(svn r12859) -Fix: make the town rating tests use less memory and much quicker; from 13% to unnoticable in the profile in games with lots of towns and lots of very active AIs.
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@@ -124,7 +124,6 @@ struct Town : PoolItem<Town, TownID, &_Town_pool> {
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PlayerByte exclusivity; ///< which player has exslusivity
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uint8 exclusive_counter; ///< months till the exclusivity expires
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int16 ratings[MAX_PLAYERS];
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int16 test_rating;
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/* Maximum amount of passengers and mail that can be transported. */
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uint32 max_pass;
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