(svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too
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@@ -1710,7 +1710,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb)
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/* General tactic is to first save the game to memory, then use an available writer
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* to write it to file, either in threaded mode if possible, or single-threaded */
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if (mode == SL_SAVE) { /* SAVE game */
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if (mode == SL_SAVE) { // SAVE game
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DEBUG(desync, 1, "save: %s\n", filename);
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fmt = GetSavegameFormat("memory"); // write to memory
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@@ -1737,7 +1737,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb)
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return result;
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}
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} else { /* LOAD game */
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} else { // LOAD game
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assert(mode == SL_LOAD);
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DEBUG(desync, 1, "load: %s\n", filename);
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