Add setting to disable water animation depending on zoom level

This commit is contained in:
Jonathan G Rennison
2022-06-06 00:15:33 +01:00
parent 5055167c44
commit b2d8f3ce43
8 changed files with 64 additions and 3 deletions

View File

@@ -1289,8 +1289,16 @@ static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode,
void DoPaletteAnimations();
Colour _water_palette[10];
void GfxInitPalettes()
{
MemCpyT<Colour>(_water_palette, (_settings_game.game_creation.landscape == LT_TOYLAND) ? _extra_palette_values.dark_water_toyland : _extra_palette_values.dark_water, 5);
const Colour *s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? _extra_palette_values.glitter_water_toyland : _extra_palette_values.glitter_water;
for (int i = 0; i < 5; i++) {
_water_palette[i + 5] = s[i * 3];
}
std::lock_guard<std::mutex> lock_state(_cur_palette_mutex);
memcpy(&_cur_palette, &_palette, sizeof(_cur_palette));
DoPaletteAnimations();