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_AUTHORIZED);
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return;
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}
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@@ -310,7 +310,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
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const char *filename = "network_server.tmp";
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Packet *p;
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// Make a dump of the current game
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/* Make a dump of the current game */
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if (SaveOrLoad(filename, SL_SAVE, AUTOSAVE_DIR) != SL_OK) usererror("network savedump failed");
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file_pointer = FioFOpenFile(filename, "rb", AUTOSAVE_DIR);
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@@ -318,7 +318,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
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if (ftell(file_pointer) == 0) usererror("network savedump failed - zero sized savegame?");
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// Now send the _frame_counter and how many packets are coming
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/* Now send the _frame_counter and how many packets are coming */
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p = NetworkSend_Init(PACKET_SERVER_MAP);
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p->Send_uint8 (MAP_PACKET_START);
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p->Send_uint32(_frame_counter);
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@@ -348,49 +348,49 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
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p->size += res;
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cs->Send_Packet(p);
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if (feof(file_pointer)) {
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// Done reading!
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/* Done reading! */
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Packet *p = NetworkSend_Init(PACKET_SERVER_MAP);
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p->Send_uint8(MAP_PACKET_END);
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cs->Send_Packet(p);
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// Set the status to DONE_MAP, no we will wait for the client
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// to send it is ready (maybe that happens like never ;))
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/* Set the status to DONE_MAP, no we will wait for the client
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* to send it is ready (maybe that happens like never ;)) */
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cs->status = STATUS_DONE_MAP;
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fclose(file_pointer);
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{
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NetworkClientSocket *new_cs;
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bool new_map_client = false;
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// Check if there is a client waiting for receiving the map
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// and start sending him the map
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/* Check if there is a client waiting for receiving the map
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* and start sending him the map */
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FOR_ALL_CLIENT_SOCKETS(new_cs) {
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if (new_cs->status == STATUS_MAP_WAIT) {
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// Check if we already have a new client to send the map to
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/* Check if we already have a new client to send the map to */
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if (!new_map_client) {
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// If not, this client will get the map
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/* If not, this client will get the map */
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new_cs->status = STATUS_AUTH;
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new_map_client = true;
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SEND_COMMAND(PACKET_SERVER_MAP)(new_cs);
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} else {
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// Else, send the other clients how many clients are in front of them
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/* Else, send the other clients how many clients are in front of them */
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SEND_COMMAND(PACKET_SERVER_WAIT)(new_cs);
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}
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}
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}
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}
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// There is no more data, so break the for
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/* There is no more data, so break the for */
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break;
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}
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}
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// Send all packets (forced) and check if we have send it all
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/* Send all packets (forced) and check if we have send it all */
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cs->Send_Packets();
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if (cs->IsPacketQueueEmpty()) {
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// All are sent, increase the sent_packets
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/* All are sent, increase the sent_packets */
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sent_packets *= 2;
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} else {
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// Not everything is sent, decrease the sent_packets
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/* Not everything is sent, decrease the sent_packets */
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if (sent_packets > 1) sent_packets /= 2;
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}
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}
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@@ -398,14 +398,14 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
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DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_JOIN)(NetworkClientSocket *cs, ClientID client_id)
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{
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//
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// Packet: SERVER_JOIN
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// Function: A client is joined (all active clients receive this after a
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// PACKET_CLIENT_MAP_OK) Mostly what directly follows is a
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// PACKET_SERVER_CLIENT_INFO
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// Data:
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// uint32: Client-identifier
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//
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/*
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* Packet: SERVER_JOIN
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* Function: A client is joined (all active clients receive this after a
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* PACKET_CLIENT_MAP_OK) Mostly what directly follows is a
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* PACKET_SERVER_CLIENT_INFO
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* Data:
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* uint32: Client-identifier
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*/
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Packet *p = NetworkSend_Init(PACKET_SERVER_JOIN);
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@@ -417,16 +417,16 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_JOIN)(NetworkClientSocket *cs, Clien
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DEF_SERVER_SEND_COMMAND(PACKET_SERVER_FRAME)
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{
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//
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// Packet: SERVER_FRAME
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// Function: Sends the current frame-counter to the client
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// Data:
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// uint32: Frame Counter
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// uint32: Frame Counter Max (how far may the client walk before the server?)
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// [uint32: general-seed-1]
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// [uint32: general-seed-2]
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// (last two depends on compile-settings, and are not default settings)
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//
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/*
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* Packet: SERVER_FRAME
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* Function: Sends the current frame-counter to the client
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* Data:
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* uint32: Frame Counter
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* uint32: Frame Counter Max (how far may the client walk before the server?)
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* [uint32: general-seed-1]
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* [uint32: general-seed-2]
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* (last two depends on compile-settings, and are not default settings)
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*/
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Packet *p = NetworkSend_Init(PACKET_SERVER_FRAME);
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p->Send_uint32(_frame_counter);
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@@ -442,15 +442,15 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_FRAME)
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DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SYNC)
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{
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//
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// Packet: SERVER_SYNC
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// Function: Sends a sync-check to the client
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// Data:
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// uint32: Frame Counter
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// uint32: General-seed-1
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// [uint32: general-seed-2]
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// (last one depends on compile-settings, and are not default settings)
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//
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/*
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* Packet: SERVER_SYNC
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* Function: Sends a sync-check to the client
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* Data:
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* uint32: Frame Counter
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* uint32: General-seed-1
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* [uint32: general-seed-2]
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* (last one depends on compile-settings, and are not default settings)
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*/
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Packet *p = NetworkSend_Init(PACKET_SERVER_SYNC);
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p->Send_uint32(_frame_counter);
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@@ -464,19 +464,19 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SYNC)
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DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_COMMAND)(NetworkClientSocket *cs, const CommandPacket *cp)
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{
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//
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// Packet: SERVER_COMMAND
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// Function: Sends a DoCommand to the client
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// Data:
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// uint8: CompanyID (0..MAX_COMPANIES-1)
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// uint32: CommandID (see command.h)
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// uint32: P1 (free variables used in DoCommand)
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// uint32: P2
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// uint32: Tile
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// string: text
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// uint8: CallBackID (see callback_table.c)
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// uint32: Frame of execution
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//
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/*
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* Packet: SERVER_COMMAND
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* Function: Sends a DoCommand to the client
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* Data:
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* uint8: CompanyID (0..MAX_COMPANIES-1)
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* uint32: CommandID (see command.h)
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||||
* uint32: P1 (free variables used in DoCommand)
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* uint32: P2
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* uint32: Tile
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* string: text
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||||
* uint8: CallBackID (see callback_table.c)
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* uint32: Frame of execution
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||||
*/
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Packet *p = NetworkSend_Init(PACKET_SERVER_COMMAND);
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@@ -489,15 +489,15 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_COMMAND)(NetworkClientSocket *cs, co
|
||||
|
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DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CHAT)(NetworkClientSocket *cs, NetworkAction action, ClientID client_id, bool self_send, const char *msg, int64 data)
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||||
{
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||||
//
|
||||
// Packet: SERVER_CHAT
|
||||
// Function: Sends a chat-packet to the client
|
||||
// Data:
|
||||
// uint8: ActionID (see network_data.h, NetworkAction)
|
||||
// uint32: Client-identifier
|
||||
// String: Message (max NETWORK_CHAT_LENGTH)
|
||||
// uint64: Arbitrary data
|
||||
//
|
||||
/*
|
||||
* Packet: SERVER_CHAT
|
||||
* Function: Sends a chat-packet to the client
|
||||
* Data:
|
||||
* uint8: ActionID (see network_data.h, NetworkAction)
|
||||
* uint32: Client-identifier
|
||||
* String: Message (max NETWORK_CHAT_LENGTH)
|
||||
* uint64: Arbitrary data
|
||||
*/
|
||||
|
||||
Packet *p = NetworkSend_Init(PACKET_SERVER_CHAT);
|
||||
|
||||
@@ -512,14 +512,14 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CHAT)(NetworkClientSocket *cs, Netwo
|
||||
|
||||
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(NetworkClientSocket *cs, ClientID client_id, NetworkErrorCode errorno)
|
||||
{
|
||||
//
|
||||
// Packet: SERVER_ERROR_QUIT
|
||||
// Function: One of the clients made an error and is quiting the game
|
||||
// This packet informs the other clients of that.
|
||||
// Data:
|
||||
// uint32: Client-identifier
|
||||
// uint8: ErrorID (see network_data.h, NetworkErrorCode)
|
||||
//
|
||||
/*
|
||||
* Packet: SERVER_ERROR_QUIT
|
||||
* Function: One of the clients made an error and is quiting the game
|
||||
* This packet informs the other clients of that.
|
||||
* Data:
|
||||
* uint32: Client-identifier
|
||||
* uint8: ErrorID (see network_data.h, NetworkErrorCode)
|
||||
*/
|
||||
|
||||
Packet *p = NetworkSend_Init(PACKET_SERVER_ERROR_QUIT);
|
||||
|
||||
@@ -531,13 +531,13 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(NetworkClientSocket *cs,
|
||||
|
||||
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_QUIT)(NetworkClientSocket *cs, ClientID client_id)
|
||||
{
|
||||
//
|
||||
// Packet: SERVER_ERROR_QUIT
|
||||
// Function: A client left the game, and this packets informs the other clients
|
||||
// of that.
|
||||
// Data:
|
||||
// uint32: Client-identifier
|
||||
//
|
||||
/*
|
||||
* Packet: SERVER_ERROR_QUIT
|
||||
* Function: A client left the game, and this packets informs the other clients
|
||||
* of that.
|
||||
* Data:
|
||||
* uint32: Client-identifier
|
||||
*/
|
||||
|
||||
Packet *p = NetworkSend_Init(PACKET_SERVER_QUIT);
|
||||
|
||||
@@ -548,12 +548,12 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_QUIT)(NetworkClientSocket *cs, Clien
|
||||
|
||||
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SHUTDOWN)
|
||||
{
|
||||
//
|
||||
// Packet: SERVER_SHUTDOWN
|
||||
// Function: Let the clients know that the server is closing
|
||||
// Data:
|
||||
// <none>
|
||||
//
|
||||
/*
|
||||
* Packet: SERVER_SHUTDOWN
|
||||
* Function: Let the clients know that the server is closing
|
||||
* Data:
|
||||
* <none>
|
||||
*/
|
||||
|
||||
Packet *p = NetworkSend_Init(PACKET_SERVER_SHUTDOWN);
|
||||
cs->Send_Packet(p);
|
||||
@@ -561,12 +561,12 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SHUTDOWN)
|
||||
|
||||
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_NEWGAME)
|
||||
{
|
||||
//
|
||||
// Packet: PACKET_SERVER_NEWGAME
|
||||
// Function: Let the clients know that the server is loading a new map
|
||||
// Data:
|
||||
// <none>
|
||||
//
|
||||
/*
|
||||
* Packet: PACKET_SERVER_NEWGAME
|
||||
* Function: Let the clients know that the server is loading a new map
|
||||
* Data:
|
||||
* <none>
|
||||
*/
|
||||
|
||||
Packet *p = NetworkSend_Init(PACKET_SERVER_NEWGAME);
|
||||
cs->Send_Packet(p);
|
||||
@@ -607,10 +607,10 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_CONFIG_UPDATE)
|
||||
cs->Send_Packet(p);
|
||||
}
|
||||
|
||||
// **********
|
||||
// Receiving functions
|
||||
// DEF_SERVER_RECEIVE_COMMAND has parameter: NetworkClientSocket *cs, Packet *p
|
||||
// **********
|
||||
/***********
|
||||
* Receiving functions
|
||||
* DEF_SERVER_RECEIVE_COMMAND has parameter: NetworkClientSocket *cs, Packet *p
|
||||
************/
|
||||
|
||||
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMPANY_INFO)
|
||||
{
|
||||
@@ -656,9 +656,9 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN)
|
||||
|
||||
p->Recv_string(client_revision, sizeof(client_revision));
|
||||
|
||||
// Check if the client has revision control enabled
|
||||
/* Check if the client has revision control enabled */
|
||||
if (!IsNetworkCompatibleVersion(client_revision)) {
|
||||
// Different revisions!!
|
||||
/* Different revisions!! */
|
||||
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_WRONG_REVISION);
|
||||
return;
|
||||
}
|
||||
@@ -670,21 +670,21 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN)
|
||||
|
||||
if (cs->has_quit) return;
|
||||
|
||||
// join another company does not affect these values
|
||||
/* join another company does not affect these values */
|
||||
switch (playas) {
|
||||
case COMPANY_NEW_COMPANY: /* New company */
|
||||
case COMPANY_NEW_COMPANY: // New company
|
||||
if (ActiveCompanyCount() >= _settings_client.network.max_companies) {
|
||||
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_FULL);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case COMPANY_SPECTATOR: /* Spectator */
|
||||
case COMPANY_SPECTATOR: // Spectator
|
||||
if (NetworkSpectatorCount() >= _settings_client.network.max_spectators) {
|
||||
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_FULL);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
default: /* Join another company (companies 1-8 (index 0-7)) */
|
||||
default: // Join another company (companies 1-8 (index 0-7))
|
||||
if (!IsValidCompanyID(playas) || !IsHumanCompany(playas)) {
|
||||
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_COMPANY_MISMATCH);
|
||||
return;
|
||||
@@ -692,11 +692,11 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN)
|
||||
break;
|
||||
}
|
||||
|
||||
// We need a valid name.. make it Player
|
||||
/* We need a valid name.. make it Player */
|
||||
if (StrEmpty(name)) strecpy(name, "Player", lastof(name));
|
||||
|
||||
if (!NetworkFindName(name)) { // Change name if duplicate
|
||||
// We could not create a name for this client
|
||||
/* We could not create a name for this client */
|
||||
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NAME_IN_USE);
|
||||
return;
|
||||
}
|
||||
@@ -728,9 +728,9 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_PASSWORD)
|
||||
p->Recv_string(password, sizeof(password));
|
||||
|
||||
if (cs->status == STATUS_AUTHORIZING && type == NETWORK_GAME_PASSWORD) {
|
||||
// Check game-password
|
||||
/* Check game-password */
|
||||
if (strcmp(password, _settings_client.network.server_password) != 0) {
|
||||
// Password is invalid
|
||||
/* Password is invalid */
|
||||
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_WRONG_PASSWORD);
|
||||
return;
|
||||
}
|
||||
@@ -742,14 +742,14 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_PASSWORD)
|
||||
return;
|
||||
}
|
||||
|
||||
// Valid password, allow user
|
||||
/* Valid password, allow user */
|
||||
SEND_COMMAND(PACKET_SERVER_WELCOME)(cs);
|
||||
return;
|
||||
} else if (cs->status == STATUS_AUTHORIZING && type == NETWORK_COMPANY_PASSWORD) {
|
||||
ci = cs->GetInfo();
|
||||
|
||||
if (strcmp(password, _network_company_states[ci->client_playas].password) != 0) {
|
||||
// Password is invalid
|
||||
/* Password is invalid */
|
||||
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_WRONG_PASSWORD);
|
||||
return;
|
||||
}
|
||||
@@ -767,30 +767,30 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_GETMAP)
|
||||
{
|
||||
NetworkClientSocket *new_cs;
|
||||
|
||||
// The client was never joined.. so this is impossible, right?
|
||||
// Ignore the packet, give the client a warning, and close his connection
|
||||
/* The client was never joined.. so this is impossible, right?
|
||||
* Ignore the packet, give the client a warning, and close his connection */
|
||||
if (cs->status < STATUS_AUTH || cs->has_quit) {
|
||||
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_AUTHORIZED);
|
||||
return;
|
||||
}
|
||||
|
||||
// Check if someone else is receiving the map
|
||||
/* Check if someone else is receiving the map */
|
||||
FOR_ALL_CLIENT_SOCKETS(new_cs) {
|
||||
if (new_cs->status == STATUS_MAP) {
|
||||
// Tell the new client to wait
|
||||
/* Tell the new client to wait */
|
||||
cs->status = STATUS_MAP_WAIT;
|
||||
SEND_COMMAND(PACKET_SERVER_WAIT)(cs);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// We receive a request to upload the map.. give it to the client!
|
||||
/* We receive a request to upload the map.. give it to the client! */
|
||||
SEND_COMMAND(PACKET_SERVER_MAP)(cs);
|
||||
}
|
||||
|
||||
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK)
|
||||
{
|
||||
// Client has the map, now start syncing
|
||||
/* Client has the map, now start syncing */
|
||||
if (cs->status == STATUS_DONE_MAP && !cs->has_quit) {
|
||||
char client_name[NETWORK_CLIENT_NAME_LENGTH];
|
||||
NetworkClientSocket *new_cs;
|
||||
@@ -799,15 +799,15 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK)
|
||||
|
||||
NetworkTextMessage(NETWORK_ACTION_JOIN, CC_DEFAULT, false, client_name);
|
||||
|
||||
// Mark the client as pre-active, and wait for an ACK
|
||||
// so we know he is done loading and in sync with us
|
||||
/* Mark the client as pre-active, and wait for an ACK
|
||||
* so we know he is done loading and in sync with us */
|
||||
cs->status = STATUS_PRE_ACTIVE;
|
||||
NetworkHandleCommandQueue(cs);
|
||||
SEND_COMMAND(PACKET_SERVER_FRAME)(cs);
|
||||
SEND_COMMAND(PACKET_SERVER_SYNC)(cs);
|
||||
|
||||
// This is the frame the client receives
|
||||
// we need it later on to make sure the client is not too slow
|
||||
/* This is the frame the client receives
|
||||
* we need it later on to make sure the client is not too slow */
|
||||
cs->last_frame = _frame_counter;
|
||||
cs->last_frame_server = _frame_counter;
|
||||
|
||||
@@ -831,7 +831,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK)
|
||||
/* quickly update the syncing client with company details */
|
||||
SEND_COMMAND(PACKET_SERVER_COMPANY_UPDATE)(cs);
|
||||
} else {
|
||||
// Wrong status for this packet, give a warning to client, and close connection
|
||||
/* Wrong status for this packet, give a warning to client, and close connection */
|
||||
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
|
||||
}
|
||||
}
|
||||
@@ -844,8 +844,8 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
|
||||
{
|
||||
NetworkClientSocket *new_cs;
|
||||
|
||||
// The client was never joined.. so this is impossible, right?
|
||||
// Ignore the packet, give the client a warning, and close his connection
|
||||
/* The client was never joined.. so this is impossible, right?
|
||||
* Ignore the packet, give the client a warning, and close his connection */
|
||||
if (cs->status < STATUS_DONE_MAP || cs->has_quit) {
|
||||
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
|
||||
return;
|
||||
@@ -912,19 +912,19 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
|
||||
cp.p2 = cs->client_id;
|
||||
}
|
||||
|
||||
// The frame can be executed in the same frame as the next frame-packet
|
||||
// That frame just before that frame is saved in _frame_counter_max
|
||||
/* The frame can be executed in the same frame as the next frame-packet
|
||||
* That frame just before that frame is saved in _frame_counter_max */
|
||||
cp.frame = _frame_counter_max + 1;
|
||||
cp.next = NULL;
|
||||
|
||||
CommandCallback *callback = cp.callback;
|
||||
|
||||
// Queue the command for the clients (are send at the end of the frame
|
||||
// if they can handle it ;))
|
||||
/* Queue the command for the clients (are send at the end of the frame
|
||||
* if they can handle it ;)) */
|
||||
FOR_ALL_CLIENT_SOCKETS(new_cs) {
|
||||
if (new_cs->status >= STATUS_MAP) {
|
||||
// Callbacks are only send back to the client who sent them in the
|
||||
// first place. This filters that out.
|
||||
/* Callbacks are only send back to the client who sent them in the
|
||||
* first place. This filters that out. */
|
||||
cp.callback = (new_cs != cs) ? NULL : callback;
|
||||
cp.my_cmd = (new_cs == cs);
|
||||
NetworkAddCommandQueue(cp, new_cs);
|
||||
@@ -938,14 +938,14 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
|
||||
|
||||
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ERROR)
|
||||
{
|
||||
// This packets means a client noticed an error and is reporting this
|
||||
// to us. Display the error and report it to the other clients
|
||||
/* This packets means a client noticed an error and is reporting this
|
||||
* to us. Display the error and report it to the other clients */
|
||||
NetworkClientSocket *new_cs;
|
||||
char str[100];
|
||||
char client_name[NETWORK_CLIENT_NAME_LENGTH];
|
||||
NetworkErrorCode errorno = (NetworkErrorCode)p->Recv_uint8();
|
||||
|
||||
// The client was never joined.. thank the client for the packet, but ignore it
|
||||
/* The client was never joined.. thank the client for the packet, but ignore it */
|
||||
if (cs->status < STATUS_DONE_MAP || cs->has_quit) {
|
||||
cs->has_quit = true;
|
||||
return;
|
||||
@@ -971,12 +971,12 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ERROR)
|
||||
|
||||
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_QUIT)
|
||||
{
|
||||
// The client wants to leave. Display this and report it to the other
|
||||
// clients.
|
||||
/* The client wants to leave. Display this and report it to the other
|
||||
* clients. */
|
||||
NetworkClientSocket *new_cs;
|
||||
char client_name[NETWORK_CLIENT_NAME_LENGTH];
|
||||
|
||||
// The client was never joined.. thank the client for the packet, but ignore it
|
||||
/* The client was never joined.. thank the client for the packet, but ignore it */
|
||||
if (cs->status < STATUS_DONE_MAP || cs->has_quit) {
|
||||
cs->has_quit = true;
|
||||
return;
|
||||
@@ -1024,9 +1024,9 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ACK)
|
||||
IConsoleCmdExec("exec scripts/on_server_connect.scr 0");
|
||||
}
|
||||
|
||||
// The client received the frame, make note of it
|
||||
/* The client received the frame, make note of it */
|
||||
cs->last_frame = frame;
|
||||
// With those 2 values we can calculate the lag realtime
|
||||
/* With those 2 values we can calculate the lag realtime */
|
||||
cs->last_frame_server = _frame_counter;
|
||||
}
|
||||
|
||||
@@ -1055,7 +1055,7 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co
|
||||
}
|
||||
}
|
||||
|
||||
// Display the message locally (so you know you have sent it)
|
||||
/* Display the message locally (so you know you have sent it) */
|
||||
if (from_id != (ClientID)dest) {
|
||||
if (from_id == CLIENT_ID_SERVER) {
|
||||
ci = NetworkFindClientInfoFromClientID(from_id);
|
||||
@@ -1074,8 +1074,8 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co
|
||||
break;
|
||||
case DESTTYPE_TEAM: {
|
||||
bool show_local = true; // If this is false, the message is already displayed
|
||||
// on the client who did sent it.
|
||||
/* Find all clients that belong to this company */
|
||||
/* on the client who did sent it.
|
||||
* Find all clients that belong to this company */
|
||||
ci_to = NULL;
|
||||
FOR_ALL_CLIENT_SOCKETS(cs) {
|
||||
ci = cs->GetInfo();
|
||||
@@ -1097,7 +1097,7 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co
|
||||
/* There is no such client */
|
||||
if (ci_to == NULL) break;
|
||||
|
||||
// Display the message locally (so you know you have sent it)
|
||||
/* Display the message locally (so you know you have sent it) */
|
||||
if (ci != NULL && show_local) {
|
||||
if (from_id == CLIENT_ID_SERVER) {
|
||||
char name[NETWORK_NAME_LENGTH];
|
||||
@@ -1199,7 +1199,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_SET_NAME)
|
||||
if (cs->has_quit) return;
|
||||
|
||||
if (ci != NULL) {
|
||||
// Display change
|
||||
/* Display change */
|
||||
if (NetworkFindName(client_name)) {
|
||||
NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, CC_DEFAULT, false, ci->client_name, client_name);
|
||||
strecpy(ci->client_name, client_name, lastof(ci->client_name));
|
||||
@@ -1255,56 +1255,56 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_MOVE)
|
||||
NetworkServerDoMove(cs->client_id, company_id);
|
||||
}
|
||||
|
||||
// The layout for the receive-functions by the server
|
||||
/* The layout for the receive-functions by the server */
|
||||
typedef void NetworkServerPacket(NetworkClientSocket *cs, Packet *p);
|
||||
|
||||
|
||||
// This array matches PacketType. At an incoming
|
||||
// packet it is matches against this array
|
||||
// and that way the right function to handle that
|
||||
// packet is found.
|
||||
/* This array matches PacketType. At an incoming
|
||||
* packet it is matches against this array
|
||||
* and that way the right function to handle that
|
||||
* packet is found. */
|
||||
static NetworkServerPacket * const _network_server_packet[] = {
|
||||
NULL, /*PACKET_SERVER_FULL,*/
|
||||
NULL, /*PACKET_SERVER_BANNED,*/
|
||||
NULL, // PACKET_SERVER_FULL,
|
||||
NULL, // PACKET_SERVER_BANNED,
|
||||
RECEIVE_COMMAND(PACKET_CLIENT_JOIN),
|
||||
NULL, /*PACKET_SERVER_ERROR,*/
|
||||
NULL, // PACKET_SERVER_ERROR,
|
||||
RECEIVE_COMMAND(PACKET_CLIENT_COMPANY_INFO),
|
||||
NULL, /*PACKET_SERVER_COMPANY_INFO,*/
|
||||
NULL, /*PACKET_SERVER_CLIENT_INFO,*/
|
||||
NULL, /*PACKET_SERVER_NEED_PASSWORD,*/
|
||||
NULL, // PACKET_SERVER_COMPANY_INFO,
|
||||
NULL, // PACKET_SERVER_CLIENT_INFO,
|
||||
NULL, // PACKET_SERVER_NEED_PASSWORD,
|
||||
RECEIVE_COMMAND(PACKET_CLIENT_PASSWORD),
|
||||
NULL, /*PACKET_SERVER_WELCOME,*/
|
||||
NULL, // PACKET_SERVER_WELCOME,
|
||||
RECEIVE_COMMAND(PACKET_CLIENT_GETMAP),
|
||||
NULL, /*PACKET_SERVER_WAIT,*/
|
||||
NULL, /*PACKET_SERVER_MAP,*/
|
||||
NULL, // PACKET_SERVER_WAIT,
|
||||
NULL, // PACKET_SERVER_MAP,
|
||||
RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK),
|
||||
NULL, /*PACKET_SERVER_JOIN,*/
|
||||
NULL, /*PACKET_SERVER_FRAME,*/
|
||||
NULL, /*PACKET_SERVER_SYNC,*/
|
||||
NULL, // PACKET_SERVER_JOIN,
|
||||
NULL, // PACKET_SERVER_FRAME,
|
||||
NULL, // PACKET_SERVER_SYNC,
|
||||
RECEIVE_COMMAND(PACKET_CLIENT_ACK),
|
||||
RECEIVE_COMMAND(PACKET_CLIENT_COMMAND),
|
||||
NULL, /*PACKET_SERVER_COMMAND,*/
|
||||
NULL, // PACKET_SERVER_COMMAND,
|
||||
RECEIVE_COMMAND(PACKET_CLIENT_CHAT),
|
||||
NULL, /*PACKET_SERVER_CHAT,*/
|
||||
NULL, // PACKET_SERVER_CHAT,
|
||||
RECEIVE_COMMAND(PACKET_CLIENT_SET_PASSWORD),
|
||||
RECEIVE_COMMAND(PACKET_CLIENT_SET_NAME),
|
||||
RECEIVE_COMMAND(PACKET_CLIENT_QUIT),
|
||||
RECEIVE_COMMAND(PACKET_CLIENT_ERROR),
|
||||
NULL, /*PACKET_SERVER_QUIT,*/
|
||||
NULL, /*PACKET_SERVER_ERROR_QUIT,*/
|
||||
NULL, /*PACKET_SERVER_SHUTDOWN,*/
|
||||
NULL, /*PACKET_SERVER_NEWGAME,*/
|
||||
NULL, /*PACKET_SERVER_RCON,*/
|
||||
NULL, // PACKET_SERVER_QUIT,
|
||||
NULL, // PACKET_SERVER_ERROR_QUIT,
|
||||
NULL, // PACKET_SERVER_SHUTDOWN,
|
||||
NULL, // PACKET_SERVER_NEWGAME,
|
||||
NULL, // PACKET_SERVER_RCON,
|
||||
RECEIVE_COMMAND(PACKET_CLIENT_RCON),
|
||||
NULL, /*PACKET_CLIENT_CHECK_NEWGRFS,*/
|
||||
NULL, // PACKET_CLIENT_CHECK_NEWGRFS,
|
||||
RECEIVE_COMMAND(PACKET_CLIENT_NEWGRFS_CHECKED),
|
||||
NULL, /*PACKET_SERVER_MOVE,*/
|
||||
NULL, // PACKET_SERVER_MOVE,
|
||||
RECEIVE_COMMAND(PACKET_CLIENT_MOVE),
|
||||
NULL, /*PACKET_SERVER_COMPANY_UPDATE,*/
|
||||
NULL, /*PACKET_SERVER_CONFIG_UPDATE,*/
|
||||
NULL, // PACKET_SERVER_COMPANY_UPDATE,
|
||||
NULL, // PACKET_SERVER_CONFIG_UPDATE,
|
||||
};
|
||||
|
||||
// If this fails, check the array above with network_data.h
|
||||
/* If this fails, check the array above with network_data.h */
|
||||
assert_compile(lengthof(_network_server_packet) == PACKET_END);
|
||||
|
||||
void NetworkSocketHandler::Send_CompanyInformation(Packet *p, const Company *c, const NetworkCompanyStats *stats)
|
||||
@@ -1373,7 +1373,7 @@ void NetworkPopulateCompanyStats(NetworkCompanyStats *stats)
|
||||
stats[v->owner].num_vehicle[type]++;
|
||||
}
|
||||
|
||||
// Go through all stations and count the types of stations
|
||||
/* Go through all stations and count the types of stations */
|
||||
FOR_ALL_STATIONS(s) {
|
||||
if (IsValidCompanyID(s->owner)) {
|
||||
NetworkCompanyStats *npi = &stats[s->owner];
|
||||
@@ -1387,7 +1387,7 @@ void NetworkPopulateCompanyStats(NetworkCompanyStats *stats)
|
||||
}
|
||||
}
|
||||
|
||||
// Send a packet to all clients with updated info about this client_id
|
||||
/* Send a packet to all clients with updated info about this client_id */
|
||||
void NetworkUpdateClientInfo(ClientID client_id)
|
||||
{
|
||||
NetworkClientSocket *cs;
|
||||
@@ -1465,8 +1465,8 @@ static void NetworkAutoCleanCompanies()
|
||||
}
|
||||
}
|
||||
|
||||
// This function changes new_name to a name that is unique (by adding #1 ...)
|
||||
// and it returns true if that succeeded.
|
||||
/* This function changes new_name to a name that is unique (by adding #1 ...)
|
||||
* and it returns true if that succeeded. */
|
||||
bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH])
|
||||
{
|
||||
bool found_name = false;
|
||||
@@ -1530,7 +1530,7 @@ bool NetworkServerChangeClientName(ClientID client_id, const char *new_name)
|
||||
return true;
|
||||
}
|
||||
|
||||
// Reads a packet from the stream
|
||||
/* Reads a packet from the stream */
|
||||
bool NetworkServer_ReadPackets(NetworkClientSocket *cs)
|
||||
{
|
||||
Packet *p;
|
||||
@@ -1548,7 +1548,7 @@ bool NetworkServer_ReadPackets(NetworkClientSocket *cs)
|
||||
return true;
|
||||
}
|
||||
|
||||
// Handle the local command-queue
|
||||
/* Handle the local command-queue */
|
||||
static void NetworkHandleCommandQueue(NetworkClientSocket *cs)
|
||||
{
|
||||
CommandPacket *cp;
|
||||
@@ -1561,7 +1561,7 @@ static void NetworkHandleCommandQueue(NetworkClientSocket *cs)
|
||||
}
|
||||
}
|
||||
|
||||
// This is called every tick if this is a _network_server
|
||||
/* This is called every tick if this is a _network_server */
|
||||
void NetworkServer_Tick(bool send_frame)
|
||||
{
|
||||
NetworkClientSocket *cs;
|
||||
@@ -1576,23 +1576,23 @@ void NetworkServer_Tick(bool send_frame)
|
||||
}
|
||||
#endif
|
||||
|
||||
// Now we are done with the frame, inform the clients that they can
|
||||
// do their frame!
|
||||
/* Now we are done with the frame, inform the clients that they can
|
||||
* do their frame! */
|
||||
FOR_ALL_CLIENT_SOCKETS(cs) {
|
||||
// Check if the speed of the client is what we can expect from a client
|
||||
/* Check if the speed of the client is what we can expect from a client */
|
||||
if (cs->status == STATUS_ACTIVE) {
|
||||
// 1 lag-point per day
|
||||
/* 1 lag-point per day */
|
||||
int lag = NetworkCalculateLag(cs) / DAY_TICKS;
|
||||
if (lag > 0) {
|
||||
if (lag > 3) {
|
||||
// Client did still not report in after 4 game-day, drop him
|
||||
// (that is, the 3 of above, + 1 before any lag is counted)
|
||||
/* Client did still not report in after 4 game-day, drop him
|
||||
* (that is, the 3 of above, + 1 before any lag is counted) */
|
||||
IConsolePrintF(CC_ERROR,"Client #%d is dropped because the client did not respond for more than 4 game-days", cs->client_id);
|
||||
NetworkCloseClient(cs);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Report once per time we detect the lag
|
||||
/* Report once per time we detect the lag */
|
||||
if (cs->lag_test == 0) {
|
||||
IConsolePrintF(CC_WARNING,"[%d] Client #%d is slow, try increasing *net_frame_freq to a higher value!", _frame_counter, cs->client_id);
|
||||
cs->lag_test = 1;
|
||||
@@ -1615,14 +1615,14 @@ void NetworkServer_Tick(bool send_frame)
|
||||
}
|
||||
|
||||
if (cs->status >= STATUS_PRE_ACTIVE) {
|
||||
// Check if we can send command, and if we have anything in the queue
|
||||
/* Check if we can send command, and if we have anything in the queue */
|
||||
NetworkHandleCommandQueue(cs);
|
||||
|
||||
// Send an updated _frame_counter_max to the client
|
||||
/* Send an updated _frame_counter_max to the client */
|
||||
if (send_frame) SEND_COMMAND(PACKET_SERVER_FRAME)(cs);
|
||||
|
||||
#ifndef ENABLE_NETWORK_SYNC_EVERY_FRAME
|
||||
// Send a sync-check packet
|
||||
/* Send a sync-check packet */
|
||||
if (send_sync) SEND_COMMAND(PACKET_SERVER_SYNC)(cs);
|
||||
#endif
|
||||
}
|
||||
|
Reference in New Issue
Block a user