(svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too
This commit is contained in:
@@ -19,7 +19,7 @@ public:
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typedef typename Node::Key Key; ///< key to hash tables
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protected:
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/// to access inherited path finder
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/** to access inherited path finder */
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Tpf& Yapf()
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{
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return *static_cast<Tpf*>(this);
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@@ -27,12 +27,12 @@ protected:
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int SlopeCost(TileIndex tile, TileIndex next_tile, Trackdir trackdir)
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{
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// height of the center of the current tile
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/* height of the center of the current tile */
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int x1 = TileX(tile) * TILE_SIZE;
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int y1 = TileY(tile) * TILE_SIZE;
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int z1 = GetSlopeZ(x1 + TILE_SIZE / 2, y1 + TILE_SIZE / 2);
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// height of the center of the next tile
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/* height of the center of the next tile */
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int x2 = TileX(next_tile) * TILE_SIZE;
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int y2 = TileY(next_tile) * TILE_SIZE;
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int z2 = GetSlopeZ(x2 + TILE_SIZE / 2, y2 + TILE_SIZE / 2);
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@@ -48,7 +48,7 @@ protected:
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FORCEINLINE int OneTileCost(TileIndex tile, Trackdir trackdir)
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{
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int cost = 0;
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// set base cost
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/* set base cost */
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if (IsDiagonalTrackdir(trackdir)) {
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cost += YAPF_TILE_LENGTH;
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switch (GetTileType(tile)) {
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@@ -69,7 +69,7 @@ protected:
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break;
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}
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} else {
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// non-diagonal trackdir
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/* non-diagonal trackdir */
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cost = YAPF_TILE_CORNER_LENGTH + Yapf().PfGetSettings().road_curve_penalty;
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}
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return cost;
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@@ -82,57 +82,57 @@ public:
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FORCEINLINE bool PfCalcCost(Node& n, const TrackFollower *tf)
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{
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int segment_cost = 0;
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// start at n.m_key.m_tile / n.m_key.m_td and walk to the end of segment
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/* start at n.m_key.m_tile / n.m_key.m_td and walk to the end of segment */
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TileIndex tile = n.m_key.m_tile;
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Trackdir trackdir = n.m_key.m_td;
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while (true) {
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// base tile cost depending on distance between edges
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/* base tile cost depending on distance between edges */
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segment_cost += Yapf().OneTileCost(tile, trackdir);
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const Vehicle *v = Yapf().GetVehicle();
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// we have reached the vehicle's destination - segment should end here to avoid target skipping
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/* we have reached the vehicle's destination - segment should end here to avoid target skipping */
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if (Yapf().PfDetectDestinationTile(tile, trackdir)) break;
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// stop if we have just entered the depot
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/* stop if we have just entered the depot */
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if (IsRoadDepotTile(tile) && trackdir == DiagDirToDiagTrackdir(ReverseDiagDir(GetRoadDepotDirection(tile)))) {
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// next time we will reverse and leave the depot
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/* next time we will reverse and leave the depot */
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break;
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}
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// if there are no reachable trackdirs on new tile, we have end of road
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/* if there are no reachable trackdirs on new tile, we have end of road */
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TrackFollower F(Yapf().GetVehicle());
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if (!F.Follow(tile, trackdir)) break;
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// if there are more trackdirs available & reachable, we are at the end of segment
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/* if there are more trackdirs available & reachable, we are at the end of segment */
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if (KillFirstBit(F.m_new_td_bits) != TRACKDIR_BIT_NONE) break;
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Trackdir new_td = (Trackdir)FindFirstBit2x64(F.m_new_td_bits);
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// stop if RV is on simple loop with no junctions
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/* stop if RV is on simple loop with no junctions */
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if (F.m_new_tile == n.m_key.m_tile && new_td == n.m_key.m_td) return false;
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// if we skipped some tunnel tiles, add their cost
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/* if we skipped some tunnel tiles, add their cost */
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segment_cost += F.m_tiles_skipped * YAPF_TILE_LENGTH;
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// add hilly terrain penalty
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/* add hilly terrain penalty */
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segment_cost += Yapf().SlopeCost(tile, F.m_new_tile, trackdir);
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// add min/max speed penalties
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/* add min/max speed penalties */
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int min_speed = 0;
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int max_speed = F.GetSpeedLimit(&min_speed);
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if (max_speed < v->max_speed) segment_cost += 1 * (v->max_speed - max_speed);
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if (min_speed > v->max_speed) segment_cost += 10 * (min_speed - v->max_speed);
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// move to the next tile
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/* move to the next tile */
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tile = F.m_new_tile;
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trackdir = new_td;
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};
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// save end of segment back to the node
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/* save end of segment back to the node */
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n.m_segment_last_tile = tile;
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n.m_segment_last_td = trackdir;
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// save also tile cost
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/* save also tile cost */
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int parent_cost = (n.m_parent != NULL) ? n.m_parent->m_cost : 0;
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n.m_cost = parent_cost + segment_cost;
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return true;
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@@ -149,13 +149,13 @@ public:
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typedef typename Types::NodeList::Titem Node; ///< this will be our node type
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typedef typename Node::Key Key; ///< key to hash tables
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/// to access inherited path finder
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/** to access inherited path finder */
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Tpf& Yapf()
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{
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return *static_cast<Tpf*>(this);
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}
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/// Called by YAPF to detect if node ends in the desired destination
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/** Called by YAPF to detect if node ends in the desired destination */
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FORCEINLINE bool PfDetectDestination(Node& n)
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{
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bool bDest = IsRoadDepotTile(n.m_segment_last_tile);
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@@ -198,14 +198,14 @@ public:
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}
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protected:
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/// to access inherited path finder
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/** to access inherited path finder */
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Tpf& Yapf()
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{
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return *static_cast<Tpf*>(this);
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}
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public:
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/// Called by YAPF to detect if node ends in the desired destination
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/** Called by YAPF to detect if node ends in the desired destination */
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FORCEINLINE bool PfDetectDestination(Node& n)
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{
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bool bDest = (n.m_segment_last_tile == m_destTile) && ((m_destTrackdirs & TrackdirToTrackdirBits(n.m_segment_last_td)) != TRACKDIR_BIT_NONE);
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@@ -257,7 +257,7 @@ public:
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typedef typename Node::Key Key; ///< key to hash tables
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protected:
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/// to access inherited path finder
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/** to access inherited path finder */
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FORCEINLINE Tpf& Yapf()
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{
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return *static_cast<Tpf*>(this);
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@@ -276,7 +276,7 @@ public:
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}
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}
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/// return debug report character to identify the transportation type
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/** return debug report character to identify the transportation type */
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FORCEINLINE char TransportTypeChar() const
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{
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return 'r';
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@@ -290,39 +290,39 @@ public:
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FORCEINLINE Trackdir ChooseRoadTrack(const Vehicle *v, TileIndex tile, DiagDirection enterdir)
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{
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// handle special case - when next tile is destination tile
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/* handle special case - when next tile is destination tile */
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if (tile == v->dest_tile) {
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// choose diagonal trackdir reachable from enterdir
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/* choose diagonal trackdir reachable from enterdir */
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return DiagDirToDiagTrackdir(enterdir);
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}
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// our source tile will be the next vehicle tile (should be the given one)
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/* our source tile will be the next vehicle tile (should be the given one) */
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TileIndex src_tile = tile;
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// get available trackdirs on the start tile
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/* get available trackdirs on the start tile */
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TrackdirBits src_trackdirs = TrackStatusToTrackdirBits(GetTileTrackStatus(tile, TRANSPORT_ROAD, v->u.road.compatible_roadtypes));
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// select reachable trackdirs only
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/* select reachable trackdirs only */
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src_trackdirs &= DiagdirReachesTrackdirs(enterdir);
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// get available trackdirs on the destination tile
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/* get available trackdirs on the destination tile */
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TileIndex dest_tile = v->dest_tile;
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TrackdirBits dest_trackdirs = TrackStatusToTrackdirBits(GetTileTrackStatus(dest_tile, TRANSPORT_ROAD, v->u.road.compatible_roadtypes));
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// set origin and destination nodes
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/* set origin and destination nodes */
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Yapf().SetOrigin(src_tile, src_trackdirs);
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Yapf().SetDestination(dest_tile, dest_trackdirs);
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// find the best path
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/* find the best path */
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Yapf().FindPath(v);
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// if path not found - return INVALID_TRACKDIR
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/* if path not found - return INVALID_TRACKDIR */
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Trackdir next_trackdir = INVALID_TRACKDIR;
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Node *pNode = Yapf().GetBestNode();
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if (pNode != NULL) {
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// path was found or at least suggested
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// walk through the path back to its origin
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/* path was found or at least suggested
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* walk through the path back to its origin */
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while (pNode->m_parent != NULL) {
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pNode = pNode->m_parent;
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}
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// return trackdir from the best origin node (one of start nodes)
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/* return trackdir from the best origin node (one of start nodes) */
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Node& best_next_node = *pNode;
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assert(best_next_node.GetTile() == tile);
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next_trackdir = best_next_node.GetTrackdir();
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@@ -338,29 +338,29 @@ public:
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FORCEINLINE uint DistanceToTile(const Vehicle *v, TileIndex dst_tile)
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{
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// handle special case - when current tile is the destination tile
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/* handle special case - when current tile is the destination tile */
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if (dst_tile == v->tile) {
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// distance is zero in this case
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/* distance is zero in this case */
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return 0;
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}
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if (!SetOriginFromVehiclePos(v)) return UINT_MAX;
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// set destination tile, trackdir
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// get available trackdirs on the destination tile
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/* set destination tile, trackdir
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* get available trackdirs on the destination tile */
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TrackdirBits dst_td_bits = TrackStatusToTrackdirBits(GetTileTrackStatus(dst_tile, TRANSPORT_ROAD, v->u.road.compatible_roadtypes));
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Yapf().SetDestination(dst_tile, dst_td_bits);
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// if path not found - return distance = UINT_MAX
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/* if path not found - return distance = UINT_MAX */
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uint dist = UINT_MAX;
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// find the best path
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/* find the best path */
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if (!Yapf().FindPath(v)) return dist;
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Node *pNode = Yapf().GetBestNode();
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if (pNode != NULL) {
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// path was found
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// get the path cost estimate
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/* path was found
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* get the path cost estimate */
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dist = pNode->GetCostEstimate();
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}
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@@ -370,12 +370,12 @@ public:
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/** Return true if the valid origin (tile/trackdir) was set from the current vehicle position. */
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FORCEINLINE bool SetOriginFromVehiclePos(const Vehicle *v)
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{
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// set origin (tile, trackdir)
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/* set origin (tile, trackdir) */
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TileIndex src_tile = v->tile;
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Trackdir src_td = GetVehicleTrackdir(v);
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if ((TrackStatusToTrackdirBits(GetTileTrackStatus(src_tile, TRANSPORT_ROAD, v->u.road.compatible_roadtypes)) & TrackdirToTrackdirBits(src_td)) == 0) {
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// sometimes the roadveh is not on the road (it resides on non-existing track)
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// how should we handle that situation?
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/* sometimes the roadveh is not on the road (it resides on non-existing track)
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* how should we handle that situation? */
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return false;
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}
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Yapf().SetOrigin(src_tile, TrackdirToTrackdirBits(src_td));
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@@ -390,15 +390,15 @@ public:
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FORCEINLINE Depot *FindNearestDepot(const Vehicle *v, TileIndex tile, Trackdir td)
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{
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// set origin and destination nodes
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/* set origin and destination nodes */
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Yapf().SetOrigin(tile, TrackdirToTrackdirBits(td));
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// find the best path
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/* find the best path */
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bool bFound = Yapf().FindPath(v);
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if (!bFound) return false;
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// some path found
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// get found depot tile
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/* some path found
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* get found depot tile */
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Node *n = Yapf().GetBestNode();
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TileIndex depot_tile = n->m_segment_last_tile;
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assert(IsRoadDepotTile(depot_tile));
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@@ -432,11 +432,11 @@ struct CYapfRoadAnyDepot2 : CYapfT<CYapfRoad_TypesT<CYapfRoadAnyDepot2, CRoadNod
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Trackdir YapfChooseRoadTrack(const Vehicle *v, TileIndex tile, DiagDirection enterdir)
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{
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// default is YAPF type 2
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/* default is YAPF type 2 */
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typedef Trackdir (*PfnChooseRoadTrack)(const Vehicle*, TileIndex, DiagDirection);
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PfnChooseRoadTrack pfnChooseRoadTrack = &CYapfRoad2::stChooseRoadTrack; // default: ExitDir, allow 90-deg
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// check if non-default YAPF type should be used
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/* check if non-default YAPF type should be used */
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if (_settings_game.pf.yapf.disable_node_optimization) {
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pfnChooseRoadTrack = &CYapfRoad1::stChooseRoadTrack; // Trackdir, allow 90-deg
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}
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@@ -447,18 +447,18 @@ Trackdir YapfChooseRoadTrack(const Vehicle *v, TileIndex tile, DiagDirection ent
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uint YapfRoadVehDistanceToTile(const Vehicle *v, TileIndex tile)
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{
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// default is YAPF type 2
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/* default is YAPF type 2 */
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typedef uint (*PfnDistanceToTile)(const Vehicle*, TileIndex);
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PfnDistanceToTile pfnDistanceToTile = &CYapfRoad2::stDistanceToTile; // default: ExitDir, allow 90-deg
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// check if non-default YAPF type should be used
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/* check if non-default YAPF type should be used */
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if (_settings_game.pf.yapf.disable_node_optimization) {
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pfnDistanceToTile = &CYapfRoad1::stDistanceToTile; // Trackdir, allow 90-deg
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}
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// measure distance in YAPF units
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/* measure distance in YAPF units */
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uint dist = pfnDistanceToTile(v, tile);
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// convert distance to tiles
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/* convert distance to tiles */
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if (dist != UINT_MAX) {
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dist = (dist + YAPF_TILE_LENGTH - 1) / YAPF_TILE_LENGTH;
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}
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@@ -474,17 +474,17 @@ Depot *YapfFindNearestRoadDepot(const Vehicle *v)
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return NULL;
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}
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// handle the case when our vehicle is already in the depot tile
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/* handle the case when our vehicle is already in the depot tile */
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if (IsRoadDepotTile(tile)) {
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// only what we need to return is the Depot*
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/* only what we need to return is the Depot* */
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return GetDepotByTile(tile);
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}
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// default is YAPF type 2
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/* default is YAPF type 2 */
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typedef Depot *(*PfnFindNearestDepot)(const Vehicle*, TileIndex, Trackdir);
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PfnFindNearestDepot pfnFindNearestDepot = &CYapfRoadAnyDepot2::stFindNearestDepot;
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// check if non-default YAPF type should be used
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/* check if non-default YAPF type should be used */
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if (_settings_game.pf.yapf.disable_node_optimization) {
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pfnFindNearestDepot = &CYapfRoadAnyDepot1::stFindNearestDepot; // Trackdir, allow 90-deg
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}
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