Fix out of bounds tile access in ErrmsgWindow::OnInitialPosition
See: https://github.com/OpenTTD/OpenTTD/issues/7619
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@@ -231,7 +231,7 @@ public:
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int scr_top = GetMainViewTop() + 20;
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int scr_top = GetMainViewTop() + 20;
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int scr_bot = GetMainViewBottom() - 20;
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int scr_bot = GetMainViewBottom() - 20;
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Point pt = RemapCoords2(this->position.x, this->position.y);
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Point pt = RemapCoords(this->position.x, this->position.y, GetSlopePixelZOutsideMap(this->position.x, this->position.y));
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const ViewPort *vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport;
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const ViewPort *vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport;
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if (this->face == INVALID_COMPANY) {
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if (this->face == INVALID_COMPANY) {
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/* move x pos to opposite corner */
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/* move x pos to opposite corner */
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