Add setting to disable water animation depending on zoom level
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@@ -1289,8 +1289,16 @@ static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode,
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void DoPaletteAnimations();
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Colour _water_palette[10];
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void GfxInitPalettes()
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{
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MemCpyT<Colour>(_water_palette, (_settings_game.game_creation.landscape == LT_TOYLAND) ? _extra_palette_values.dark_water_toyland : _extra_palette_values.dark_water, 5);
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const Colour *s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? _extra_palette_values.glitter_water_toyland : _extra_palette_values.glitter_water;
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for (int i = 0; i < 5; i++) {
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_water_palette[i + 5] = s[i * 3];
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}
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std::lock_guard<std::mutex> lock_state(_cur_palette_mutex);
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memcpy(&_cur_palette, &_palette, sizeof(_cur_palette));
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DoPaletteAnimations();
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