(svn r18027) -Codechange: make some unneededly global variables static and remove some unused variables
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@@ -50,13 +50,10 @@
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#include "table/strings.h"
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#include "table/town_land.h"
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Town *_cleared_town;
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int _cleared_town_rating;
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static Town *_cleared_town;
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static int _cleared_town_rating;
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TownID _new_town_id;
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uint32 _cur_town_ctr; ///< iterator through all towns in OnTick_Town
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uint32 _cur_town_iter; ///< frequency iterator at the same place
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/* Initialize the town-pool */
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TownPool _town_pool("Town");
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INSTANTIATE_POOL_METHODS(Town)
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@@ -2714,7 +2711,7 @@ Town *ClosestTownFromTile(TileIndex tile, uint threshold)
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}
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static bool _town_rating_test = false;
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SmallMap<const Town *, int, 4> _town_test_ratings;
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static SmallMap<const Town *, int, 4> _town_test_ratings;
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void SetTownRatingTestMode(bool mode)
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{
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